Schematics: Prepend mod path to relative schematic filepaths
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5132908f4b
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0df736173e
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@ -439,6 +439,7 @@ the global `minetest.registered_*` tables.
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* added to `minetest.registered_schematic` with the key of `schematic.name`
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* if `schematic.name` is nil, the key is the returned ID
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* if the schematic is loaded from a file, schematic.name is set to the filename
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* the current mod path will be prepended to the schematic filename if it is a relative path
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* `minetest.clear_registered_biomes()`
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* clears all biomes currently registered
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@ -34,8 +34,9 @@ namespace fs
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#define _WIN32_WINNT 0x0501
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#include <windows.h>
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#include <shlwapi.h>
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std::vector<DirListNode> GetDirListing(std::string pathstring)
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std::vector<DirListNode> GetDirListing(const std::string &pathstring)
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{
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std::vector<DirListNode> listing;
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@ -86,7 +87,7 @@ std::vector<DirListNode> GetDirListing(std::string pathstring)
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return listing;
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}
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bool CreateDir(std::string path)
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bool CreateDir(const std::string &path)
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{
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bool r = CreateDirectory(path.c_str(), NULL);
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if(r == true)
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@ -96,12 +97,17 @@ bool CreateDir(std::string path)
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return false;
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}
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bool PathExists(std::string path)
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bool PathExists(const std::string &path)
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{
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return (GetFileAttributes(path.c_str()) != INVALID_FILE_ATTRIBUTES);
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}
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bool IsDir(std::string path)
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bool IsPathAbsolute(const std::string &path)
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{
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return !PathIsRelative(path.c_str());
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}
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bool IsDir(const std::string &path)
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{
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DWORD attr = GetFileAttributes(path.c_str());
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return (attr != INVALID_FILE_ATTRIBUTES &&
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@ -113,7 +119,7 @@ bool IsDirDelimiter(char c)
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return c == '/' || c == '\\';
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}
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bool RecursiveDelete(std::string path)
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bool RecursiveDelete(const std::string &path)
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{
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infostream<<"Recursively deleting \""<<path<<"\""<<std::endl;
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@ -158,7 +164,7 @@ bool RecursiveDelete(std::string path)
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return true;
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}
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bool DeleteSingleFileOrEmptyDirectory(std::string path)
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bool DeleteSingleFileOrEmptyDirectory(const std::string &path)
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{
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DWORD attr = GetFileAttributes(path.c_str());
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bool is_directory = (attr != INVALID_FILE_ATTRIBUTES &&
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@ -199,7 +205,7 @@ std::string TempPath()
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#include <sys/wait.h>
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#include <unistd.h>
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std::vector<DirListNode> GetDirListing(std::string pathstring)
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std::vector<DirListNode> GetDirListing(const std::string &pathstring)
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{
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std::vector<DirListNode> listing;
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@ -252,7 +258,7 @@ std::vector<DirListNode> GetDirListing(std::string pathstring)
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return listing;
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}
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bool CreateDir(std::string path)
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bool CreateDir(const std::string &path)
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{
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int r = mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
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if(r == 0)
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@ -268,13 +274,18 @@ bool CreateDir(std::string path)
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}
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}
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bool PathExists(std::string path)
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bool PathExists(const std::string &path)
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{
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struct stat st;
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return (stat(path.c_str(),&st) == 0);
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}
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bool IsDir(std::string path)
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bool IsPathAbsolute(const std::string &path)
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{
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return path[0] == '/';
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}
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bool IsDir(const std::string &path)
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{
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struct stat statbuf;
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if(stat(path.c_str(), &statbuf))
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@ -287,7 +298,7 @@ bool IsDirDelimiter(char c)
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return c == '/';
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}
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bool RecursiveDelete(std::string path)
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bool RecursiveDelete(const std::string &path)
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{
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/*
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Execute the 'rm' command directly, by fork() and execve()
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@ -333,7 +344,7 @@ bool RecursiveDelete(std::string path)
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}
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}
