LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates
This commit is contained in:
parent
848c3fe51a
commit
067888d549
|
@ -1563,13 +1563,11 @@ methods:
|
||||||
- update_map(): Update map after writing chunk back to map.
|
- update_map(): Update map after writing chunk back to map.
|
||||||
^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was
|
^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was
|
||||||
^ retrieved from minetest.get_mapgen_object
|
^ retrieved from minetest.get_mapgen_object
|
||||||
- set_lighting(p1, p2, light): Set the lighting in the region formed by p1 and p2 to light
|
- set_lighting(light): Set the lighting within the VoxelManip
|
||||||
^ light is a table containing two integer fields ranging from 0 to 15, day and night
|
^ light is a table, {day=<0...15>, night=<0...15>}
|
||||||
^ To be used only by a VoxelManip object from minetest.get_mapgen_object; otherwise, set lighting will
|
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
|
||||||
^ be ignored
|
- calc_lighting(): Calculate lighting within the VoxelManip
|
||||||
- calc_lighting(p1, p2): Calculate lighting in the region formed by p1 and p2
|
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
|
||||||
^ To be used only by a VoxelManip object from minetest.get_mapgen_object; otherwise, calculated lighting
|
|
||||||
^ will be ignored
|
|
||||||
- update_liquids(): Update liquid flow
|
- update_liquids(): Update liquid flow
|
||||||
|
|
||||||
VoxelArea: A helper class for voxel areas
|
VoxelArea: A helper class for voxel areas
|
||||||
|
|
|
@ -591,7 +591,7 @@ int ModApiEnvMod::l_get_mapgen_object(lua_State *L)
|
||||||
ManualMapVoxelManipulator *vm = mg->vm;
|
ManualMapVoxelManipulator *vm = mg->vm;
|
||||||
|
|
||||||
// VoxelManip object
|
// VoxelManip object
|
||||||
LuaVoxelManip *o = new LuaVoxelManip(vm, false);
|
LuaVoxelManip *o = new LuaVoxelManip(vm, true);
|
||||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||||
luaL_getmetatable(L, "VoxelManip");
|
luaL_getmetatable(L, "VoxelManip");
|
||||||
lua_setmetatable(L, -2);
|
lua_setmetatable(L, -2);
|
||||||
|
|
|
@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
int LuaVoxelManip::gc_object(lua_State *L)
|
int LuaVoxelManip::gc_object(lua_State *L)
|
||||||
{
|
{
|
||||||
LuaVoxelManip *o = *(LuaVoxelManip **)(lua_touserdata(L, 1));
|
LuaVoxelManip *o = *(LuaVoxelManip **)(lua_touserdata(L, 1));
|
||||||
if (o->do_gc)
|
if (!o->is_mapgen_vm)
|
||||||
delete o;
|
delete o;
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -111,10 +111,12 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
|
||||||
int LuaVoxelManip::l_update_liquids(lua_State *L)
|
int LuaVoxelManip::l_update_liquids(lua_State *L)
|
||||||
{
|
{
|
||||||
LuaVoxelManip *o = checkobject(L, 1);
|
LuaVoxelManip *o = checkobject(L, 1);
|
||||||
|
if (!o->is_mapgen_vm)
|
||||||
|
return 0;
|
||||||
|
|
||||||
ManualMapVoxelManipulator *vm = o->vm;
|
|
||||||
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
|
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
|
||||||
Map *map = &(get_scriptapi(L)->getEnv()->getMap());
|
Map *map = &(get_scriptapi(L)->getEnv()->getMap());
|
||||||
|
ManualMapVoxelManipulator *vm = o->vm;
|
||||||
|
|
||||||
Mapgen mg;
|
Mapgen mg;
|
||||||
mg.vm = vm;
|
mg.vm = vm;
|
||||||
|
@ -131,20 +133,20 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
|
||||||
NO_MAP_LOCK_REQUIRED;
|
NO_MAP_LOCK_REQUIRED;
|
||||||
|
|
||||||
LuaVoxelManip *o = checkobject(L, 1);
|
LuaVoxelManip *o = checkobject(L, 1);
|
||||||
v3s16 p1 = read_v3s16(L, 2);
|
if (!o->is_mapgen_vm)
|
||||||
v3s16 p2 = read_v3s16(L, 3);
|
return 0;
|
||||||
sortBoxVerticies(p1, p2);
|
|
||||||
|
|
||||||
ManualMapVoxelManipulator *vm = o->vm;
|
|
||||||
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
|
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
|
||||||
EmergeManager *emerge = STACK_TO_SERVER(L)->getEmergeManager();
