Set server_announce to world.mt and respect modes when changing subgame
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@ -322,7 +322,7 @@ function menu_worldmt(selected, setting, value)
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end
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function menu_worldmt_legacy(selected)
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local modes_names = {"creative_mode", "enable_damage"}
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local modes_names = {"creative_mode", "enable_damage", "server_announce"}
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for _, mode_name in pairs(modes_names) do
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local mode_val = menu_worldmt(selected, mode_name)
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if mode_val ~= nil then
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@ -103,6 +103,9 @@ local function main_button_handler(this, fields, name, tabdata)
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if fields["cb_server_announce"] then
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core.setting_set("server_announce", fields["cb_server_announce"])
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local selected = core.get_textlist_index("srv_worlds")
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menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
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return true
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end
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@ -38,6 +38,14 @@ local function singleplayer_refresh_gamebar()
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core.set_topleft_text(gamemgr.games[j].name)
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core.setting_set("menu_last_game",gamemgr.games[j].id)
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menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.setting_get("mainmenu_last_selected_world")))
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local selected = core.get_textlist_index("sp_worlds")
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if not index or index < 1 then
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index = math.min(core.get_textlist_index("sp_worlds"),
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#menudata.worldlist:get_list())
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end
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menu_worldmt_legacy(index)
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return true
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end
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end
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