2010-11-27 00:02:21 +01:00
|
|
|
/*
|
2010-11-29 19:05:30 +01:00
|
|
|
Minetest-c55
|
2011-02-04 13:32:30 +01:00
|
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
2010-11-29 19:05:30 +01:00
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
2010-11-27 00:02:21 +01:00
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef MAPNODE_HEADER
|
|
|
|
#define MAPNODE_HEADER
|
|
|
|
|
|
|
|
#include <iostream>
|
|
|
|
#include "common_irrlicht.h"
|
|
|
|
#include "light.h"
|
|
|
|
#include "utility.h"
|
|
|
|
#include "exceptions.h"
|
|
|
|
#include "serialization.h"
|
2010-12-13 23:21:18 +01:00
|
|
|
#include "tile.h"
|
2011-01-28 01:11:44 +01:00
|
|
|
#include "iirrlichtwrapper.h"
|
2010-11-27 00:02:21 +01:00
|
|
|
|
2011-01-28 00:38:16 +01:00
|
|
|
/*
|
|
|
|
Initializes all kind of stuff in here.
|
|
|
|
Many things depend on this.
|
|
|
|
|
2011-02-11 15:43:26 +01:00
|
|
|
This accesses g_texturesource; if it is non-NULL, textures are set.
|
|
|
|
|
|
|
|
Client first calls this with g_texturesource=NULL to run some
|
|
|
|
unit tests and stuff, then it runs this again with g_texturesource
|
|
|
|
defined to get the textures.
|
|
|
|
|
|
|
|
Server only calls this once with g_texturesource=NULL.
|
2011-01-28 00:38:16 +01:00
|
|
|
*/
|
2011-02-11 15:43:26 +01:00
|
|
|
void init_mapnode();
|
2011-01-25 23:41:06 +01:00
|
|
|
|
|
|
|
// Initializes g_content_inventory_texture_paths
|
|
|
|
void init_content_inventory_texture_paths();
|
|
|
|
|
|
|
|
|
|
|
|
// NOTE: This is not used appropriately everywhere.
|
2010-11-27 00:02:21 +01:00
|
|
|
#define MATERIALS_COUNT 256
|
|
|
|
|
2010-11-29 09:52:07 +01:00
|
|
|
/*
|
|
|
|
Ignored node.
|
|
|
|
|
|
|
|
Anything that stores MapNodes doesn't have to preserve parameters
|
|
|
|
associated with this material.
|
|
|
|
|
|
|
|
Doesn't create faces with anything and is considered being
|
|
|
|
out-of-map in the game map.
|
|
|
|
*/
|
2010-12-13 02:19:12 +01:00
|
|
|
#define CONTENT_IGNORE 255
|
|
|
|
#define CONTENT_IGNORE_DEFAULT_PARAM 0
|
2010-11-29 09:52:07 +01:00
|
|
|
|
|
|
|
/*
|
|
|
|
The common material through which the player can walk and which
|
|
|
|
is transparent to light
|
|
|
|
*/
|
2010-12-13 02:19:12 +01:00
|
|
|
#define CONTENT_AIR 254
|
2010-11-27 00:02:21 +01:00
|
|
|
|
|
|
|
/*
|
2010-12-13 02:19:12 +01:00
|
|
|
Suggested materials:
|
2011-01-17 13:57:37 +01:00
|
|
|
- Gravel
|
|
|
|
- Sand
|
2010-12-12 13:33:13 +01:00
|
|
|
|
2010-12-13 02:19:12 +01:00
|
|
|
New naming scheme:
|
|
|
|
- Material = irrlicht's Material class
|
|
|
|
- Content = (u8) content of a node
|
|
|
|
- Tile = (u16) Material ID at some side of a node
|
2010-11-27 00:02:21 +01:00
|
|
|
*/
|
|
|
|
|
2011-01-17 13:57:37 +01:00
|
|
|
#define CONTENT_STONE 0
|
|
|
|
#define CONTENT_GRASS 1
|
|
|
|
#define CONTENT_WATER 2
|
|
|
|
#define CONTENT_TORCH 3
|
|
|
|
#define CONTENT_TREE 4
|
|
|
|
#define CONTENT_LEAVES 5
|
|
|
|
#define CONTENT_GRASS_FOOTSTEPS 6
|
|
|
|
#define CONTENT_MESE 7
|
|
|
|
#define CONTENT_MUD 8
|
|
|
|
#define CONTENT_WATERSOURCE 9
|
2011-01-25 23:41:06 +01:00
|
|
|
// Pretty much useless, clouds won't be drawn this way
|
2011-01-17 13:57:37 +01:00
|
|
|
#define CONTENT_CLOUD 10
|
|
|
|
#define CONTENT_COALSTONE 11
|
|
|
|
#define CONTENT_WOOD 12
|
2011-01-25 23:41:06 +01:00
|
|
|
#define CONTENT_SAND 13
|
|
|
|
|
|
|
|
/*
|
|
|
|
This is used by all kinds of things to allocate memory for all
|
|
|
