BlockColor-Engine/src/CMakeLists.txt

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CMake
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project(minetest)
cmake_minimum_required( VERSION 2.6 )
if(RUN_IN_PLACE)
add_definitions ( -DRUN_IN_PLACE )
endif(RUN_IN_PLACE)
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if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
endif()
# Use cmake_config.h
add_definitions ( -DUSE_CMAKE_CONFIG_H )
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if(WIN32)
# Windows
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if(MSVC) # MSVC Specifics
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# Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
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else() # Probably MinGW = GCC
set(PLATFORM_LIBS ws2_32.lib)
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endif()
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
CACHE PATH "Zlib include directory")
set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
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CACHE FILEPATH "Path to zlibwapi.lib")
set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
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CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
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else()
# Unix probably
if(BUILD_CLIENT)
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(JPEG REQUIRED)
find_package(BZip2 REQUIRED)
find_package(PNG REQUIRED)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
set(PLATFORM_LIBS -lpthread)
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#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
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set(CLIENT_PLATFORM_LIBS ${XXF86VM_LIBRARY})
endif()
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
set(common_SRCS
serverobject.cpp
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noise.cpp
mineral.cpp
porting.cpp
materials.cpp
defaultsettings.cpp
mapnode.cpp
voxel.cpp
mapblockobject.cpp
inventory.cpp
debug.cpp
serialization.cpp
light.cpp
filesys.cpp
connection.cpp
environment.cpp
server.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
map.cpp
player.cpp
utility.cpp
test.cpp
)
# Client sources
set(minetest_SRCS
${common_SRCS}
clientobject.cpp
guiMainMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiInventoryMenu.cpp
guiPauseMenu.cpp
irrlichtwrapper.cpp
client.cpp
tile.cpp
main.cpp
)
# Server sources
set(minetestserver_SRCS
${common_SRCS}
servermain.cpp
)
include_directories(
${PROJECT_BINARY_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
"${PROJECT_SOURCE_DIR}/jthread"
"${PROJECT_SOURCE_DIR}/lua/src"
)
set(EXECUTABLE_OUTPUT_PATH ../bin)
if(BUILD_CLIENT)
add_executable(minetest ${minetest_SRCS})
target_link_libraries(
minetest
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${OPENGL_LIBRARIES}
${JPEG_LIBRARIES}
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${PLATFORM_LIBS}
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${CLIENT_PLATFORM_LIBS}
jthread
lua
)
#${CMAKE_CURRENT_SOURCE_DIR}/lua/build/liblua
endif(BUILD_CLIENT)
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if(BUILD_SERVER)
add_executable(minetestserver ${minetestserver_SRCS})
target_link_libraries(
minetestserver
${ZLIB_LIBRARIES}
${PLATFORM_LIBS}
jthread
lua
)
endif(BUILD_SERVER)
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#
# Set some optimizations and tweaks
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#
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if(MSVC)
# Visual Studio
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# EHa enables SEH exceptions (used for catching segfaults)
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\"")
# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow
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set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
if(BUILD_SERVER)
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set_target_properties(minetestserver PROPERTIES
COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
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else()
# Probably GCC
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if(WARN_ALL)
set(WARNING_FLAGS "-Wall")
else()
set(WARNING_FLAGS "")
endif()
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set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall")
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
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if(BUILD_SERVER)
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set_target_properties(minetestserver PROPERTIES
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COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
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endif()
#MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}")
#MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}")
#
# Installation
#
# Example configuration file
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../data/scripts" DESTINATION ${DATADIR})
if(BUILD_CLIENT)
install(TARGETS minetest DESTINATION ${BINDIR})
file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png")
install(FILES ${images} DESTINATION ${DATADIR})
if(WIN32)
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
endif()
if(DEFINED ZLIB_DLL)
install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
endif()
endif()
endif(BUILD_CLIENT)
if(BUILD_SERVER)
install(TARGETS minetestserver DESTINATION ${BINDIR})
endif(BUILD_SERVER)
# Subdirectories
add_subdirectory(jthread)
add_subdirectory(lua)
#end