This commit is contained in:
MoNTE48 2019-05-04 22:47:33 +02:00
parent a13e033c89
commit 051e7d1c58
16 changed files with 30 additions and 71 deletions

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@ -20,3 +20,9 @@ dofile(minetest.get_modpath("default").."/trees.lua")
dofile(minetest.get_modpath("default").."/aliases.lua")
dofile(minetest.get_modpath("default").."/furnace.lua")
dofile(minetest.get_modpath("default").."/workbench.lua")
minetest.register_on_newplayer(function (player)
player:get_inventory():add_item('main', 'default:sword_steel')
player:get_inventory():add_item('main', 'default:torch 8')
player:get_inventory():add_item('main', 'default:wood 64')
end)

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@ -1,3 +0,0 @@
Minetest DroponDie Mod
Drops contents of inventory and crafting grid when player dies

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@ -1 +0,0 @@
default

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@ -1,13 +1,5 @@
local remi = minetest.setting_getbool("remove_items") or false
local crea = minetest.setting_getbool("creative_mode")
local drop = function(pos, itemstack)
-- is remove_items enabled?
if remi == true then
return
end
local obj = core.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
@ -24,7 +16,7 @@ end
minetest.register_on_dieplayer(function(player)
-- are we in creative?
if crea then
if minetest.setting_getbool("creative_mode") then
return
end

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@ -0,0 +1,10 @@
MultiCraft Drops mod.
by PilzAdam
modified by Jordan4ibanez
Introduction:
This mod adds drop/pick up of items.
License:
Sourcecode: WTFP
Sound: WTFPL

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@ -1,7 +1,6 @@
local age = 1 --how old an item has to be before collecting
local radius_magnet = 2.5 --radius of item magnet
local player_collect_height = 1.3 --added to their pos y value
local adjuster_collect = 0.01 --Delay before collecting to visualize moveme
local age = 1 --How old an item has to be before collecting
local radius_magnet = 2 --Radius of item magnet
local player_collect_height = 1.3 --Added to their pos y value
--Item collection
minetest.register_globalstep(function(dtime)
@ -17,7 +16,7 @@ minetest.register_globalstep(function(dtime)
if object:get_luaentity().age > age then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
--collect
if object:get_luaentity().collectioner == true and object:get_luaentity().age > age and object:get_luaentity().age > object:get_luaentity().age_stamp + adjuster_collect then
if object:get_luaentity().collectioner == true and object:get_luaentity().age > age and object:get_luaentity().age > object:get_luaentity().age_stamp then
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
minetest.sound_play("item_drop_pickup", {

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@ -1,5 +0,0 @@
minetest.register_on_newplayer(function (player)
player:get_inventory():add_item('main', 'default:sword_steel')
player:get_inventory():add_item('main', 'default:torch 8')
player:get_inventory():add_item('main', 'default:wood 64')
end)

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@ -1,43 +0,0 @@
===ITEM_DROP MOD Reloaded for MINETEST-C55===
by PilzAdam
modified by Jordan4ibanez
Introduction:
This mod adds Minecraft like drop/pick up of items to Minetest.
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
Just install it an everything works.
For developers:
You dont have to use get_drops() anymore because of changes in the
builtin files of minetest.
License:
Sourcecode: WTFPL (see below)
Sound: WTFPL (see below)
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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@ -383,7 +383,6 @@ set(common_SRCS
database-leveldb.cpp
database-postgresql.cpp
database-redis.cpp
database-sqlite3.cpp
database.cpp
debug.cpp
defaultsettings.cpp
@ -463,6 +462,7 @@ set(common_SRCS
# This gives us the icon and file version information
if(WIN32)
set(common_SRCS ${common_SRCS} database-sqlite3.cpp)
set(WINRESOURCE_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc")
set(MINETEST_EXE_MANIFEST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/minetest.exe.manifest")
if(MINGW)

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@ -2290,8 +2290,10 @@ MapDatabase *ServerMap::createDatabase(
const std::string &savedir,
Settings &conf)
{
#ifdef _WIN32
if (name == "sqlite3")
return new MapDatabaseSQLite3(savedir);
#endif
if (name == "dummy")
return new Database_Dummy();
#if USE_LEVELDB

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@ -2170,10 +2170,12 @@ bool ServerEnvironment::saveStaticToBlock(
PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
const std::string &savedir, const Settings &conf)
{
#ifdef _WIN32
if (name == "sqlite3")
return new PlayerDatabaseSQLite3(savedir);
else if (name == "dummy")
else
#endif
if (name == "dummy")
return new Database_Dummy();
#if USE_POSTGRESQL
else if (name == "postgresql") {