BlockColor-Engine/builtin/init.lua

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--
-- This file contains built-in stuff in Minetest implemented in Lua.
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--
-- It is always loaded and executed after registration of the C API,
-- before loading and running any mods.
--
-- Initialize some very basic things
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multicraft = core
minetest = core
print = multicraft.debug
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math.randomseed(os.time())
os.setlocale("C", "numeric")
-- Load other files
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local scriptdir = multicraft.get_builtin_path()..DIR_DELIM
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local gamepath = scriptdir.."game"..DIR_DELIM
local commonpath = scriptdir.."common"..DIR_DELIM
local asyncpath = scriptdir.."async"..DIR_DELIM
--dofile(scriptdir.."profiler.lua") --TODO: repair me
--[[ too buggy
dofile(commonpath.."strict.lua")
]]
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dofile(commonpath.."serialize.lua")
dofile(commonpath.."misc_helpers.lua")
dofile(scriptdir.."key_value_storage.lua")
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if INIT == "game" then
dofile(gamepath.."init.lua")
elseif INIT == "mainmenu" then
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local mainmenuscript = multicraft.setting_get("main_menu_script")
if mainmenuscript ~= nil and mainmenuscript ~= "" then
dofile(mainmenuscript)
else
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dofile(multicraft.get_mainmenu_path()..DIR_DELIM.."init.lua")
end
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elseif INIT == "async" then
dofile(asyncpath.."init.lua")
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end