Add virtual destructors to abstract classes
IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
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@ -29,6 +29,7 @@ class IRespawnInitiator
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{
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{
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public:
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public:
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virtual void respawn() = 0;
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virtual void respawn() = 0;
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virtual ~IRespawnInitiator() {};
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};
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};
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class GUIDeathScreen : public GUIModalMenu
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class GUIDeathScreen : public GUIModalMenu
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct TextDest
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struct TextDest
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{
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{
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virtual void gotText(std::wstring text) = 0;
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virtual void gotText(std::wstring text) = 0;
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virtual ~TextDest() {};
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};
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};
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class GUITextInputMenu : public GUIModalMenu
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class GUITextInputMenu : public GUIModalMenu
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@ -554,11 +554,12 @@ public:
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struct InventoryAction
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struct InventoryAction
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{
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{
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static InventoryAction * deSerialize(std::istream &is);
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static InventoryAction * deSerialize(std::istream &is);
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virtual u16 getType() const = 0;
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virtual u16 getType() const = 0;
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virtual void serialize(std::ostream &os) const = 0;
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virtual void serialize(std::ostream &os) const = 0;
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virtual void apply(InventoryContext *c, InventoryManager *mgr,
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virtual void apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env) = 0;
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ServerEnvironment *env) = 0;
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virtual ~InventoryAction() {};
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};
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};
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struct IMoveAction : public InventoryAction
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struct IMoveAction : public InventoryAction
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