Add option to use neither node highlighting nor outlining
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@ -25,7 +25,8 @@ local labels = {
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},
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node_highlighting = {
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fgettext("Node Outlining"),
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fgettext("Node Highlighting")
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fgettext("Node Highlighting"),
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fgettext("None")
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},
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filters = {
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fgettext("No Filter"),
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@ -52,7 +53,7 @@ local dd_options = {
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},
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node_highlighting = {
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table.concat(labels.node_highlighting, ","),
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{"box", "halo"}
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{"box", "halo", "none"}
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},
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filters = {
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table.concat(labels.filters, ","),
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@ -344,7 +344,7 @@ enable_clouds (Clouds) bool true
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enable_3d_clouds (3D clouds) bool true
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# Method used to highlight selected object.
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node_highlighting (Node highlighting) enum box box,halo
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node_highlighting (Node highlighting) enum box box,halo,none
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# Adds particles when digging a node.
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enable_particles (Digging particles) bool true
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@ -382,7 +382,7 @@
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# enable_3d_clouds = true
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# Method used to highlight selected object.
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# type: enum values: box, halo
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# type: enum values: box, halo, none
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# node_highlighting = box
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# Adds particles when digging a node.
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25
src/hud.cpp
25
src/hud.cpp
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@ -87,24 +87,31 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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m_halo_boxes.clear();
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m_selection_pos = v3f(0.0, 0.0, 0.0);
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std::string mode = g_settings->get("node_highlighting");
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std::string mode_setting = g_settings->get("node_highlighting");
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if (mode_setting == "halo") {
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m_mode = HIGHLIGHT_HALO;
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} else if (mode_setting == "none") {
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m_mode = HIGHLIGHT_NONE;
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} else {
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m_mode = HIGHLIGHT_BOX;
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}
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m_selection_material.Lighting = false;
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if (g_settings->getBool("enable_shaders")) {
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IShaderSource *shdrsrc = client->getShaderSource();
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u16 shader_id = shdrsrc->getShader(
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mode == "halo" ? "selection_shader" : "default_shader", 1, 1);
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m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
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m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
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} else {
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m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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}
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if (mode == "box") {
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m_use_selection_mesh = false;
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if (m_mode == HIGHLIGHT_BOX) {
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m_selection_material.Thickness =
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rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
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} else if (mode == "halo") {
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m_use_selection_mesh = true;
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} else if (m_mode == HIGHLIGHT_HALO) {
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m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
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m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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} else {
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@ -518,7 +525,7 @@ void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
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void Hud::drawSelectionMesh()
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{
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if (!m_use_selection_mesh) {
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if (m_mode == HIGHLIGHT_BOX) {
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// Draw 3D selection boxes
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video::SMaterial oldmaterial = driver->getMaterial2D();
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driver->setMaterial(m_selection_material);
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@ -538,7 +545,7 @@ void Hud::drawSelectionMesh()
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driver->draw3DBox(box, video::SColor(255, r, g, b));
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}
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driver->setMaterial(oldmaterial);
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} else if (m_selection_mesh) {
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} else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
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// Draw selection mesh
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video::SMaterial oldmaterial = driver->getMaterial2D();
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driver->setMaterial(m_selection_material);
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@ -564,7 +571,7 @@ void Hud::drawSelectionMesh()
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void Hud::updateSelectionMesh(const v3s16 &camera_offset)
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{
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m_camera_offset = camera_offset;
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if (!m_use_selection_mesh)
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if (m_mode != HIGHLIGHT_HALO)
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return;
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if (m_selection_mesh) {
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