Remove some unused attributes/class functions in server.cpp/h
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8bcd10b872
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09cefc3dfd
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@ -184,9 +184,7 @@ Server::Server(
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{
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m_liquid_transform_timer = 0.0;
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m_liquid_transform_every = 1.0;
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m_print_info_timer = 0.0;
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m_masterserver_timer = 0.0;
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m_objectdata_timer = 0.0;
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m_emergethread_trigger_timer = 0.0;
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m_savemap_timer = 0.0;
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@ -3211,12 +3209,6 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id)
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SendDeleteParticleSpawner(peer_id, id);
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}
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void Server::deleteParticleSpawnerAll(u32 id)
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{
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m_env->deleteParticleSpawner(id);
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SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
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}
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Inventory* Server::createDetachedInventory(const std::string &name)
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{
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if(m_detached_inventories.count(name) > 0){
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28
src/server.h
28
src/server.h
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@ -64,31 +64,6 @@ enum ClientDeletionReason {
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CDR_DENY
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};
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class MapEditEventIgnorer
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{
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public:
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MapEditEventIgnorer(bool *flag):
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m_flag(flag)
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{
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if(*m_flag == false)
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*m_flag = true;
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else
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m_flag = NULL;
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}
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~MapEditEventIgnorer()
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{
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if(m_flag)
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{
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assert(*m_flag);
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*m_flag = false;
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}
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}
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private:
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bool *m_flag;
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};
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class MapEditEventAreaIgnorer
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{
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public:
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@ -287,7 +262,6 @@ public:
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const std::string &playername);
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void deleteParticleSpawner(const std::string &playername, u32 id);
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void deleteParticleSpawnerAll(u32 id);
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// Creates or resets inventory
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Inventory* createDetachedInventory(const std::string &name);
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@ -527,9 +501,7 @@ private:
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// Some timers
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float m_liquid_transform_timer;
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float m_liquid_transform_every;
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float m_print_info_timer;
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float m_masterserver_timer;
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float m_objectdata_timer;
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float m_emergethread_trigger_timer;
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float m_savemap_timer;
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IntervalLimiter m_map_timer_and_unload_interval;
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