View range: Set maximum to 4000 nodes
The network protocol does not support larger than 255 mapblocks.
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38abc91802
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02112f84e2
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@ -418,8 +418,7 @@ fps_max (Maximum FPS) int 60
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pause_fps_max (FPS in pause menu) int 20
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pause_fps_max (FPS in pause menu) int 20
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# View distance in nodes.
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# View distance in nodes.
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# Min = 20
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viewing_range (Viewing range) int 100 20 4000
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viewing_range (Viewing range) int 100
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# Width component of the initial window size.
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# Width component of the initial window size.
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screenW (Screen width) int 800
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screenW (Screen width) int 800
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@ -473,8 +473,7 @@
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# pause_fps_max = 20
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# pause_fps_max = 20
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# View distance in nodes.
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# View distance in nodes.
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# Min = 20
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# type: int min: 20 max: 4000
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# type: int
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# viewing_range = 100
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# viewing_range = 100
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# Width component of the initial window size.
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# Width component of the initial window size.
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@ -940,7 +940,8 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
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u32 keyPressed = myplayer->keyPressed;
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u32 keyPressed = myplayer->keyPressed;
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// scaled by 80, so that pi can fit into a u8
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// scaled by 80, so that pi can fit into a u8
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u8 fov = clientMap->getCameraFov() * 80;
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u8 fov = clientMap->getCameraFov() * 80;
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u8 wanted_range = std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE);
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u8 wanted_range = MYMIN(255,
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std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
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v3s32 position(pf.X, pf.Y, pf.Z);
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v3s32 position(pf.X, pf.Y, pf.Z);
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v3s32 speed(sf.X, sf.Y, sf.Z);
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v3s32 speed(sf.X, sf.Y, sf.Z);
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22
src/game.cpp
22
src/game.cpp
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@ -3277,9 +3277,16 @@ void Game::increaseViewRange(float *statustext_time)
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{
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{
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s16 range = g_settings->getS16("viewing_range");
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s16 range = g_settings->getS16("viewing_range");
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s16 range_new = range + 10;
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s16 range_new = range + 10;
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if (range_new > 4000) {
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range_new = 4000;
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statustext = utf8_to_wide("Viewing range is at maximum: "
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+ itos(range_new));
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} else {
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statustext = utf8_to_wide("Viewing range changed to "
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+ itos(range_new));
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}
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g_settings->set("viewing_range", itos(range_new));
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g_settings->set("viewing_range", itos(range_new));
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statustext = utf8_to_wide("Viewing range changed to "
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+ itos(range_new));
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*statustext_time = 0;
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*statustext_time = 0;
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}
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}
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@ -3289,12 +3296,15 @@ void Game::decreaseViewRange(float *statustext_time)
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s16 range = g_settings->getS16("viewing_range");
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s16 range = g_settings->getS16("viewing_range");
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s16 range_new = range - 10;
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s16 range_new = range - 10;
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if (range_new < 20)
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if (range_new < 20) {
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range_new = 20;
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range_new = 20;
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statustext = utf8_to_wide("Viewing range is at minimum: "
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+ itos(range_new));
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} else {
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statustext = utf8_to_wide("Viewing range changed to "
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+ itos(range_new));
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}
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g_settings->set("viewing_range", itos(range_new));
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g_settings->set("viewing_range", itos(range_new));
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statustext = utf8_to_wide("Viewing range changed to "
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+ itos(range_new));
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*statustext_time = 0;
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*statustext_time = 0;
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}
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}
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