Fixed chest contents not immediately updating to all players
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7df125c249
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@ -203,6 +203,9 @@ FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
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TODO: Player health points
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TODO: Player health points
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- When player dies, throw items on map
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- When player dies, throw items on map
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FIXME: If something is removed from craftresult with a right click,
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it is only possible to get one item from it should give 4
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Objects:
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Objects:
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--------
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--------
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@ -2741,9 +2741,19 @@ void Server::inventoryModified(InventoryContext *c, std::string id)
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p.Y = stoi(fn.next(","));
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p.Y = stoi(fn.next(","));
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p.Z = stoi(fn.next(","));
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p.Z = stoi(fn.next(","));
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assert(c->current_player);
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assert(c->current_player);
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RemoteClient *client = getClient(c->current_player->peer_id);
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v3s16 blockpos = getNodeBlockPos(p);
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v3s16 blockpos = getNodeBlockPos(p);
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/*RemoteClient *client = getClient(c->current_player->peer_id);
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client->SetBlockNotSent(blockpos);*/
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for(core::map<u16, RemoteClient*>::Iterator
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i = m_clients.getIterator();
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i.atEnd()==false; i++)
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{
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RemoteClient *client = i.getNode()->getValue();
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client->SetBlockNotSent(blockpos);
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client->SetBlockNotSent(blockpos);
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}
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return;
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return;
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}
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}
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