Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
This commit is contained in:
parent
af32240545
commit
08a10b8a6a
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@ -135,8 +135,6 @@
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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#enable_mapgen_debug_info = false
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# Player and object positions are sent at intervals specified by this
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#objectdata_interval = 0.2
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#active_object_send_range_blocks = 3
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#active_block_range = 2
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#max_simultaneous_block_sends_per_client = 2
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283
src/client.cpp
283
src/client.cpp
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@ -940,222 +940,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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//infostream<<"Adding mesh update task for received block"<<std::endl;
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addUpdateMeshTaskWithEdge(p, true);
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}
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else if(command == TOCLIENT_PLAYERPOS)
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{
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infostream<<"Received deprecated TOCLIENT_PLAYERPOS"
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<<std::endl;
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/*u16 our_peer_id;
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{
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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our_peer_id = m_con.GetPeerID();
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}
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// Cancel if we don't have a peer id
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if(our_peer_id == PEER_ID_INEXISTENT){
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infostream<<"TOCLIENT_PLAYERPOS cancelled: "
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"we have no peer id"
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<<std::endl;
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return;
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}*/
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{ //envlock
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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u32 player_size = 2+12+12+4+4;
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u32 player_count = (datasize-2) / player_size;
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u32 start = 2;
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for(u32 i=0; i<player_count; i++)
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{
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u16 peer_id = readU16(&data[start]);
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Player *player = m_env.getPlayer(peer_id);
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// Skip if player doesn't exist
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if(player == NULL)
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{
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start += player_size;
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continue;
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}
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// Skip if player is local player
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if(player->isLocal())
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{
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start += player_size;
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continue;
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}
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v3s32 ps = readV3S32(&data[start+2]);
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v3s32 ss = readV3S32(&data[start+2+12]);
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s32 pitch_i = readS32(&data[start+2+12+12]);
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s32 yaw_i = readS32(&data[start+2+12+12+4]);
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/*infostream<<"Client: got "
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<<"pitch_i="<<pitch_i
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<<" yaw_i="<<yaw_i<<std::endl;*/
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f32 pitch = (f32)pitch_i / 100.0;
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f32 yaw = (f32)yaw_i / 100.0;
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v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
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v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
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player->setPosition(position);
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player->setSpeed(speed);
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player->setPitch(pitch);
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player->setYaw(yaw);
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/*infostream<<"Client: player "<<peer_id
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<<" pitch="<<pitch
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<<" yaw="<<yaw<<std::endl;*/
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start += player_size;
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}
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} //envlock
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}
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else if(command == TOCLIENT_PLAYERINFO)
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{
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infostream<<"Client received DEPRECATED TOCLIENT_PLAYERINFO"<<std::endl;
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#if 0
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u16 our_peer_id;
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{
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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our_peer_id = m_con.GetPeerID();
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}
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// Cancel if we don't have a peer id
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if(our_peer_id == PEER_ID_INEXISTENT){
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infostream<<"TOCLIENT_PLAYERINFO cancelled: "
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"we have no peer id"
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<<std::endl;
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return;
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}
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//infostream<<"Client: Server reports players:"<<std::endl;
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{ //envlock
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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u32 item_size = 2+PLAYERNAME_SIZE;
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u32 player_count = (datasize-2) / item_size;
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u32 start = 2;
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// peer_ids
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core::list<u16> players_alive;
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for(u32 i=0; i<player_count; i++)
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{
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// Make sure the name ends in '\0'
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data[start+2+20-1] = 0;
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u16 peer_id = readU16(&data[start]);
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players_alive.push_back(peer_id);
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/*infostream<<"peer_id="<<peer_id
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<<" name="<<((char*)&data[start+2])<<std::endl;*/
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// Don't update the info of the local player
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if(peer_id == our_peer_id)
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{
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start += item_size;
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continue;
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}
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Player *player = m_env.getPlayer(peer_id);
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// Create a player if it doesn't exist
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if(player == NULL)
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{
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player = new RemotePlayer(this,
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m_device->getSceneManager()->getRootSceneNode(),
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m_device,
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-1);
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player->peer_id = peer_id;
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m_env.addPlayer(player);
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infostream<<"Client: Adding new player "
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<<peer_id<<std::endl;
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}
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player->updateName((char*)&data[start+2]);
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start += item_size;
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}
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/*
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Remove those players from the environment that
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weren't listed by the server.
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*/
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//infostream<<"Removing dead players"<<std::endl;
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core::list<Player*> players = m_env.getPlayers();
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core::list<Player*>::Iterator ip;
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for(ip=players.begin(); ip!=players.end(); ip++)
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{
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// Ingore local player
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if((*ip)->isLocal())
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continue;
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// Warn about a special case
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if((*ip)->peer_id == 0)
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{
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infostream<<"Client: Removing "
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"dead player with id=0"<<std::endl;
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}
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bool is_alive = false;
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core::list<u16>::Iterator i;
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for(i=players_alive.begin(); i!=players_alive.end(); i++)
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{
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if((*ip)->peer_id == *i)
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{
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is_alive = true;
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break;
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}
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}
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/*infostream<<"peer_id="<<((*ip)->peer_id)
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<<" is_alive="<<is_alive<<std::endl;*/
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if(is_alive)
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continue;
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infostream<<"Removing dead player "<<(*ip)->peer_id
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<<std::endl;
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m_env.removePlayer((*ip)->peer_id);
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}
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} //envlock
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#endif
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}
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else if(command == TOCLIENT_SECTORMETA)
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{
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infostream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl;
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#if 0
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/*
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[0] u16 command
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[2] u8 sector count
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[3...] v2s16 pos + sector metadata
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*/
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if(datasize < 3)
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return;
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//infostream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
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{ //envlock
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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u8 buf[4];
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is.read((char*)buf, 1);
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u16 sector_count = readU8(buf);
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//infostream<<"sector_count="<<sector_count<<std::endl;
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for(u16 i=0; i<sector_count; i++)
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{
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// Read position
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is.read((char*)buf, 4);
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v2s16 pos = readV2S16(buf);
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/*infostream<<"Client: deserializing sector at "
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<<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
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// Create sector
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assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
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((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
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}
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} //envlock
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#endif
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}
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else if(command == TOCLIENT_INVENTORY)
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{
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if(datasize < 3)
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@ -1190,73 +974,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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//player->inventory.print(infostream);
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}
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}
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//DEBUG
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else if(command == TOCLIENT_OBJECTDATA)
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{
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// Strip command word and create a stringstream
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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u8 buf[12];
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/*
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Read players
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*/
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is.read((char*)buf, 2);
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u16 playercount = readU16(buf);
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for(u16 i=0; i<playercount; i++)
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{
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is.read((char*)buf, 2);
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u16 peer_id = readU16(buf);
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is.read((char*)buf, 12);
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v3s32 p_i = readV3S32(buf);
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is.read((char*)buf, 12);
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v3s32 s_i = readV3S32(buf);
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is.read((char*)buf, 4);
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s32 pitch_i = readS32(buf);
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is.read((char*)buf, 4);
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s32 yaw_i = readS32(buf);
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Player *player = m_env.getPlayer(peer_id);
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// Skip if player doesn't exist
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if(player == NULL)
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{
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continue;
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}
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// Skip if player is local player
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if(player->isLocal())
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{
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continue;
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}
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f32 pitch = (f32)pitch_i / 100.0;
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f32 yaw = (f32)yaw_i / 100.0;
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v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
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v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
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player->setPosition(position);
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player->setSpeed(speed);
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player->setPitch(pitch);
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player->setYaw(yaw);
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}
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/*
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Read block objects
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NOTE: Deprecated stuff
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*/
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// Read active block count
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u16 blockcount = readU16(is);
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if(blockcount != 0){
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infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 "
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"not supported"<<std::endl;
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return;
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}
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}
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else if(command == TOCLIENT_TIME_OF_DAY)
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{
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if(datasize < 4)
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@ -35,9 +35,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Add TOSERVER_INTERACT
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Obsolete TOSERVER_CLICK_ACTIVEOBJECT
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Obsolete TOSERVER_GROUND_ACTION
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PROTOCOL_VERSION 5:
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Make players to be handled mostly as ActiveObjects
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*/
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#define PROTOCOL_VERSION 4
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#define PROTOCOL_VERSION 5
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#define PROTOCOL_ID 0x4f457403
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@ -76,7 +78,7 @@ enum ToClientCommand
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[N+2+12+12+4] s32 yaw*100
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*/
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TOCLIENT_PLAYERINFO = 0x24,
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TOCLIENT_PLAYERINFO = 0x24, // Obsolete
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/*
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[0] u16 command
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// Followed by an arbitary number of these:
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@ -100,7 +102,7 @@ enum ToClientCommand
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[2] serialized inventory
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*/
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TOCLIENT_OBJECTDATA = 0x28,
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TOCLIENT_OBJECTDATA = 0x28, // Obsolete
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/*
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Sent as unreliable.
