BlockColor-Engine/doc/texture_packs.txt

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BlockColor Texture Pack Reference
===============================
Texture packs allow you to replace textures provided by a mod with your own
textures.
Texture pack directory structure
--------------------------------
textures
|-- Texture Pack
| |-- screenshot.png
| |-- description.txt
| |-- override.txt
| |-- your_texture_1.png
| |-- your_texture_2.png
`-- Another Texture Pack
### Texture Pack
This is a directory containing the entire contents of a single texture pack.
It can be chosen more or less freely and will also become the name of the
texture pack. The name must not be “base”.
### `description.txt`
A file containing a short description of the texture pack to be shown in the
texture packs tab.
### `screenshot.png`
A preview image showing an in-game screenshot of this texture pack; it will be
shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
minimum size of 300×200 pixels.
### `your_texture_1.png`, `your_texture_2.png`, etc.
Any other PNG files will be interpreted as textures. They must have the same
names as the textures they are supposed to override. For example, to override
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the apple texture of MutliCraft Game, add a PNG file named `default_apple.png`.
The custom textures do not necceessarily require the same size as their
originals, but this might be required for a few particular textures. When
unsure, just test your texture pack in-game.
Texture modifiers
-----------------
See lua_api.txt for texture modifiers
Special textures
----------------
These texture names are hardcoded into the engine but can also be overwritten
by texture packs. All existing fallback textures can be found in the directory
`textures/base/pack`.
### Gameplay textures
* `bubble.png`: the bubble texture when the player is drowning
* `crack_anylength.png`: node overlay texture when digging
* `crosshair.png`
* the crosshair texture in the center of the screen. The settings
`crosshair_color` and `crosshair_alpha` are used to create a cross
when no texture was found
* `halo.png`: used for the node highlighting mesh
* `heart.png`: used to display the health points of the player
* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
* `minimap_mask_square.png`: mask used for the square minimap
* `minimap_overlay_round.png`: overlay texture for the round minimap
* `minimap_overlay_square.png`: overlay texture for the square minimap
* `object_marker_red.png`: texture for players on the minimap
* `player_marker.png`: texture for the own player on the square minimap
* `player.png`: front texture of the 2D upright sprite player
* `player_back.png`: back texture of the 2D upright sprite player
* `progress_bar.png`: foreground texture of the loading screen's progress bar
* `progress_bar_bg.png`: background texture of the loading screen's progress bar
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* `moon.png`: texture of the moon. Default texture is generated by engine
* `moon_tonemap.png`: tonemap to be used when `moon.png` was found
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* `sun.png`: texture of the sun. Default texture is generated by engine
* `sun_tonemap.png`: tonemap to be used when `sun.png` was found
* `sunrisebg.png`: shown sky texture when the sun rises
* `smoke_puff.png`: texture used when an object died by punching
* `unknown_item.png`: shown texture when an item definition was not found
* `unknown_node.png`: shown texture when a node definition was not found
* `unknown_object.png`: shown texture when an entity definition was not found
* `wieldhand.png`: texture of the wieldhand
### Mainmenu textures
* `menu_bg.png`: used as mainmenu background when the clouds are disabled
* `menu_header.png`: header texture when no texture pack is selected
* `no_screenshot.png`
* texture when no screenshot was found for a texture pack or mod
* `server_flags_creative.png`: icon for creative servers
* `server_flags_damage.png`: icon for enabled damage on servers
* `server_flags_favorite.png`: icon for your favorite servers
* `server_flags_pvp.png`: icon for enabled PvP on servers
### Android textures
* `down_arrow.png`
* `left_arrow.png`
* `right_arrow.png`
* `up_arrow.png`
* `drop_btn.png`
* `fast_btn.png`
* `fly_btn.png`
* `jump_btn.png`
* `noclip_btn.png`
* `camera_btn.png`
* `chat_btn.png`
* `inventory_btn.png`
* `rangeview_btn.png`
* `debug_btn.png`
* `gear_icon.png`
* `rare_controls.png`
Texture Overrides
-----------------
You can override the textures of a node from a texture pack using
texture overrides. To do this, create a file in a texture pack
called override.txt
Each line in an override.txt file is a rule. It consists of
nodename face-selector texture
For example,
default:dirt_with_grass sides default_stone.png
You can use ^ operators as usual:
default:dirt_with_grass sides default_stone.png^[brighten
Here are face selectors you can choose from:
| face-selector | behavior |
|---------------|---------------------------------------------------|
| left | x- |
| right | x+ |
| front | z- |
| back | z+ |
| top | y+ |
| bottom | y- |
| sides | x-, x+, z-, z+ |
| all | All faces. You can also use '*' instead of 'all'. |