BlockColor-Engine/src/mapnode.cpp

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapnode.h"
#include "tile.h"
#include "porting.h"
#include <string>
#include "mineral.h"
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ContentFeatures::~ContentFeatures()
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{
if(translate_to)
delete translate_to;
}
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struct ContentFeatures g_content_features[256];
void init_mapnode()
{
u8 i;
ContentFeatures *f = NULL;
i = CONTENT_STONE;
f = &g_content_features[i];
f->setAllTextures("stone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS;
f = &g_content_features[i];
//f->setAllTextures("mud.png[[mod:sidegrass");
f->setAllTextures("mud.png[[mod:blitname:grass_side.png");
f->setTexture(0, "grass.png");
f->setTexture(1, "mud.png");
f->setInventoryImage("grass.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS_FOOTSTEPS;
f = &g_content_features[i];
//f->setAllTextures("mud.png[[mod:sidegrass");
f->setAllTextures("mud.png[[mod:blitname:grass_side.png");
f->setTexture(0, "grass_footsteps.png");
f->setTexture(1, "mud.png");
f->setInventoryImage("grass_footsteps.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_MUD;
f = &g_content_features[i];
f->setAllTextures("mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_SAND;
f = &g_content_features[i];
f->setAllTextures("mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_TREE;
f = &g_content_features[i];
f->setAllTextures("tree.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_LEAVES;
f = &g_content_features[i];
f->setAllTextures("leaves.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_COALSTONE;
f = &g_content_features[i];
f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
/*f->setAllTextures("coalstone.png");
f->is_ground_content = true;*/
i = CONTENT_WOOD;
f = &g_content_features[i];
f->setAllTextures("wood.png");
f->is_ground_content = true;
i = CONTENT_MESE;
f = &g_content_features[i];
f->setAllTextures("mese.png");
f->is_ground_content = true;
i = CONTENT_CLOUD;
f = &g_content_features[i];
f->setAllTextures("cloud.png");
f->is_ground_content = true;
i = CONTENT_AIR;
f = &g_content_features[i];
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
i = CONTENT_WATER;
f = &g_content_features[i];
f->setInventoryImage("water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // Drawn separately, makes no faces
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_FLOWING;
i = CONTENT_WATERSOURCE;
f = &g_content_features[i];
f->setTexture(0, "water.png", WATER_ALPHA);
f->setInventoryImage("water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 1;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_SOURCE;
i = CONTENT_TORCH;
f = &g_content_features[i];
f->setInventoryImage("torch_on_floor.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
}
TileSpec MapNode::getTile(v3s16 dir)
{
TileSpec spec;
s32 dir_i = -1;
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if(dir == v3s16(0,0,0))
dir_i = -1;
else if(dir == v3s16(0,1,0))
dir_i = 0;
else if(dir == v3s16(0,-1,0))
dir_i = 1;
else if(dir == v3s16(1,0,0))
dir_i = 2;
else if(dir == v3s16(-1,0,0))
dir_i = 3;
else if(dir == v3s16(0,0,1))
dir_i = 4;
else if(dir == v3s16(0,0,-1))
dir_i = 5;
if(dir_i == -1)
// Non-directional
spec = content_features(d).tiles[0];
else
spec = content_features(d).tiles[dir_i];
if(content_features(d).param_type == CPT_MINERAL)
{
u8 mineral = param & 0x1f;
const char *ts = mineral_block_texture(mineral);
if(ts[0] != 0)
{
spec.name += "[[mod:blitname:";
spec.name += ts;
}
}
return spec;
}
u8 MapNode::getMineral()
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{
if(content_features(d).param_type == CPT_MINERAL)
{
return param & 0x1f;
}
return MINERAL_NONE;
}
// Pointers to c_str()s g_content_features[i].inventory_image_path
const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
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void init_content_inventory_texture_paths()
{
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
{
g_content_inventory_texture_paths[i] =
g_content_features[i].inventory_image_path.c_str();
}
}