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@ -96,7 +96,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("profiler_print_interval", "0");
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settings->setDefault("enable_mapgen_debug_info", "false");
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settings->setDefault("objectdata_interval", "0.2");
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settings->setDefault("active_object_send_range_blocks", "3");
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settings->setDefault("active_block_range", "2");
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//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
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180
src/server.cpp
180
src/server.cpp
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@ -750,105 +750,6 @@ queue_full_break:
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infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
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}
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void RemoteClient::SendObjectData(
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Server *server,
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float dtime,
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core::map<v3s16, bool> &stepped_blocks
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)
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{
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DSTACK(__FUNCTION_NAME);
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// Can't send anything without knowing version
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if(serialization_version == SER_FMT_VER_INVALID)
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{
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infostream<<"RemoteClient::SendObjectData(): Not sending, no version."
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<<std::endl;
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return;
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}
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/*
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Send a TOCLIENT_OBJECTDATA packet.
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Sent as unreliable.
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u16 command
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u16 number of player positions
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for each player:
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u16 peer_id
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v3s32 position*100
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v3s32 speed*100
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s32 pitch*100
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s32 yaw*100
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u16 count of blocks
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for each block:
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block objects
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*/
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std::ostringstream os(std::ios_base::binary);
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u8 buf[12];
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// Write command
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writeU16(buf, TOCLIENT_OBJECTDATA);
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os.write((char*)buf, 2);
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/*
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Get and write player data
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*/
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// Get connected players
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core::list<Player*> players = server->m_env->getPlayers(true);
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// Write player count
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u16 playercount = players.size();
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writeU16(buf, playercount);
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os.write((char*)buf, 2);
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core::list<Player*>::Iterator i;
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for(i = players.begin();
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i != players.end(); i++)
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{
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Player *player = *i;
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v3f pf = player->getPosition();
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v3f sf = player->getSpeed();
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v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
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v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
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s32 pitch_i (player->getPitch() * 100);
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s32 yaw_i (player->getYaw() * 100);
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writeU16(buf, player->peer_id);
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os.write((char*)buf, 2);
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writeV3S32(buf, position_i);
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os.write((char*)buf, 12);
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writeV3S32(buf, speed_i);
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os.write((char*)buf, 12);
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writeS32(buf, pitch_i);
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os.write((char*)buf, 4);
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writeS32(buf, yaw_i);
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os.write((char*)buf, 4);
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}
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/*
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Get and write object data (dummy, for compatibility)
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*/
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// Write block count
