Lua_api.txt: Clarify use of looping sounds

This commit is contained in:
paramat 2016-12-01 04:49:17 +00:00
parent 6c9f10e132
commit 105676b952
1 changed files with 15 additions and 6 deletions

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@ -441,15 +441,21 @@ from the available ones of the following files:
Examples of sound parameter tables: Examples of sound parameter tables:
-- Play location-less on all clients -- Play locationless on all clients
{ {
gain = 1.0, -- default gain = 1.0, -- default
} }
-- Play location-less to a player -- Play locationless to one player
{ {
to_player = name, to_player = name,
gain = 1.0, -- default gain = 1.0, -- default
} }
-- Play locationless to one player, looped
{
to_player = name,
gain = 1.0, -- default
loop = true,
}
-- Play in a location -- Play in a location
{ {
pos = {x = 1, y = 2, z = 3}, pos = {x = 1, y = 2, z = 3},
@ -461,9 +467,12 @@ Examples of sound parameter tables:
object = <an ObjectRef>, object = <an ObjectRef>,
gain = 1.0, -- default gain = 1.0, -- default
max_hear_distance = 32, -- default, uses an euclidean metric max_hear_distance = 32, -- default, uses an euclidean metric
loop = true, -- only sounds connected to objects can be looped loop = true,
} }
Looped sounds must either be connected to an object or played locationless to
one player using `to_player = name,`
### `SimpleSoundSpec` ### `SimpleSoundSpec`
* e.g. `""` * e.g. `""`
* e.g. `"default_place_node"` * e.g. `"default_place_node"`