BlockColor-Engine/src/voxel.h

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#ifndef VOXEL_HEADER
#define VOXEL_HEADER
#include "common_irrlicht.h"
#include <iostream>
#include "debug.h"
#include "mapnode.h"
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// For VC++
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#undef min
#undef max
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/*
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A fast voxel manipulator class
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Not thread-safe.
*/
/*
Debug stuff
*/
extern u32 emerge_time;
extern u32 emerge_load_time;
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/*
This class resembles aabbox3d<s16> a lot, but has inclusive
edges for saner handling of integer sizes
*/
class VoxelArea
{
public:
// Starts as zero sized
VoxelArea():
MinEdge(1,1,1),
MaxEdge(0,0,0)
{
}
VoxelArea(v3s16 min_edge, v3s16 max_edge):
MinEdge(min_edge),
MaxEdge(max_edge)
{
}
VoxelArea(v3s16 p):
MinEdge(p),
MaxEdge(p)
{
}
/*
Modifying methods
*/
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void addArea(VoxelArea &a)
{
if(getExtent() == v3s16(0,0,0))
{
*this = a;
return;
}
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if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
}
void addPoint(v3s16 p)
{
if(getExtent() == v3s16(0,0,0))
{
MinEdge = p;
MaxEdge = p;
return;
}
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if(p.X < MinEdge.X) MinEdge.X = p.X;
if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
if(p.X > MaxEdge.X) MaxEdge.X = p.X;
if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
}
// Pad with d nodes
void pad(v3s16 d)
{
MinEdge -= d;
MaxEdge += d;
}
/*void operator+=(v3s16 off)
{
MinEdge += off;
MaxEdge += off;
}
void operator-=(v3s16 off)
{
MinEdge -= off;
MaxEdge -= off;
}*/
/*
const methods
*/
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v3s16 getExtent() const
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{
return MaxEdge - MinEdge + v3s16(1,1,1);
}
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s32 getVolume() const
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{
v3s16 e = getExtent();
return (s32)e.X * (s32)e.Y * (s32)e.Z;
}
bool contains(const VoxelArea &a) const
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{
// No area contains an empty area
// NOTE: Algorithms depend on this, so do not change.
if(a.getExtent() == v3s16(0,0,0))
return false;
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return(
a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X &&
a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y &&
a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z
);
}
bool contains(v3s16 p) const
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{
return(
p.X >= MinEdge.X && p.X <= MaxEdge.X &&
p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
);
}
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bool operator==(const VoxelArea &other) const
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{
return (MinEdge == other.MinEdge
&& MaxEdge == other.MaxEdge);
}
VoxelArea operator+(v3s16 off) const
{
return VoxelArea(MinEdge+off, MaxEdge+off);
}
VoxelArea operator-(v3s16 off) const
{
return VoxelArea(MinEdge-off, MaxEdge-off);
}
/*
Returns 0-6 non-overlapping areas that can be added to
a to make up this area.
a: area inside *this
*/
void diff(const VoxelArea &a, core::list<VoxelArea> &result)
{
/*
This can result in a maximum of 6 areas
*/
// If a is an empty area, return the current area as a whole
if(a.getExtent() == v3s16(0,0,0))
{
VoxelArea b = *this;
if(b.getVolume() != 0)
result.push_back(b);
return;
}
assert(contains(a));
// Take back area, XY inclusive
{
v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1);
v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
// Take front area, XY inclusive
{
v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z);
v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
// Take top area, X inclusive
{
v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z);
v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
// Take bottom area, X inclusive
{
v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z);
v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
// Take left area, non-inclusive
{
v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z);
v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
// Take right area, non-inclusive
{
v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z);
v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
}
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/*
Translates position from virtual coordinates to array index
*/
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s32 index(s16 x, s16 y, s16 z) const
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{
v3s16 em = getExtent();
v3s16 off = MinEdge;
s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
return i;
}
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s32 index(v3s16 p) const
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{
return index(p.X, p.Y, p.Z);
}
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void print(std::ostream &o) const
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{
v3s16 e = getExtent();
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o<<"("<<MinEdge.X
<<","<<MinEdge.Y
<<","<<MinEdge.Z
<<")("<<MaxEdge.X
<<","<<MaxEdge.Y
<<","<<MaxEdge.Z
<<")"
<<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume();
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}
// Edges are inclusive
v3s16 MinEdge;
v3s16 MaxEdge;
};
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// Hasn't been copied from source (emerged)
#define VOXELFLAG_NOT_LOADED (1<<0)
// Checked as being inexistent in source
#define VOXELFLAG_INEXISTENT (1<<1)
// Algorithm-dependent
// flowWater: "visited"
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#define VOXELFLAG_CHECKED (1<<2)
// Algorithm-dependent
// getWaterPressure: "visited"
#define VOXELFLAG_CHECKED2 (1<<3)
// Algorithm-dependent
// spreadWaterPressure: "visited"
#define VOXELFLAG_CHECKED3 (1<<4)
// Algorithm-dependent
// water: "pressure check route node"
#define VOXELFLAG_CHECKED4 (1<<5)
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enum VoxelPrintMode
{
VOXELPRINT_NOTHING,
VOXELPRINT_MATERIAL,
VOXELPRINT_WATERPRESSURE,
};
class VoxelManipulator /*: public NodeContainer*/
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{
public:
VoxelManipulator();
virtual ~VoxelManipulator();
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/*
Virtuals from NodeContainer
*/
/*virtual u16 nodeContainerId() const
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{
return NODECONTAINER_ID_VOXELMANIPULATOR;
}
bool isValidPosition(v3s16 p)
{
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emerge(p);
return !(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT);
}*/
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/*
These are a bit slow and shouldn't be used internally.