|
EmergeManager *emerge = STACK_TO_SERVER(L)->getEmergeManager();
|
||||||
|
ManualMapVoxelManipulator *vm = o->vm;
|
||||||
|
|
||||||
Mapgen mg;
|
Mapgen mg;
|
||||||
mg.vm = vm;
|
mg.vm = vm;
|
||||||
mg.ndef = ndef;
|
mg.ndef = ndef;
|
||||||
mg.water_level = emerge->params->water_level;
|
mg.water_level = emerge->params->water_level;
|
||||||
|
|
||||||
mg.calcLighting(p1, p2);
|
mg.calcLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
|
||||||
|
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -154,23 +156,24 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
|
||||||
NO_MAP_LOCK_REQUIRED;
|
NO_MAP_LOCK_REQUIRED;
|
||||||
|
|
||||||
LuaVoxelManip *o = checkobject(L, 1);
|
LuaVoxelManip *o = checkobject(L, 1);
|
||||||
v3s16 p1 = read_v3s16(L, 2);
|
if (!o->is_mapgen_vm)
|
||||||
v3s16 p2 = read_v3s16(L, 3);
|
return 0;
|
||||||
sortBoxVerticies(p1, p2);
|
|
||||||
|
|
||||||
u8 light;
|
if (!lua_istable(L, 2))
|
||||||
if (!lua_istable(L, 4))
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
light = getintfield_default(L, 4, "day", 0);
|
u8 light;
|
||||||
light |= getintfield_default(L, 4, "night", 0);
|
light = (getintfield_default(L, 4, "day", 0) & 0x0F);
|
||||||
|
light |= (getintfield_default(L, 4, "night", 0) & 0x0F) << 8;
|
||||||
|
|
||||||
ManualMapVoxelManipulator *vm = o->vm;
|
ManualMapVoxelManipulator *vm = o->vm;
|
||||||
|
|
||||||
Mapgen mg;
|
Mapgen mg;
|
||||||
mg.vm = vm;
|
mg.vm = vm;
|
||||||
|
|
||||||
mg.setLighting(p1, p2, light);
|
mg.setLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
|
||||||
|
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE,
|
||||||
|
light);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -178,6 +181,8 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
|
||||||
int LuaVoxelManip::l_update_map(lua_State *L)
|
int LuaVoxelManip::l_update_map(lua_State *L)
|
||||||
{
|
{
|
||||||
LuaVoxelManip *o = checkobject(L, 1);
|
LuaVoxelManip *o = checkobject(L, 1);
|
||||||
|
if (o->is_mapgen_vm)
|
||||||
|
return 0;
|
||||||
|
|
||||||
// TODO: Optimize this by using Mapgen::calcLighting() instead
|
// TODO: Optimize this by using Mapgen::calcLighting() instead
|
||||||
std::map<v3s16, MapBlock *> lighting_mblocks;
|
std::map<v3s16, MapBlock *> lighting_mblocks;
|
||||||
|
@ -202,15 +207,16 @@ int LuaVoxelManip::l_update_map(lua_State *L)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
LuaVoxelManip::LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool dogc)
|
LuaVoxelManip::LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mg_vm)
|
||||||
{
|
{
|
||||||
this->vm = mmvm;
|
this->vm = mmvm;
|
||||||
this->do_gc = dogc;
|
this->is_mapgen_vm = is_mg_vm;
|
||||||
}
|
}
|
||||||
|
|
||||||
LuaVoxelManip::LuaVoxelManip(Map *map)
|
LuaVoxelManip::LuaVoxelManip(Map *map)
|
||||||
{
|
{
|
||||||
vm = new ManualMapVoxelManipulator(map);
|
this->vm = new ManualMapVoxelManipulator(map);
|
||||||
|
this->is_mapgen_vm = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
LuaVoxelManip::~LuaVoxelManip()
|
LuaVoxelManip::~LuaVoxelManip()
|
||||||
|
|
|
@ -36,7 +36,7 @@ class LuaVoxelManip
|
||||||
private:
|
private:
|
||||||
ManualMapVoxelManipulator *vm;
|
ManualMapVoxelManipulator *vm;
|
||||||
std::map<v3s16, MapBlock *> modified_blocks;
|
std::map<v3s16, MapBlock *> modified_blocks;
|
||||||
bool do_gc;
|
bool is_mapgen_vm;
|
||||||
|
|
||||||
static const char className[];
|
static const char className[];
|
||||||
static const luaL_reg methods[];
|
static const luaL_reg methods[];
|
||||||
|
@ -54,7 +54,7 @@ private:
|
||||||
static int l_set_lighting(lua_State *L);
|
static int l_set_lighting(lua_State *L);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool dogc);
|
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);
|
||||||
LuaVoxelManip(Map *map);
|
LuaVoxelManip(Map *map);
|
||||||
~LuaVoxelManip();
|
~LuaVoxelManip();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue