Do not allow the m_transforming_liquid queue to increase until all RAM is consumed
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3b902fd574
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082256a9f8
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@ -100,6 +100,9 @@
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#new_style_water = false
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#new_style_water = false
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# Max liquids processed per step
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# Max liquids processed per step
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#liquid_loop_max = 10000
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#liquid_loop_max = 10000
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# The time (in seconds) that the liquids queue may grow beyond processing
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# capacity until an attempt is made to decrease its size by dumping old queue items
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#liquid_queue_purge_time = 30
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# Update liquids every .. recommend for finite: 0.2
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# Update liquids every .. recommend for finite: 0.2
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#liquid_update = 1.0
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#liquid_update = 1.0
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# Enable nice leaves; disable for speed
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# Enable nice leaves; disable for speed
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@ -277,6 +277,7 @@ void set_default_settings(Settings *settings)
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//liquid stuff
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//liquid stuff
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settings->setDefault("liquid_loop_max", "10000");
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settings->setDefault("liquid_loop_max", "10000");
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settings->setDefault("liquid_queue_purge_time", "30");
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settings->setDefault("liquid_update", "1.0");
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settings->setDefault("liquid_update", "1.0");
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//mapgen stuff
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//mapgen stuff
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79
src/map.cpp
79
src/map.cpp
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@ -76,7 +76,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Map::Map(std::ostream &dout, IGameDef *gamedef):
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Map::Map(std::ostream &dout, IGameDef *gamedef):
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m_dout(dout),
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m_dout(dout),
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m_gamedef(gamedef),
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m_gamedef(gamedef),
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m_sector_cache(NULL)
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m_sector_cache(NULL),
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m_transforming_liquid_loop_count_multiplier(1.0f),
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m_unprocessed_count(0),
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m_inc_trending_up_start_time(0),
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m_queue_size_timer_started(false)
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{
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{
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}
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}
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@ -1611,6 +1615,7 @@ s32 Map::transforming_liquid_size() {
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void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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{
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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INodeDefManager *nodemgr = m_gamedef->ndef();
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DSTACK(__FUNCTION_NAME);
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DSTACK(__FUNCTION_NAME);
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@ -1619,6 +1624,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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u32 loopcount = 0;
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u32 loopcount = 0;
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u32 initial_size = m_transforming_liquid.size();
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u32 initial_size = m_transforming_liquid.size();
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u32 curr_time = getTime(PRECISION_MILLI);
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/*if(initial_size != 0)
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/*if(initial_size != 0)
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infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
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infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
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@ -1628,7 +1635,27 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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// List of MapBlocks that will require a lighting update (due to lava)
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// List of MapBlocks that will require a lighting update (due to lava)
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std::map<v3s16, MapBlock*> lighting_modified_blocks;
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std::map<v3s16, MapBlock*> lighting_modified_blocks;
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u16 loop_max = g_settings->getU16("liquid_loop_max");
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u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
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u32 loop_max = liquid_loop_max;
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// std::cout << "transformLiquids(): loopmax initial="
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// << loop_max * m_transforming_liquid_loop_count_multiplier;
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// If liquid_loop_max is not keeping up with the queue size increase
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// loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
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if (m_transforming_liquid.size() > loop_max * 2) {
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// "Burst" mode
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float server_step = g_settings->getFloat("dedicated_server_step");
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if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
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m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
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} else {
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m_transforming_liquid_loop_count_multiplier = 1.0;
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}
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loop_max *= m_transforming_liquid_loop_count_multiplier;
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// std::cout << " queue sz=" << m_transforming_liquid.size()
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// << " loop_max=" << loop_max;
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while(m_transforming_liquid.size() != 0)
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while(m_transforming_liquid.size() != 0)
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{
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{
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@ -1884,6 +1911,54 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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while (must_reflow.size() > 0)
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while (must_reflow.size() > 0)
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m_transforming_liquid.push_back(must_reflow.pop_front());
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m_transforming_liquid.push_back(must_reflow.pop_front());
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updateLighting(lighting_modified_blocks, modified_blocks);
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updateLighting(lighting_modified_blocks, modified_blocks);
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/*
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* Queue size limiting
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*/
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u32 prev_unprocessed = m_unprocessed_count;
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m_unprocessed_count = m_transforming_liquid.size();
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// if unprocessed block count is decreasing or stable
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if (m_unprocessed_count <= prev_unprocessed) {
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m_queue_size_timer_started = false;
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} else {
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if (!m_queue_size_timer_started)
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m_inc_trending_up_start_time = curr_time;
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m_queue_size_timer_started = true;
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}
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u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
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time_until_purge *= 1000; // seconds -> milliseconds
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// std::cout << " growing for: "
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// << (m_queue_size_timer_started ? curr_time - m_inc_trend_up_start_time : 0)
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// << "ms" << std::endl;
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// Account for curr_time overflowing
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if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
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m_queue_size_timer_started = false;
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/* If the queue has been growing for more than liquid_queue_purge_time seconds
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* and the number of unprocessed blocks is still > liquid_loop_max then we
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* cannot keep up; dump the oldest blocks from the queue so that the queue
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* has liquid_loop_max items in it
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*/
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if (m_queue_size_timer_started
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&& curr_time - m_inc_trending_up_start_time > time_until_purge
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&& m_unprocessed_count > liquid_loop_max) {
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size_t dump_qty = m_unprocessed_count - liquid_loop_max;
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infostream << "transformLiquids(): DUMPING " << dump_qty
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<< " blocks from the queue" << std::endl;
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while (dump_qty--)
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m_transforming_liquid.pop_front();
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m_queue_size_timer_started = false; // optimistically assume we can keep up now
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m_unprocessed_count = m_transforming_liquid.size();
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}
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}
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}
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NodeMetadata *Map::getNodeMetadata(v3s16 p)
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NodeMetadata *Map::getNodeMetadata(v3s16 p)
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@ -366,6 +366,12 @@ protected:
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// Queued transforming water nodes
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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UniqueQueue<v3s16> m_transforming_liquid;
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private:
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f32 m_transforming_liquid_loop_count_multiplier;
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u32 m_unprocessed_count;
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u32 m_inc_trending_up_start_time; // milliseconds
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bool m_queue_size_timer_started;
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};
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};
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/*
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/*
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