Make debug text adjust it's border to the screensize and fix a border update bug
This commit is contained in:
parent
65016c880c
commit
088b18da3d
29
src/game.cpp
29
src/game.cpp
|
@ -1099,8 +1099,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
// Calculate text height using the font
|
||||
u32 text_height = font->getDimension(L"Random test string").Height;
|
||||
|
||||
v2u32 screensize = driver->getScreenSize();
|
||||
|
||||
/*
|
||||
Draw "Loading" screen
|
||||
*/
|
||||
|
@ -1536,12 +1534,12 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
// First line of debug text
|
||||
gui::IGUIStaticText *guitext = guienv->addStaticText(
|
||||
L"Minetest",
|
||||
core::rect<s32>(5, 5, 795, 5+text_height),
|
||||
core::rect<s32>(0, 0, 0, 0),
|
||||
false, false);
|
||||
// Second line of debug text
|
||||
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
|
||||
L"",
|
||||
core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
|
||||
core::rect<s32>(0, 0, 0, 0),
|
||||
false, false);
|
||||
// At the middle of the screen
|
||||
// Object infos are shown in this
|
||||
|
@ -1677,6 +1675,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
if(device->run() == false || kill == true)
|
||||
break;
|
||||
|
||||
v2u32 screensize = driver->getScreenSize();
|
||||
|
||||
// Time of frame without fps limit
|
||||
float busytime;
|
||||
u32 busytime_u32;
|
||||
|
@ -3220,7 +3220,18 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
{
|
||||
guitext->setVisible(false);
|
||||
}
|
||||
|
||||
|
||||
if (guitext->isVisible())
|
||||
{
|
||||
core::rect<s32> rect(
|
||||
5,
|
||||
5,
|
||||
screensize.X,
|
||||
5 + text_height
|
||||
);
|
||||
guitext->setRelativePosition(rect);
|
||||
}
|
||||
|
||||
if(show_debug)
|
||||
{
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
|
@ -3233,6 +3244,14 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
<<")";
|
||||
guitext2->setText(narrow_to_wide(os.str()).c_str());
|
||||
guitext2->setVisible(true);
|
||||
|
||||
core::rect<s32> rect(
|
||||
5,
|
||||
5 + text_height,
|
||||
screensize.X,
|
||||
5 + (text_height * 2)
|
||||
);
|
||||
guitext2->setRelativePosition(rect);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue