Mapgen v6: Use snow blocks in tundra and remove them from taiga (#5827)
* Mapgen v6: Use snow blocks in tundra and remove them from taiga * Use snowblocks in tundra above dirt with snow
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@ -1002,14 +1002,13 @@ void MapgenV6::placeTreesAndJungleGrass()
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continue;
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v3s16 p(x, y, z);
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// Trees grow only on mud and grass and snowblock
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// Trees grow only on mud and grass
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{
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u32 i = vm->m_area.index(p);
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content_t c = vm->m_data[i].getContent();
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if (c != c_dirt &&
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c != c_dirt_with_grass &&
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c != c_dirt_with_snow &&
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c != c_snowblock)
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c != c_dirt_with_snow)
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continue;
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}
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p.Y++;
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@ -1064,15 +1063,15 @@ void MapgenV6::growGrass() // Add surface nodes
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content_t c = vm->m_data[i].getContent();
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if (surface_y >= water_level - 20) {
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if (bt == BT_TAIGA && c == c_dirt) {
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vm->m_data[i] = n_snowblock;
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vm->m_area.add_y(em, i, -1);
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vm->m_data[i] = n_dirt_with_snow;
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} else if (bt == BT_TUNDRA) {
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if (c == c_dirt) {
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vm->m_data[i] = n_snowblock;
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vm->m_area.add_y(em, i, -1);
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vm->m_data[i] = n_dirt_with_snow;
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} else if (c == c_stone && surface_y < node_max.Y) {
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vm->m_area.add_y(em, i, 1);
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vm->m_data[i] = n_snow;
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vm->m_data[i] = n_snowblock;
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}
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} else if (c == c_dirt) {
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vm->m_data[i] = n_dirt_with_grass;
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