Remove special handling of creative mode
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9eaf93d41d
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@ -273,22 +273,20 @@ function minetest.node_dig(pos, node, digger)
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minetest.log('action', digger:get_player_name() .. " digs "
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.. node.name .. " at " .. minetest.pos_to_string(pos))
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if not minetest.setting_getbool("creative_mode") then
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local wielded = digger:get_wielded_item()
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local drops = minetest.get_node_drops(node.name, wielded:get_name())
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local wielded = digger:get_wielded_item()
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local drops = minetest.get_node_drops(node.name, wielded:get_name())
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-- Wear out tool
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local tp = wielded:get_tool_capabilities()
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local dp = minetest.get_dig_params(def.groups, tp)
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wielded:add_wear(dp.wear)
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digger:set_wielded_item(wielded)
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-- Wear out tool
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local tp = wielded:get_tool_capabilities()
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local dp = minetest.get_dig_params(def.groups, tp)
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wielded:add_wear(dp.wear)
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digger:set_wielded_item(wielded)
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-- Add dropped items to object's inventory
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if digger:get_inventory() then
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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digger:get_inventory():add_item("main", dropped_item)
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end
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-- Add dropped items to object's inventory
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if digger:get_inventory() then
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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digger:get_inventory():add_item("main", dropped_item)
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end
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end
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@ -292,13 +292,6 @@ public:
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ServerActiveObject *puncher,
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float time_from_last_punch)
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{
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// Directly delete item in creative mode
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if(g_settings->getBool("creative_mode") == true)
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{
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m_removed = true;
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return 0;
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}
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// Take item into inventory
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ItemStack item = createItemStack();
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Inventory *inv = puncher->getInventory();
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@ -1143,16 +1136,6 @@ void PlayerSAO::disconnected()
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}
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}
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void PlayerSAO::createCreativeInventory()
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{
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if(m_inventory != &m_player->inventory)
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delete m_inventory;
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m_inventory = new Inventory(m_player->inventory);
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m_inventory->clearContents();
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scriptapi_get_creative_inventory(m_env->getLua(), this);
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}
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std::string PlayerSAO::getPropertyPacket()
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{
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m_prop.is_visible = (getHP() != 0);
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@ -163,8 +163,6 @@ public:
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void disconnected();
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void createCreativeInventory();
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Player* getPlayer()
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{
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return m_player;
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@ -514,19 +514,13 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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return;
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}
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// Don't remove from inventory in creative mode
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if(g_settings->getBool("creative_mode") == true
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&& from_inv.type == InventoryLocation::PLAYER){
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}
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else{
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// Take item from source list
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ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
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// Take item from source list
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ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
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if(item2.count != actually_dropped_count)
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errorstream<<"Could not take dropped count of items"<<std::endl;
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if(item2.count != actually_dropped_count)
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errorstream<<"Could not take dropped count of items"<<std::endl;
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mgr->setInventoryModified(from_inv);
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}
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mgr->setInventoryModified(from_inv);
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}
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infostream<<"IDropAction::apply(): dropped "
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@ -150,7 +150,6 @@ public:
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u8 light;
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// In creative mode, this is the invisible backup inventory
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Inventory inventory;
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u16 hp;
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@ -5326,21 +5326,6 @@ void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
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scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
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}
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void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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Inventory *inv = player->getInventory();
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assert(inv);
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "creative_inventory");
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luaL_checktype(L, -1, LUA_TTABLE);
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inventory_set_list_from_lua(inv, "main", L, -1, PLAYER_INVENTORY_SIZE);
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}
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static void get_auth_handler(lua_State *L)
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{
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lua_getglobal(L, "minetest");
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@ -61,7 +61,6 @@ void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player);
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bool scriptapi_get_auth(lua_State *L, const std::string &playername,
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std::string *dst_password, std::set<std::string> *dst_privs);
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void scriptapi_create_auth(lua_State *L, const std::string &playername,
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@ -3131,8 +3131,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// Placement was handled in lua
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// Apply returned ItemStack
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if(g_settings->getBool("creative_mode") == false)
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playersao->setWieldedItem(item);
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playersao->setWieldedItem(item);
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}
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// If item has node placement prediction, always send the above
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@ -3158,8 +3157,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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item, playersao, pointed))
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{
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// Apply returned ItemStack
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if(g_settings->getBool("creative_mode") == false)
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playersao->setWieldedItem(item);
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playersao->setWieldedItem(item);
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}
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} // action == 4
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@ -4380,9 +4378,7 @@ void Server::UpdateCrafting(u16 peer_id)
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// Get a preview for crafting
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ItemStack preview;
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// No crafting in creative mode
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if(g_settings->getBool("creative_mode") == false)
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getCraftingResult(&player->inventory, preview, false, this);
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getCraftingResult(&player->inventory, preview, false, this);
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// Put the new preview in
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InventoryList *plist = player->inventory.getList("craftpreview");
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@ -4717,10 +4713,6 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
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scriptapi_on_joinplayer(m_lua, playersao);
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/* Creative mode */
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if(g_settings->getBool("creative_mode"))
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playersao->createCreativeInventory();
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return playersao;
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}
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