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bool DeleteSingleFileOrEmptyDirectory(std::string path)
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bool DeleteSingleFileOrEmptyDirectory(const std::string &path)
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{
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if(IsDir(path)){
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bool did = (rmdir(path.c_str()) == 0);
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@ -370,7 +381,7 @@ std::string TempPath()
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#endif
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void GetRecursiveSubPaths(std::string path, std::vector<std::string> &dst)
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void GetRecursiveSubPaths(const std::string &path, std::vector<std::string> &dst)
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{
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std::vector<DirListNode> content = GetDirListing(path);
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for(unsigned int i=0; i<content.size(); i++){
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@ -398,7 +409,7 @@ bool DeletePaths(const std::vector<std::string> &paths)
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return success;
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}
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bool RecursiveDeleteContent(std::string path)
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bool RecursiveDeleteContent(const std::string &path)
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{
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infostream<<"Removing content of \""<<path<<"\""<<std::endl;
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std::vector<DirListNode> list = GetDirListing(path);
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@ -417,7 +428,7 @@ bool RecursiveDeleteContent(std::string path)
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return true;
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}
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bool CreateAllDirs(std::string path)
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bool CreateAllDirs(const std::string &path)
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{
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std::vector<std::string> tocreate;
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@ -435,7 +446,7 @@ bool CreateAllDirs(std::string path)
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return true;
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}
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bool CopyFileContents(std::string source, std::string target)
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bool CopyFileContents(const std::string &source, const std::string &target)
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{
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FILE *sourcefile = fopen(source.c_str(), "rb");
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if(sourcefile == NULL){
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@ -489,7 +500,7 @@ bool CopyFileContents(std::string source, std::string target)
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return retval;
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}
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bool CopyDir(std::string source, std::string target)
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bool CopyDir(const std::string &source, const std::string &target)
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{
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if(PathExists(source)){
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if(!PathExists(target)){
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@ -519,7 +530,7 @@ bool CopyDir(std::string source, std::string target)
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}
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}
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bool PathStartsWith(std::string path, std::string prefix)
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bool PathStartsWith(const std::string &path, const std::string &prefix)
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{
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size_t pathsize = path.size();
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size_t pathpos = 0;
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@ -569,7 +580,7 @@ bool PathStartsWith(std::string path, std::string prefix)
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}
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}
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std::string RemoveLastPathComponent(std::string path,
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std::string RemoveLastPathComponent(const std::string &path,
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std::string *removed, int count)
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{
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if(removed)
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@ -40,22 +40,25 @@ struct DirListNode
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std::string name;
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bool dir;
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};
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std::vector<DirListNode> GetDirListing(std::string path);
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std::vector<DirListNode> GetDirListing(const std::string &path);
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// Returns true if already exists
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bool CreateDir(std::string path);
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bool CreateDir(const std::string &path);
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bool PathExists(std::string path);
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bool PathExists(const std::string &path);
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bool IsDir(std::string path);
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bool IsPathAbsolute(const std::string &path);
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bool IsDir(const std::string &path);
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bool IsDirDelimiter(char c);
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// Only pass full paths to this one. True on success.
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// NOTE: The WIN32 version returns always true.
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bool RecursiveDelete(std::string path);
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bool RecursiveDelete(const std::string &path);
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bool DeleteSingleFileOrEmptyDirectory(std::string path);
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bool DeleteSingleFileOrEmptyDirectory(const std::string &path);
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// Returns path to temp directory, can return "" on error
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std::string TempPath();
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@ -63,34 +66,34 @@ std::string TempPath();
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/* Multiplatform */
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// The path itself not included
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void GetRecursiveSubPaths(std::string path, std::vector<std::string> &dst);
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void GetRecursiveSubPaths(const std::string &path, std::vector<std::string> &dst);
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// Tries to delete all, returns false if any failed
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bool DeletePaths(const std::vector<std::string> &paths);
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// Only pass full paths to this one. True on success.
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bool RecursiveDeleteContent(std::string path);
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bool RecursiveDeleteContent(const std::string &path);
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// Create all directories on the given path that don't already exist.
