Initial NodeMetaRef stuff
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@ -44,6 +44,10 @@
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-- - remove_node(pos)
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-- - get_node(pos)
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-- - add_luaentity(pos, name)
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-- - get_meta(pos) -- Get a NodeMetaRef at that position
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--
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-- NodeMetaRef
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-- - settext(text) -- eg. set the text of a sign
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--
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-- ObjectRef is basically ServerActiveObject.
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-- ObjectRef methods:
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@ -1359,7 +1363,8 @@ minetest.register_on_chat_message(function(name, message)
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end
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end)
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minetest.register_abm({
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-- Grow papyrus on TNT every 10 seconds
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--[[minetest.register_abm({
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nodenames = {"TNT"},
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interval = 10.0,
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chance = 1,
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@ -1368,7 +1373,23 @@ minetest.register_abm({
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pos.y = pos.y + 1
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minetest.env:add_node(pos, {name="papyrus"})
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end,
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})
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})]]
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-- Replace texts of alls signs with "foo" every 10 seconds
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--[[minetest.register_abm({
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nodenames = {"sign_wall"},
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interval = 10.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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print("ABM: Sign text changed")
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local meta = minetest.env:get_meta(pos)
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meta:settext("foo")
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end,
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})]]
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-- LuaNodeMetadata should support something like this
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--meta.setvar("somevariable", {x=0, y=0, z=0})
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--meta.getvar("somevariable") -> {x=0, y=0, z=0}
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--
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-- Done, print some random stuff
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@ -40,14 +40,12 @@ extern "C" {
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#include "craftdef.h"
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#include "main.h" // For g_settings
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#include "settings.h" // For accessing g_settings
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#include "nodemetadata.h"
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#include "mapblock.h" // For getNodeBlockPos
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/*
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TODO:
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- Random node triggers (like grass growth)
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- All kinds of callbacks
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- Object visual client-side stuff
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- Blink effect
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- Spritesheets and animation
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- LuaNodeMetadata
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blockdef.metadata_name =
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""
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@ -62,7 +60,7 @@ TODO:
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meta.set("owner", playername)
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meta.get("owner")
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- Item definition (actually, only CraftItem)
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- (not scripting) Putting items in node metadata (virtual)
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- Putting items in NodeMetadata (?)
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*/
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static void stackDump(lua_State *L, std::ostream &o)
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@ -584,6 +582,7 @@ static int l_register_abm(lua_State *L)
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if(lua_isnil(L, -1))
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break;
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lua_pop(L, 1);
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id++;
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}
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lua_pop(L, 1);
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@ -1038,10 +1037,135 @@ static void luaentity_get(lua_State *L, u16 id)
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}
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/*
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Reference objects
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Reference wrappers
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*/
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#define method(class, name) {#name, class::l_##name}
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/*
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NodeMetaRef
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*/
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class NodeMetaRef
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{
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private:
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v3s16 m_p;
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ServerEnvironment *m_env;
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static const char className[];
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static const luaL_reg methods[];
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static NodeMetaRef *checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(NodeMetaRef**)ud; // unbox pointer
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}
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static NodeMetadata* getmeta(NodeMetaRef *ref)
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{
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NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
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return meta;
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}
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static void reportMetadataChange(NodeMetaRef *ref)
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{
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// Inform other things that the metadata has changed
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v3s16 blockpos = getNodeBlockPos(ref->m_p);
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MapEditEvent event;
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event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
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event.p = blockpos;
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ref->m_env->getMap().dispatchEvent(&event);
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// Set the block to be saved
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MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
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if(block)
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block->raiseModified(MOD_STATE_WRITE_NEEDED, "l_settext");
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}
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// Exported functions
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// garbage collector
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static int gc_object(lua_State *L) {
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NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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// settext(self, text)
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static int l_settext(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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NodeMetadata *meta = getmeta(ref);
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if(meta == NULL) return 0;
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// Do it
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std::string text = lua_tostring(L, 2);
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meta->setText(text);
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// Inform other things that the metadata has changed
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reportMetadataChange(ref);
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return 0;
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}
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public:
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NodeMetaRef(v3s16 p, ServerEnvironment *env):
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m_p(p),
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m_env(env)
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{
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}
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~NodeMetaRef()
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{
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}
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// Creates an NodeMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
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{
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NodeMetaRef *o = new NodeMetaRef(p, env);
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//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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static void Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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// Cannot be created from Lua
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//lua_register(L, className, create_object);
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}
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};
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const char NodeMetaRef::className[] = "NodeMetaRef";
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const luaL_reg NodeMetaRef::methods[] = {
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method(NodeMetaRef, settext),
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{0,0}
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};
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/*
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EnvRef
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*/
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class EnvRef
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{
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private:
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@ -1129,6 +1253,19 @@ private:
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return 0;
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}
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// EnvRef:get_meta(pos)
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static int l_get_meta(lua_State *L)
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{
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infostream<<"EnvRef::l_get_meta()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// Do it
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v3s16 p = readpos(L, 2);
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NodeMetaRef::create(L, p, env);
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return 1;
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}
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static int gc_object(lua_State *L) {
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EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
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delete o;
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@ -1198,9 +1335,14 @@ const luaL_reg EnvRef::methods[] = {
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method(EnvRef, remove_node),
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method(EnvRef, get_node),
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method(EnvRef, add_luaentity),
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method(EnvRef, get_meta),
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{0,0}
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};
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/*
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ObjectRef
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*/
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class ObjectRef
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{
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private:
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@ -1537,10 +1679,9 @@ void scriptapi_export(lua_State *L, Server *server)
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luaL_register(L, NULL, minetest_entity_m);
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// Put other stuff in metatable
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// Environment C reference
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// Register reference wrappers
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NodeMetaRef::Register(L);
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EnvRef::Register(L);
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// Object C reference
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ObjectRef::Register(L);
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}
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@ -3190,10 +3190,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
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if(!meta)
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return;
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if(meta->typeId() != LEGN(m_nodedef, "CONTENT_SIGN_WALL"))
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return;
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SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
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signmeta->setText(text);
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meta->setText(text);
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actionstream<<player->getName()<<" writes \""<<text<<"\" to sign"
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<<" at "<<PP(p)<<std::endl;
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