Use m_data[m_area.index(p)] instead.
*/
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MapNode getNode(v3s16 p)
{
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emerge(p);
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if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
{
dstream<<"EXCEPT: VoxelManipulator::getNode(): "
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<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<", index="<<m_area.index(p)
<<", flags="<<(int)m_flags[m_area.index(p)]
<<" is inexistent"<<std::endl;
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throw InvalidPositionException
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("VoxelManipulator: getNode: inexistent");
}
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return m_data[m_area.index(p)];
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}
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void setNode(v3s16 p, MapNode &n)
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{
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emerge(p);
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m_data[m_area.index(p)] = n;
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m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT;
m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED;
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}
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void setNodeNoRef(v3s16 p, MapNode n)
{
setNode(p, n);
}
/*void setExists(VoxelArea a)
{
emerge(a);
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
{
m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_INEXISTENT;
}
}*/
/*MapNode & operator[](v3s16 p)
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{
//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
if(isValidPosition(p) == false)
emerge(VoxelArea(p));
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return m_data[m_area.index(p)];
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}*/
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/*
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Control
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*/
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virtual void clear();
void print(std::ostream &o, VoxelPrintMode mode=VOXELPRINT_MATERIAL);
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void addArea(VoxelArea area);
/*
Copy data and set flags to 0
dst_area.getExtent() <= src_area.getExtent()
*/
void copyFrom(MapNode *src, VoxelArea src_area,
v3s16 from_pos, v3s16 to_pos, v3s16 size);
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/*
Algorithms
*/
void clearFlag(u8 flag);
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void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
core::map<v3s16, bool> & light_sources);
void unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
core::map<v3s16, bool> & light_sources);
void spreadLight(enum LightBank bank, v3s16 p);
void spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes);
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/*
Virtual functions
*/
/*
Get the contents of the requested area from somewhere.
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Shall touch only nodes that have VOXELFLAG_NOT_LOADED
Shall reset VOXELFLAG_NOT_LOADED
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If not found from source, add with VOXELFLAG_INEXISTENT
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*/
virtual void emerge(VoxelArea a, s32 caller_id=-1)
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{
//dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
addArea(a);
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
{
s32 i = m_area.index(x,y,z);
// Don't touch nodes that have already been loaded
if(!(m_flags[i] & VOXELFLAG_NOT_LOADED))
continue;
m_flags[i] = VOXELFLAG_INEXISTENT;
}
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}
/*
Member variables
*/
/*
The area that is stored in m_data.
addInternalBox should not be used if getExtent() == v3s16(0,0,0)
MaxEdge is 1 higher than maximum allowed position
*/
VoxelArea m_area;
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/*
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NULL if data size is 0 (extent (0,0,0))
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Data is stored as [z*h*w + y*h + x]
*/
MapNode *m_data;
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/*
Flags of all nodes
*/
u8 *m_flags;
//TODO: Use these or remove them
//TODO: Would these make any speed improvement?
//bool m_pressure_route_valid;
//v3s16 m_pressure_route_surface;
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/*
Some settings
*/
bool m_disable_water_climb;
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private:
};
#endif