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bool CreateAllDirs(std::string path);
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bool CreateAllDirs(const std::string &path);
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// Copy a regular file
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bool CopyFileContents(std::string source, std::string target);
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bool CopyFileContents(const std::string &source, const std::string &target);
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// Copy directory and all subdirectories
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// Omits files and subdirectories that start with a period
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bool CopyDir(std::string source, std::string target);
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bool CopyDir(const std::string &source, const std::string &target);
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// Check if one path is prefix of another
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// For example, "/tmp" is a prefix of "/tmp" and "/tmp/file" but not "/tmp2"
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// Ignores case differences and '/' vs. '\\' on Windows
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bool PathStartsWith(std::string path, std::string prefix);
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bool PathStartsWith(const std::string &path, const std::string &prefix);
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// Remove last path component and the dir delimiter before and/or after it,
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// returns "" if there is only one path component.
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// removed: If non-NULL, receives the removed component(s).
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// count: Number of components to remove
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std::string RemoveLastPathComponent(std::string path,
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std::string RemoveLastPathComponent(const std::string &path,
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std::string *removed = NULL, int count = 1);
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// Remove "." and ".." path components and for every ".." removed, remove
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@ -20,8 +20,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_base.h"
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#include "lua_api/l_internal.h"
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#include "cpp_api/s_base.h"
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#include <mods.h>
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#include <server.h>
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ScriptApiBase* ModApiBase::getScriptApiBase(lua_State *L) {
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ScriptApiBase *ModApiBase::getScriptApiBase(lua_State *L)
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{
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi");
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ScriptApiBase *sapi_ptr = (ScriptApiBase*) lua_touserdata(L, -1);
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@ -29,23 +32,42 @@ ScriptApiBase* ModApiBase::getScriptApiBase(lua_State *L) {
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return sapi_ptr;
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}
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Server* ModApiBase::getServer(lua_State *L) {
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Server *ModApiBase::getServer(lua_State *L)
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{
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return getScriptApiBase(L)->getServer();
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}
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Environment* ModApiBase::getEnv(lua_State *L) {
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Environment *ModApiBase::getEnv(lua_State *L)
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{
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return getScriptApiBase(L)->getEnv();
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}
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GUIEngine* ModApiBase::getGuiEngine(lua_State *L) {
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GUIEngine *ModApiBase::getGuiEngine(lua_State *L)
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{
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return getScriptApiBase(L)->getGuiEngine();
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}
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bool ModApiBase::registerFunction(lua_State *L,
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std::string ModApiBase::getCurrentModPath(lua_State *L)
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{
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lua_getfield(L, LUA_REGISTRYINDEX, "current_modname");
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const char *current_modname = lua_tostring(L, -1);
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if (!current_modname)
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return ".";
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const ModSpec *mod = getServer(L)->getModSpec(current_modname);
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if (!mod)
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return ".";
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return mod->path;
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}
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bool ModApiBase::registerFunction(
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lua_State *L,
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const char *name,
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lua_CFunction fct,
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int top
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) {
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int top)
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{
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//TODO check presence first!
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lua_pushstring(L,name);
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@ -35,11 +35,12 @@ class GUIEngine;
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class ModApiBase {
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protected:
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public:
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static ScriptApiBase* getScriptApiBase(lua_State *L);
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static Server* getServer(lua_State *L);
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static Environment* getEnv(lua_State *L);
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static GUIEngine* getGuiEngine(lua_State *L);
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static std::string getCurrentModPath(lua_State *L);
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// Get an arbitrary subclass of ScriptApiBase
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// by using dynamic_cast<> on getScriptApiBase()
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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mg_schematic.h"
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#include "mapgen_v5.h"
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#include "mapgen_v7.h"
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#include "filesys.h"
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#include "settings.h"
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#include "log.h"
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@ -142,7 +143,12 @@ Schematic *load_schematic(lua_State *L, int index,
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return NULL;
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} else if (lua_isstring(L, index)) {
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schem = SchematicManager::create(SCHEMATIC_NORMAL);
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if (!schem->loadSchematicFromFile(lua_tostring(L, index),
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std::string filepath = lua_tostring(L, index);
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if (!fs::IsPathAbsolute(filepath))
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filepath = ModApiBase::getCurrentModPath(L) + DIR_DELIM + filepath;
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if (!schem->loadSchematicFromFile(filepath.c_str(),
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schemmgr->getNodeDef(), replace_names)) {
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delete schem;
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return NULL;
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