diff --git a/build/android/jni/Android.mk b/build/android/jni/Android.mk index de0b44669..33b4d5053 100644 --- a/build/android/jni/Android.mk +++ b/build/android/jni/Android.mk @@ -163,6 +163,7 @@ LOCAL_SRC_FILES := \ jni/src/mapgen_v5.cpp \ jni/src/mapgen_v6.cpp \ jni/src/mapgen_v7.cpp \ + jni/src/mapgen_v7p.cpp \ jni/src/mapgen_valleys.cpp \ jni/src/mapnode.cpp \ jni/src/mapsector.cpp \ diff --git a/games/default/files/default/mapgen.lua b/games/default/files/default/mapgen.lua index 0861175b7..7805da332 100644 --- a/games/default/files/default/mapgen.lua +++ b/games/default/files/default/mapgen.lua @@ -17,6 +17,7 @@ minetest.register_alias("mapgen_snowblock", "default:snowblock") minetest.register_alias("mapgen_snow", "default:snow") minetest.register_alias("mapgen_ice", "default:ice") minetest.register_alias("mapgen_sandstone", "default:sandstone") +minetest.register_alias("mapgen_bedrock", "default:bedrock") -- Flora @@ -42,10 +43,9 @@ minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebr -- Register ores -- --- All mapgens except singlenode - -function default.register_ores() +-- Mgv6 only +function default.register_bedrock() -- Bedrock -- This first to avoid other ores cutting through bedrock -- Needs to generate in stone, seabed sand, deep ocean water and cave air @@ -58,9 +58,14 @@ function default.register_ores() clust_scarcity = 1 * 1 * 1, clust_num_ores = 5, clust_size = 2, - y_min = -64, - y_max = -62, + y_min = -66, + y_max = -64, }) +end + +-- All mapgens except singlenode + +function default.register_ores() -- Blob ores next to avoid other ores inside blobs -- Clay @@ -1238,6 +1243,7 @@ end local mg_params = minetest.get_mapgen_params() if mg_params.mgname == "v6" then + default.register_bedrock() default.register_ores() default.register_mgv6_decorations() elseif mg_params.mgname ~= "singlenode" then diff --git a/games/default/files/default/nodes.lua b/games/default/files/default/nodes.lua index 9fccc98e3..7fa8e3f32 100644 --- a/games/default/files/default/nodes.lua +++ b/games/default/files/default/nodes.lua @@ -1912,4 +1912,4 @@ minetest.register_node("default:snowblock", { footstep = {name="default_grass_footstep", gain=0.4}, }), drop = "default:snow 4", -}) \ No newline at end of file +}) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 2e6b2438e..c7043ebce 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -409,6 +409,7 @@ set(common_SRCS mapgen_v5.cpp mapgen_v6.cpp mapgen_v7.cpp + mapgen_v7p.cpp mapgen_valleys.cpp mapnode.cpp mapsector.cpp diff --git a/src/mapgen.cpp b/src/mapgen.cpp index a032b8008..37508dfa8 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -45,6 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen_v5.h" #include "mapgen_v6.h" #include "mapgen_v7.h" +#include "mapgen_v7p.h" #include "mapgen_valleys.h" #include "mapgen_singlenode.h" #include "cavegen.h" @@ -82,6 +83,7 @@ static MapgenDesc g_reg_mapgens[] = { {"v5", true}, {"v6", true}, {"v7", true}, + {"v7p", true}, {"flat", true}, {"fractal", true}, {"valleys", true}, @@ -188,6 +190,8 @@ Mapgen *Mapgen::createMapgen(MapgenType mgtype, int mgid, return new MapgenV6(mgid, (MapgenV6Params *)params, emerge); case MAPGEN_V7: return new MapgenV7(mgid, (MapgenV7Params *)params, emerge); + case MAPGEN_V7P: + return new MapgenV7P(mgid, (MapgenV7PParams *)params, emerge); case MAPGEN_VALLEYS: return new MapgenValleys(mgid, (MapgenValleysParams *)params, emerge); default: @@ -211,6 +215,8 @@ MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype) return new MapgenV6Params; case MAPGEN_V7: return new MapgenV7Params; + case MAPGEN_V7P: + return new MapgenV7PParams; case MAPGEN_VALLEYS: return new MapgenValleysParams; default: diff --git a/src/mapgen.h b/src/mapgen.h index 4c15e1dcb..21dbc40ab 