|
contents except CONTENT_AIR and CONTENT_IGNORE
|
|
|
|
*/
|
|
|
|
#define USEFUL_CONTENT_COUNT 14
|
|
|
|
|
|
|
|
/*
|
|
|
|
Content feature list
|
|
|
|
*/
|
|
|
|
|
|
|
|
enum ContentParamType
|
|
|
|
{
|
|
|
|
CPT_NONE,
|
|
|
|
CPT_LIGHT,
|
|
|
|
CPT_MINERAL
|
|
|
|
};
|
|
|
|
|
|
|
|
enum LiquidType
|
|
|
|
{
|
|
|
|
LIQUID_NONE,
|
|
|
|
LIQUID_FLOWING,
|
|
|
|
LIQUID_SOURCE
|
|
|
|
};
|
|
|
|
|
|
|
|
class MapNode;
|
|
|
|
|
|
|
|
struct ContentFeatures
|
|
|
|
{
|
|
|
|
// If non-NULL, content is translated to this when deserialized
|
|
|
|
MapNode *translate_to;
|
|
|
|
|
|
|
|
// Type of MapNode::param
|
|
|
|
ContentParamType param_type;
|
|
|
|
|
|
|
|
/*
|
|
|
|
0: up
|
|
|
|
1: down
|
|
|
|
2: right
|
|
|
|
3: left
|
|
|
|
4: back
|
|
|
|
5: front
|
|
|
|
*/
|
|
|
|
TileSpec tiles[6];
|
2011-02-10 01:13:03 +01:00
|
|
|
|
|
|
|
// TODO: Somehow specify inventory image
|
2011-01-28 00:38:16 +01:00
|
|
|
//std::string inventory_image_path;
|
2011-02-10 01:13:03 +01:00
|
|
|
//TextureSpec inventory_texture;
|
|
|
|
//u32 inventory_texture_id;
|
2011-02-11 15:43:26 +01:00
|
|
|
video::ITexture *inventory_texture;
|
2011-01-25 23:41:06 +01:00
|
|
|
|
|
|
|
bool is_ground_content; //TODO: Remove, use walkable instead
|
|
|
|
bool light_propagates;
|
|
|
|
bool sunlight_propagates;
|
|
|
|
u8 solidness; // Used when choosing which face is drawn
|
|
|
|
bool walkable;
|
|
|
|
bool pointable;
|
|
|
|
bool diggable;
|
|
|
|
bool buildable_to;
|
|
|
|
enum LiquidType liquid_type;
|
|
|
|
bool wall_mounted; // If true, param2 is set to direction when placed
|
|
|
|
|
|
|
|
//TODO: Move more properties here
|
|
|
|
|
|
|
|
ContentFeatures()
|
|
|
|
{
|
|
|
|
translate_to = NULL;
|
|
|
|
param_type = CPT_NONE;
|
2011-02-11 15:43:26 +01:00
|
|
|
inventory_texture = NULL;
|
2011-01-25 23:41:06 +01:00
|
|
|
is_ground_content = false;
|
|
|
|
light_propagates = false;
|
|
|
|
sunlight_propagates = false;
|
|
|
|
solidness = 2;
|
|
|
|
walkable = true;
|
|
|
|
pointable = true;
|
|
|
|
diggable = true;
|
|
|
|
buildable_to = false;
|
|
|
|
liquid_type = LIQUID_NONE;
|
|
|
|
wall_mounted = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
~ContentFeatures();
|
2010-11-27 00:02:21 +01:00
|
|
|
|
2011-02-10 01:13:03 +01:00
|
|
|
/*
|
|
|
|
Quickhands for simple materials
|
|
|
|
*/
|
|
|
|
|
|
|
|
void setTexture(u16 i, std::string name, u8 alpha=255);
|
|
|
|
|
|
|
|
void setAllTextures(std::string name, u8 alpha=255)
|
|
|
|
{
|
|
|
|
for(u16 i=0; i<6; i++)
|
|
|
|
{
|
|
|
|
setTexture(i, name, alpha);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*void setTexture(u16 i, AtlasPointer p, u8 alpha=255)
|
2011-02-08 00:12:55 +01:00
|
|
|
{
|
2011-02-10 01:13:03 +01:00
|
|
|
tiles[i].texture = p;
|
2011-02-08 00:12:55 +01:00
|
|
|
if(alpha != 255)
|
|
|
|
{
|
|
|
|
tiles[i].alpha = alpha;
|
|
|
|
tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
|
|
|
|
}
|
|
|
|
}
|
2011-02-10 01:13:03 +01:00
|
|
|
void setAllTextures(AtlasPointer p, u8 alpha=255)
|
2011-01-25 23:41:06 +01:00
|
|
|
{
|
|
|
|
for(u16 i=0; i<6; i++)
|
|
|
|
{
|
2011-02-10 01:13:03 +01:00
|
|
|
setTexture(i, p, alpha);
|
2011-01-25 23:41:06 +01:00
|
|
|
}
|
2011-02-10 01:13:03 +01:00
|
|
|
}*/
|
2011-02-08 00:12:55 +01:00
|
|
|
|
|
|
|
void setTile(u16 i, const TileSpec &tile)
|
2011-01-25 23:41:06 +01:00
|
|
|
{
|
2011-02-08 00:12:55 +01:00
|
|
|
tiles[i] = tile;
|
|
|
|
}
|
|
|
|