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writeU16(buf, 0);
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os.write((char*)buf, 2);
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/*
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Send data
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*/
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//infostream<<"Server: Sending object data to "<<peer_id<<std::endl;
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as unreliable
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server->m_con.Send(peer_id, 0, data, false);
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}
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void RemoteClient::GotBlock(v3s16 p)
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{
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if(m_blocks_sending.find(p) != NULL)
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@ -1914,25 +1815,6 @@ void Server::AsyncRunStep()
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}
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/*
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Send object positions
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*/
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{
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float &counter = m_objectdata_timer;
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counter += dtime;
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if(counter >= g_settings->getFloat("objectdata_interval"))
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{
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JMutexAutoLock lock1(m_env_mutex);
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JMutexAutoLock lock2(m_con_mutex);
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//ScopeProfiler sp(g_profiler, "Server: sending player positions");
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SendObjectData(counter);
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counter = 0.0;
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}
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}
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/*
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Trigger emergethread (it somehow gets to a non-triggered but
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bysy state sometimes)
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@ -2286,7 +2168,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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SendTextures(peer_id);
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// Send player info to all players
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SendPlayerInfos();
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//SendPlayerInfos();
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// Send inventory to player
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UpdateCrafting(peer_id);
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@ -3953,64 +3835,6 @@ void Server::SendCraftItemDef(con::Connection &con, u16 peer_id,
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Non-static send methods
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*/
|
||||
|
||||
void Server::SendObjectData(float dtime)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
core::map<v3s16, bool> stepped_blocks;
|
||||
|
||||
for(core::map<u16, RemoteClient*>::Iterator
|
||||
i = m_clients.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
u16 peer_id = i.getNode()->getKey();
|
||||
RemoteClient *client = i.getNode()->getValue();
|
||||
assert(client->peer_id == peer_id);
|
||||
|
||||
if(client->serialization_version == SER_FMT_VER_INVALID)
|
||||
continue;
|
||||
|
||||
client->SendObjectData(this, dtime, stepped_blocks);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::SendPlayerInfos()
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
//JMutexAutoLock envlock(m_env_mutex);
|
||||
|
||||
// Get connected players
|
||||
core::list<Player*> players = m_env->getPlayers(true);
|
||||
|
||||
u32 player_count = players.getSize();
|
||||
u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
|
||||
|
||||
SharedBuffer<u8> data(datasize);
|
||||
writeU16(&data[0], TOCLIENT_PLAYERINFO);
|
||||
|
||||
u32 start = 2;
|
||||
core::list<Player*>::Iterator i;
|
||||
for(i = players.begin();
|
||||
i != players.end(); i++)
|
||||
{
|
||||
Player *player = *i;
|
||||
|
||||
/*infostream<<"Server sending player info for player with "
|
||||
"peer_id="<<player->peer_id<<std::endl;*/
|
||||
|
||||
writeU16(&data[start], player->peer_id);
|
||||
memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
|
||||
snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
|
||||
start += 2+PLAYERNAME_SIZE;
|
||||
}
|
||||
|
||||
//JMutexAutoLock conlock(m_con_mutex);
|
||||
|
||||
// Send as reliable
|
||||
m_con.SendToAll(0, data, true);
|
||||
}
|
||||
|
||||
void Server::SendInventory(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
@ -5042,7 +4866,7 @@ void Server::handlePeerChange(PeerChange &c)
|
|||
m_clients.remove(c.peer_id);
|
||||
|
||||
// Send player info to all remaining clients
|
||||
SendPlayerInfos();
|
||||
//SendPlayerInfos();
|
||||
|
||||
// Send leave chat message to all remaining clients
|
||||
BroadcastChatMessage(message);
|
||||
|
|
13
src/server.h
13
src/server.h
|
@ -273,17 +273,6 @@ public:
|
|||
void GetNextBlocks(Server *server, float dtime,
|
||||
core::array<PrioritySortedBlockTransfer> &dest);
|
||||
|
||||
/*
|
||||
Connection and environment should be locked when this is called.
|
||||
steps() objects of blocks not found in active_blocks, then
|
||||
adds those blocks to active_blocks
|
||||
*/
|
||||
void SendObjectData(
|
||||
Server *server,
|
||||
float dtime,
|
||||
core::map<v3s16, bool> &stepped_blocks
|
||||
);
|
||||
|
||||
void GotBlock(v3s16 p);
|
||||
|
||||
void SentBlock(v3s16 p);
|
||||
|
@ -541,8 +530,6 @@ private:
|
|||
*/
|
||||
|
||||
// Envlock and conlock should be locked when calling these
|
||||
void SendObjectData(float dtime);
|
||||
void SendPlayerInfos();
|
||||
void SendInventory(u16 peer_id);
|
||||
// send wielded item info about player to all
|
||||
void SendWieldedItem(const Player *player);
|
||||
|
|
Loading…
Reference in New Issue