Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
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f65d157786
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0c20973c17
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@ -81,9 +81,9 @@ void Clouds::render()
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ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
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ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
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int num_faces_to_draw = 6;
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int num_faces_to_draw = 1;
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if(g_settings->getBool("enable_2d_clouds"))
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if(g_settings->getBool("enable_3d_clouds"))
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num_faces_to_draw = 1;
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num_faces_to_draw = 6;
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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driver->setMaterial(m_material);
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driver->setMaterial(m_material);
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@ -62,7 +62,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("fov", "72");
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settings->setDefault("fov", "72");
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settings->setDefault("view_bobbing", "true");
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settings->setDefault("view_bobbing", "true");
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settings->setDefault("new_style_water", "false");
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settings->setDefault("new_style_water", "false");
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settings->setDefault("new_style_leaves", "true");
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settings->setDefault("new_style_leaves", "false");
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settings->setDefault("smooth_lighting", "true");
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settings->setDefault("smooth_lighting", "true");
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settings->setDefault("frametime_graph", "false");
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settings->setDefault("frametime_graph", "false");
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settings->setDefault("enable_texture_atlas", "true");
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settings->setDefault("enable_texture_atlas", "true");
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@ -77,7 +77,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("invisible_stone", "false");
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settings->setDefault("invisible_stone", "false");
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settings->setDefault("screenshot_path", ".");
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settings->setDefault("screenshot_path", ".");
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settings->setDefault("view_bobbing_amount", "1.0");
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settings->setDefault("view_bobbing_amount", "1.0");
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settings->setDefault("enable_2d_clouds", "false");
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settings->setDefault("enable_3d_clouds", "false");
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// Server stuff
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// Server stuff
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// "map-dir" doesn't exist by default.
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// "map-dir" doesn't exist by default.
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@ -80,6 +80,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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bool enable_damage;
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bool enable_damage;
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bool fancy_trees;
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bool fancy_trees;
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bool smooth_lighting;
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bool smooth_lighting;
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bool clouds_3d;
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// Client options
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// Client options
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{
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{
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@ -117,6 +118,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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else
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else
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smooth_lighting = m_data->smooth_lighting;
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smooth_lighting = m_data->smooth_lighting;
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}
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
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else
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clouds_3d = m_data->clouds_3d;
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}
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// Server options
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// Server options
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{
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{
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@ -242,10 +250,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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}
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}
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{
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{
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core::rect<s32> rect(0, 0, 250, 30);
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_client + v2s32(35, 150+30);
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rect += topleft_client + v2s32(35, 150+20);
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Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
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Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
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wgettext("Smooth Lighting"));
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wgettext("Smooth Lighting"));
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}
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_client + v2s32(35, 150+40);
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Environment->addCheckBox(clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
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wgettext("3D Clouds"));
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}
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// Start game button
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// Start game button
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{
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{
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core::rect<s32> rect(0, 0, 180, 30);
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core::rect<s32> rect(0, 0, 180, 30);
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@ -362,6 +376,11 @@ void GUIMainMenu::acceptInput()
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
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m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
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}
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
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gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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@ -35,6 +35,7 @@ enum
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GUI_ID_PORT_INPUT,
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GUI_ID_PORT_INPUT,
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GUI_ID_FANCYTREE_CB,
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GUI_ID_FANCYTREE_CB,
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GUI_ID_SMOOTH_LIGHTING_CB,
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GUI_ID_SMOOTH_LIGHTING_CB,
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GUI_ID_3D_CLOUDS_CB,
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GUI_ID_DAMAGE_CB,
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GUI_ID_DAMAGE_CB,
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GUI_ID_CREATIVE_CB,
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GUI_ID_CREATIVE_CB,
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GUI_ID_JOIN_GAME_BUTTON,
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GUI_ID_JOIN_GAME_BUTTON,
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@ -64,6 +65,7 @@ struct MainMenuData
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std::wstring password;
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std::wstring password;
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bool fancy_trees;
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bool fancy_trees;
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bool smooth_lighting;
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bool smooth_lighting;
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bool clouds_3d;
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// Server options
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// Server options
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bool creative_mode;
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bool creative_mode;
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bool enable_damage;
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bool enable_damage;
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@ -1543,6 +1543,7 @@ int main(int argc, char *argv[])
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menudata.port = narrow_to_wide(itos(port));
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menudata.port = narrow_to_wide(itos(port));
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menudata.fancy_trees = g_settings->getBool("new_style_leaves");
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menudata.fancy_trees = g_settings->getBool("new_style_leaves");
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menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
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menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
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menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
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menudata.creative_mode = g_settings->getBool("creative_mode");
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menudata.creative_mode = g_settings->getBool("creative_mode");
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menudata.enable_damage = g_settings->getBool("enable_damage");
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menudata.enable_damage = g_settings->getBool("enable_damage");
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@ -1615,6 +1616,7 @@ int main(int argc, char *argv[])
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port = newport;
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port = newport;
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g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
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g_settings->set("creative_mode", itos(menudata.creative_mode));
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g_settings->set("creative_mode", itos(menudata.creative_mode));
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g_settings->set("enable_damage", itos(menudata.enable_damage));
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g_settings->set("enable_damage", itos(menudata.enable_damage));
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