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -114,6 +114,7 @@ enum MapgenType { MAPGEN_V5, MAPGEN_V6, MAPGEN_V7, + MAPGEN_V7P, MAPGEN_FLAT, MAPGEN_FRACTAL, MAPGEN_VALLEYS, diff --git a/src/mapgen_v7p.cpp b/src/mapgen_v7p.cpp new file mode 100644 index 000000000..e29c9c787 --- /dev/null +++ b/src/mapgen_v7p.cpp @@ -0,0 +1,431 @@ +/* +Minetest +Copyright (C) 2013-2016 kwolekr, Ryan Kwolek +Copyright (C) 2014-2017 paramat + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 3.0 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + + +#include "mapgen.h" +#include "voxel.h" +#include "noise.h" +#include "mapblock.h" +#include "mapnode.h" +#include "map.h" +#include "content_sao.h" +#include "nodedef.h" +#include "voxelalgorithms.h" +//#include "profiler.h" // For TimeTaker +#include "settings.h" // For g_settings +#include "emerge.h" +#include "dungeongen.h" +#include "cavegen.h" +#include "mg_biome.h" +#include "mg_ore.h" +#include "mg_decoration.h" +#include "mapgen_v7p.h" + + +FlagDesc flagdesc_mapgen_v7p[] = { + {"mountains", MGV7P_MOUNTAINS}, + {"ridges", MGV7P_RIDGES}, + {NULL, 0} +}; + + +/////////////////////////////////////////////////////////////////////////////// + + +MapgenV7P::MapgenV7P(int mapgenid, MapgenV7PParams *params, EmergeManager *emerge) + : MapgenBasic(mapgenid, params, emerge) +{ + spflags = params->spflags; + + // Average of mgv6 small caves count + small_caves_count = 6 * csize.X * csize.Z * MAP_BLOCKSIZE / 50000; + + // Highest level of bedrock + bedrock_level = water_level - 64; + + // 2D noise + noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z); + noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z); + noise_terrain_persist = new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z); + noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z); + noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); + + if (spflags & MGV7P_MOUNTAINS) { + noise_mount_height = new Noise(¶ms->np_mount_height, seed, csize.X, csize.Z); + noise_mountain = new Noise(¶ms->np_mountain, seed, csize.X, csize.Z); + } + + if (spflags & MGV7P_RIDGES) { + noise_ridge_uwater = new Noise(¶ms->np_ridge_uwater, seed, csize.X, csize.Z); + noise_ridge = new Noise(¶ms->np_ridge, seed, csize.X, csize.Z); + } + + // Resolve additional nodes + c_bedrock = ndef->getId("mapgen_bedrock"); +} + + +MapgenV7P::~MapgenV7P() +{ + delete noise_terrain_base; + delete noise_terrain_alt; + delete noise_terrain_persist; + delete noise_height_select; + delete noise_filler_depth; + + if (spflags & MGV7P_MOUNTAINS) { + delete noise_mount_height; + delete noise_mountain; + } + + if (spflags & MGV7P_RIDGES) { + delete noise_ridge_uwater; + delete noise_ridge; + } +} + + +MapgenV7PParams::MapgenV7PParams() +{ + spflags = MGV7P_MOUNTAINS | MGV7P_RIDGES; + + np_terrain_base = NoiseParams(4, 35, v3f(600, 600, 600), 82341, 5, 0.6, 2.0); + np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0); + np_terrain_persist = NoiseParams(0.6, 0.1, v3f(2000, 2000, 2000), 539, 3, 0.6, 2.0); + np_height_select = NoiseParams(-8, 16, v3f(500, 500, 500), 4213, 6, 0.7, 2.0); + np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0); + np_mount_height = NoiseParams(128, 56, v3f(1000, 1000, 1000), 72449, 3, 0.6, 2.0); + np_ridge_uwater = NoiseParams(0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0); + np_mountain = NoiseParams(-0.6, 1, v3f(250, 250, 250), 5333, 5, 0.63, 2.0); + np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0); +} + + +void MapgenV7PParams::readParams(const Settings *settings) +{ + settings->getFlagStrNoEx("mgv7p_spflags", spflags, flagdesc_mapgen_v7p); + + settings->getNoiseParams("mgv7p_np_terrain_base", np_terrain_base); + settings->getNoiseParams("mgv7p_np_terrain_alt", np_terrain_alt); + settings->getNoiseParams("mgv7p_np_terrain_persist", np_terrain_persist); + settings->getNoiseParams("mgv7p_np_height_select", np_height_select); + settings->getNoiseParams("mgv7p_np_filler_depth", np_filler_depth); + settings->getNoiseParams("mgv7p_np_mount_height", np_mount_height); + settings->getNoiseParams("mgv7p_np_ridge_uwater", np_ridge_uwater); + settings->getNoiseParams("mgv7p_np_mountain", np_mountain); + settings->getNoiseParams("mgv7p_np_ridge", np_ridge); +} + + +void MapgenV7PParams::writeParams(Settings *settings) const +{ + settings->setFlagStr("mgv7p_spflags", spflags, flagdesc_mapgen_v7p, U32_MAX); + + settings->setNoiseParams("mgv7p_np_terrain_base", np_terrain_base); + settings->setNoiseParams("mgv7p_np_terrain_alt", np_terrain_alt); + settings->setNoiseParams("mgv7p_np_terrain_persist", np_terrain_persist); + settings->setNoiseParams("mgv7p_np_height_select", np_height_select); + settings->setNoiseParams("mgv7p_np_filler_depth", np_filler_depth); + settings->setNoiseParams("mgv7p_np_mount_height", np_mount_height); + settings->setNoiseParams("mgv7p_np_ridge_uwater", np_ridge_uwater); + settings->setNoiseParams("mgv7p_np_mountain", np_mountain); + settings->setNoiseParams("mgv7p_np_ridge", np_ridge); +} + + +/////////////////////////////////////////////////////////////////////////////// + + +int MapgenV7P::getSpawnLevelAtPoint(v2s16 p) +{ + // If enabled, first check if inside a river + if (spflags & MGV7P_RIDGES) { + float width = 0.2; + float uwatern = NoisePerlin2D(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2; + if (fabs(uwatern) <= width) + return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point + } + + // Base/mountain terrain calculation + s16 y = baseTerrainLevelAtPoint(p.X, p.Y); + if (spflags & MGV7P_MOUNTAINS) + y = MYMAX(mountainLevelAtPoint(p.X, p.Y), y); + + if (y < water_level || y > water_level + 16) + return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point + else + return y + 2; // +2 because surface is at y and due to biome 'dust' +} + + +void MapgenV7P::makeChunk(BlockMakeData *data) +{ + // Pre-conditions + assert(data->vmanip); + assert(data->nodedef); + assert(data->blockpos_requested.X >= data->blockpos_min.X && + data->blockpos_requested.Y >= data->blockpos_min.Y && + data->blockpos_requested.Z >= data->blockpos_min.Z); + assert(data->blockpos_requested.X <= data->blockpos_max.X && + data->blockpos_requested.Y <= data->blockpos_max.Y && + data->blockpos_requested.Z <= data->blockpos_max.Z); + + this->generating = true; + this->vm = data->vmanip; + this->ndef = data->nodedef; + + v3s16 blockpos_min = data->blockpos_min; + v3s16 blockpos_max = data->blockpos_max; + node_min = blockpos_min * MAP_BLOCKSIZE; + node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); + full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE; + full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1); + + blockseed = getBlockSeed2(full_node_min, seed); + + if (node_max.Y <= bedrock_level) { + // Only generate bedrock + generateBedrock(); + } else { + // Generate base and mountain terrain + s16 stone_surface_max_y = generateTerrain(); + + // Generate rivers + if (spflags & MGV7P_RIDGES) + generateRidgeTerrain(); + + // Create heightmap + updateHeightmap(node_min, node_max); + + // Init biome generator, place biome-specific nodes, and build biomemap + biomegen->calcBiomeNoise(node_min); + MgStoneType stone_type = generateBiomes(); + + // Generate mgv6 caves but not deep into bedrock + if (flags & MG_CAVES) + generateCaves(stone_surface_max_y, water_level); + + // Generate dungeons + if (flags & MG_DUNGEONS) + generateDungeons(stone_surface_max_y, stone_type); + + // Generate the registered decorations + if (flags & MG_DECORATIONS) + m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); + + // Generate the registered ores + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + + // Sprinkle some dust on top after everything else was generated + dustTopNodes(); + + // Update liquids + updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); + } + + // Calculate lighting + if (flags & MG_LIGHT) + calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), + full_node_min, full_node_max, true); + + this->generating = false; +} + + +float MapgenV7P::baseTerrainLevelAtPoint(s16 x, s16 z) +{ + float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed); + hselect = rangelim(hselect, 0.0, 1.0); + + float persist = NoisePerlin2D(&noise_terrain_persist->np, x, z, seed); + + noise_terrain_base->np.persist = persist; + float height_base = NoisePerlin2D(&noise_terrain_base->np, x, z, seed); + + noise_terrain_alt->np.persist = persist; + float height_alt = NoisePerlin2D(&noise_terrain_alt->np, x, z, seed); + + if (height_alt > height_base) + return height_alt; + + return (height_base * hselect) + (height_alt * (1.0 - hselect)); +} + + +float MapgenV7P::baseTerrainLevelFromMap(int index) +{ + float hselect = rangelim(noise_height_select->result[index], 0.0, 1.0); + float height_base = noise_terrain_base->result[index]; + float height_alt = noise_terrain_alt->result[index]; + + if (height_alt > height_base) + return height_alt; + + return (height_base * hselect) + (height_alt * (1.0 - hselect)); +} + + +float MapgenV7P::mountainLevelAtPoint(s16 x, s16 z) +{ + float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed); + float mnt_n = NoisePerlin2D(&noise_mountain->np, x, z, seed); + + return mnt_n * mnt_h_n; +} + + +float MapgenV7P::mountainLevelFromMap(int idx_xz) +{ + float mounthn = noise_mount_height->result[idx_xz]; + float mountn = noise_mountain->result[idx_xz]; + + return mountn * mounthn; +} + + +void MapgenV7P::generateBedrock() +{ + MapNode n_bedrock(c_bedrock); + + for (s16 z = node_min.Z; z <= node_max.Z; z++) + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { + u32 vi = vm->m_area.index(node_min.X, y, z); + + for (s16 x = node_min.X; x <= node_max.X; x++, vi++) { + if (vm->m_data[vi].getContent() == CONTENT_IGNORE) + vm->m_data[vi] = n_bedrock; + } + } +} + + +int MapgenV7P::generateTerrain() +{ + MapNode n_stone(c_stone); + MapNode n_bedrock(c_bedrock); + MapNode n_water(c_water_source); + MapNode n_air(CONTENT_AIR); + + //// Calculate noise for terrain generation + noise_terrain_persist->perlinMap2D(node_min.X, node_min.Z); + float *persistmap = noise_terrain_persist->result; + + noise_terrain_base ->perlinMap2D(node_min.X, node_min.Z, persistmap); + noise_terrain_alt ->perlinMap2D(node_min.X, node_min.Z, persistmap); + noise_height_select->perlinMap2D(node_min.X, node_min.Z); + + if (spflags & MGV7P_MOUNTAINS) { + noise_mount_height->perlinMap2D(node_min.X, node_min.Z); + noise_mountain ->perlinMap2D(node_min.X, node_min.Z); + } + + //// Place nodes + const v3s16 &em = vm->m_area.getExtent(); + s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; + u32 index2d = 0; + + for (s16 z = node_min.Z; z <= node_max.Z; z++) + for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { + s16 surface_y = baseTerrainLevelFromMap(index2d); + if (spflags & MGV7P_MOUNTAINS) + surface_y = MYMAX(mountainLevelFromMap(index2d), surface_y); + + if (surface_y > stone_surface_max_y) + stone_surface_max_y = surface_y; + + u32 vi = vm->m_area.index(x, node_min.Y - 1, z); + + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { + if (vm->m_data[vi].getContent() == CONTENT_IGNORE) { + if (y <= surface_y) { + if (y <= bedrock_level) + vm->m_data[vi] = n_bedrock; // Bedrock + else + vm->m_data[vi] = n_stone; // Base and mountain terrain + } else