Remove some unused attributes/class functions in server.cpp/h

This commit is contained in:
Loic Blot 2016-10-08 11:25:46 +02:00 committed by Ner'zhul
parent 8bcd10b872
commit 09cefc3dfd
2 changed files with 0 additions and 36 deletions

View File

@ -184,9 +184,7 @@ Server::Server(
{
m_liquid_transform_timer = 0.0;
m_liquid_transform_every = 1.0;
m_print_info_timer = 0.0;
m_masterserver_timer = 0.0;
m_objectdata_timer = 0.0;
m_emergethread_trigger_timer = 0.0;
m_savemap_timer = 0.0;
@ -3211,12 +3209,6 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id)
SendDeleteParticleSpawner(peer_id, id);
}
void Server::deleteParticleSpawnerAll(u32 id)
{
m_env->deleteParticleSpawner(id);
SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
}
Inventory* Server::createDetachedInventory(const std::string &name)
{
if(m_detached_inventories.count(name) > 0){

View File

@ -64,31 +64,6 @@ enum ClientDeletionReason {
CDR_DENY
};
class MapEditEventIgnorer
{
public:
MapEditEventIgnorer(bool *flag):
m_flag(flag)
{
if(*m_flag == false)
*m_flag = true;
else
m_flag = NULL;
}
~MapEditEventIgnorer()
{
if(m_flag)
{
assert(*m_flag);
*m_flag = false;
}
}
private:
bool *m_flag;
};
class MapEditEventAreaIgnorer
{
public:
@ -287,7 +262,6 @@ public:
const std::string &playername);
void deleteParticleSpawner(const std::string &playername, u32 id);
void deleteParticleSpawnerAll(u32 id);
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
@ -527,9 +501,7 @@ private:
// Some timers
float m_liquid_transform_timer;
float m_liquid_transform_every;
float m_print_info_timer;
float m_masterserver_timer;
float m_objectdata_timer;
float m_emergethread_trigger_timer;
float m_savemap_timer;
IntervalLimiter m_map_timer_and_unload_interval;