Add and tidy up some Server log output for declined connections
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f3dba05143
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030b63c3d2
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@ -1938,6 +1938,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(deployed == SER_FMT_VER_INVALID)
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{
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actionstream<<"Server: A mismatched client tried to connect."
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<<std::endl;
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infostream<<"Server: Cannot negotiate "
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"serialization version with peer "
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<<peer_id<<std::endl;
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@ -1963,6 +1965,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(net_proto_version == 0)
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{
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actionstream<<"Server: An old tried to connect."
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<<std::endl;
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SendAccessDenied(m_con, peer_id, std::wstring(
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L"Your client's version is not supported.\n"
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L"Server version is ")
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@ -1975,6 +1979,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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{
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if(net_proto_version != PROTOCOL_VERSION)
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{
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actionstream<<"Server: A mismatched client tried to connect."
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<<std::endl;
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SendAccessDenied(m_con, peer_id, std::wstring(
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L"Your client's version is not supported.\n"
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L"Server version is ")
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@ -2002,7 +2008,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(playername[0]=='\0')
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{
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infostream<<"Server: Player has empty name"<<std::endl;
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actionstream<<"Server: Player with an empty name "
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<<"tried to connect."<<std::endl;
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SendAccessDenied(m_con, peer_id,
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L"Empty name");
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return;
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@ -2010,7 +2017,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
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{
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infostream<<"Server: Player has invalid name"<<std::endl;
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actionstream<<"Server: Player with an invalid name "
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<<"tried to connect."<<std::endl;
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SendAccessDenied(m_con, peer_id,
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L"Name contains unallowed characters");
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return;
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@ -2025,11 +2033,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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else
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{
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for(u32 i=0; i<PASSWORD_SIZE-1; i++)
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{
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password[i] = data[23+i];
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}
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password[PASSWORD_SIZE-1] = 0;
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for(u32 i=0; i<PASSWORD_SIZE-1; i++)
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{
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password[i] = data[23+i];
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}
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password[PASSWORD_SIZE-1] = 0;
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}
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// Add player to auth manager
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@ -2074,6 +2082,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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& (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS|PRIV_PASSWORD)) == 0 &&
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playername != g_settings->get("name"))
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{
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actionstream<<"Server: "<<playername<<" tried to join, but there"
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<<" are already max_users="
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<<g_settings->getU16("max_users")<<" players."<<std::endl;
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SendAccessDenied(m_con, peer_id, L"Too many users.");
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return;
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}
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@ -2084,7 +2095,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// If failed, cancel
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if(player == NULL)
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{
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infostream<<"Server: peer_id="<<peer_id
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errorstream<<"Server: peer_id="<<peer_id
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<<": failed to emerge player"<<std::endl;
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return;
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}
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@ -4514,11 +4525,8 @@ void dedicated_server_loop(Server &server, bool &kill)
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{
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DSTACK(__FUNCTION_NAME);
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infostream<<DTIME<<std::endl;
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infostream<<"========================"<<std::endl;
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infostream<<"Running dedicated server"<<std::endl;
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infostream<<"========================"<<std::endl;
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infostream<<std::endl;
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IntervalLimiter m_profiler_interval;
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