if (y <= water_level) { + vm->m_data[vi] = n_water; // Water + } else { + vm->m_data[vi] = n_air; // Air + } + } + vm->m_area.add_y(em, vi, 1); + } + } + + return stone_surface_max_y; +} + + +void MapgenV7P::generateRidgeTerrain() +{ + if (node_max.Y < water_level - 16) + return; + + noise_ridge ->perlinMap2D(node_min.X, node_min.Z); + noise_ridge_uwater->perlinMap2D(node_min.X, node_min.Z); + + MapNode n_water(c_water_source); + MapNode n_air(CONTENT_AIR); + + float width = 0.2; + + for (s16 z = node_min.Z; z <= node_max.Z; z++) + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { + u32 vi = vm->m_area.index(node_min.X, y, z); + + for (s16 x = node_min.X; x <= node_max.X; x++, vi++) { + int index2d = (z - node_min.Z) * csize.X + (x - node_min.X); + + float uwatern = noise_ridge_uwater->result[index2d] * 2; + if (fabs(uwatern) > width) + continue; + + float altitude = y - water_level; + float height_mod = (altitude + 17) / 2.5; + float width_mod = width - fabs(uwatern); + float nridge = noise_ridge->result[index2d] * MYMAX(altitude, 0) / 7.0; + + if (nridge + width_mod * height_mod < 0.6) + continue; + + vm->m_data[vi] = (y > water_level) ? n_air : n_water; + } + } +} + + +void MapgenV7P::generateCaves(s16 max_stone_y, s16 large_cave_depth) +{ + if (max_stone_y < node_min.Y) + return; + + PseudoRandom ps(blockseed + 21343); + PseudoRandom ps2(blockseed + 1032); + + u32 large_caves_count = (node_max.Y <= large_cave_depth) ? ps.range(0, 2) : 0; + + for (u32 i = 0; i < small_caves_count + large_caves_count; i++) { + CavesV6 cave(ndef, &gennotify, water_level, c_water_source, c_lava_source); + + bool large_cave = (i >= small_caves_count); + cave.makeCave(vm, node_min, node_max, &ps, &ps2, + large_cave, max_stone_y, heightmap); + } +} diff --git a/src/mapgen_v7p.h b/src/mapgen_v7p.h new file mode 100644 index 000000000..58a03bfe3 --- /dev/null +++ b/src/mapgen_v7p.h @@ -0,0 +1,91 @@ +/* +Minetest +Copyright (C) 2013-2016 kwolekr, Ryan Kwolek +Copyright (C) 2014-2017 paramat + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 3.0 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef MAPGEN_V7P_HEADER +#define MAPGEN_V7P_HEADER + +#include "mapgen.h" + +//////////// Mapgen V7P flags +#define MGV7P_MOUNTAINS 0x01 +#define MGV7P_RIDGES 0x02 + +class BiomeManager; + +extern FlagDesc flagdesc_mapgen_v7p[]; + + +struct MapgenV7PParams : public MapgenParams { + u32 spflags; + + NoiseParams np_terrain_base; + NoiseParams np_terrain_alt; + NoiseParams np_terrain_persist; + NoiseParams np_height_select; + NoiseParams np_filler_depth; + NoiseParams np_mount_height; + NoiseParams np_ridge_uwater; + NoiseParams np_mountain; + NoiseParams np_ridge; + + MapgenV7PParams(); + ~MapgenV7PParams() {} + + void readParams(const Settings *settings); + void writeParams(Settings *settings) const; +}; + +class MapgenV7P : public MapgenBasic { +public: + MapgenV7P(int mapgenid, MapgenV7PParams *params, EmergeManager *emerge); + ~MapgenV7P(); + + virtual MapgenType getType() const { return MAPGEN_V7P; } + + virtual void makeChunk(BlockMakeData *data); + int getSpawnLevelAtPoint(v2s16 p); + + float baseTerrainLevelAtPoint(s16 x, s16 z); + float baseTerrainLevelFromMap(int index); + float mountainLevelAtPoint(s16 x, s16 z); + float mountainLevelFromMap(int idx_xz); + + void generateBedrock(); + int generateTerrain(); + void generateRidgeTerrain(); + virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth); + +private: + Noise *noise_terrain_base; + Noise *noise_terrain_alt; + Noise *noise_terrain_persist; + Noise *noise_height_select; + Noise *noise_mount_height; + Noise *noise_ridge_uwater; + Noise *noise_mountain; + Noise *noise_ridge; + + content_t c_bedrock; + + u32 small_caves_count; + s16 bedrock_level; +}; + +#endif