void setAllTiles(const TileSpec &tile)
|
|
|
|
{
|
|
|
|
for(u16 i=0; i<6; i++)
|
|
|
|
{
|
|
|
|
setTile(i, tile);
|
|
|
|
}
|
2011-01-25 23:41:06 +01:00
|
|
|
}
|
|
|
|
|
2011-02-11 15:43:26 +01:00
|
|
|
void setInventoryTexture(std::string imgname);
|
|
|
|
|
|
|
|
void setInventoryTextureCube(std::string top,
|
|
|
|
std::string left, std::string right);
|
2011-01-28 00:38:16 +01:00
|
|
|
};
|
2010-11-27 00:02:21 +01:00
|
|
|
|
2011-01-28 00:38:16 +01:00
|
|
|
/*
|
|
|
|
Call this to access the ContentFeature list
|
|
|
|
*/
|
|
|
|
ContentFeatures & content_features(u8 i);
|
2010-12-13 23:21:18 +01:00
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
/*
|
|
|
|
If true, the material allows light propagation and brightness is stored
|
|
|
|
in param.
|
2011-01-25 23:41:06 +01:00
|
|
|
NOTE: Don't use, use "content_features(m).whatever" instead
|
2010-11-27 00:02:21 +01:00
|
|
|
*/
|
2010-12-13 02:19:12 +01:00
|
|
|
inline bool light_propagates_content(u8 m)
|
2010-11-27 00:02:21 +01:00
|
|
|
{
|
2011-01-28 00:38:16 +01:00
|
|
|
return content_features(m).light_propagates;
|
2011-01-25 23:41:06 +01:00
|
|
|
//return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
If true, the material allows lossless sunlight propagation.
|
2010-12-25 00:54:39 +01:00
|
|
|
NOTE: It doesn't seem to go through torches regardlessly of this
|
2011-01-25 23:41:06 +01:00
|
|
|
NOTE: Don't use, use "content_features(m).whatever" instead
|
2010-11-27 00:02:21 +01:00
|
|
|
*/
|
2010-12-13 02:19:12 +01:00
|
|
|
inline bool sunlight_propagates_content(u8 m)
|
2010-11-27 00:02:21 +01:00
|
|
|
{
|
2011-01-28 00:38:16 +01:00
|
|
|
return content_features(m).sunlight_propagates;
|
2011-01-25 23:41:06 +01:00
|
|
|
//return (m == CONTENT_AIR || m == CONTENT_TORCH);
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
On a node-node surface, the material of the node with higher solidness
|
|
|
|
is used for drawing.
|
|
|
|
0: Invisible
|
|
|
|
1: Transparent
|
|
|
|
2: Opaque
|
2011-01-25 23:41:06 +01:00
|
|
|
NOTE: Don't use, use "content_features(m).whatever" instead
|
2010-11-27 00:02:21 +01:00
|
|
|
*/
|
2010-12-13 02:19:12 +01:00
|
|
|
inline u8 content_solidness(u8 m)
|
2010-11-27 00:02:21 +01:00
|
|
|
{
|
2011-01-28 00:38:16 +01:00
|
|
|
return content_features(m).solidness;
|
2011-01-25 23:41:06 +01:00
|
|
|
/*// As of now, every pseudo node like torches are added to this
|
2011-01-17 20:15:31 +01:00
|
|
|
if(m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER)
|
2010-11-27 00:02:21 +01:00
|
|
|
return 0;
|
2011-01-17 13:57:37 +01:00
|
|
|
if(m == CONTENT_WATER || m == CONTENT_WATERSOURCE)
|
2010-11-27 00:02:21 +01:00
|
|
|
return 1;
|
2011-01-25 23:41:06 +01:00
|
|
|
return 2;*/
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
|
|
|
|
2010-12-13 02:19:12 +01:00
|
|
|
// Objects collide with walkable contents
|
2011-01-25 23:41:06 +01:00
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
2010-12-13 02:19:12 +01:00
|
|
|
inline bool content_walkable(u8 m)
|
2010-11-30 14:35:03 +01:00
|
|
|
{
|
2011-01-28 00:38:16 +01:00
|
|
|
return content_features(m).walkable;
|
2011-01-25 23:41:06 +01:00
|
|
|
//return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE && m != CONTENT_TORCH);
|
2010-11-30 14:35:03 +01:00
|
|
|
}
|
|
|
|
|
2011-01-25 23:41:06 +01:00
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
2010-12-13 02:19:12 +01:00
|
|
|
inline bool content_liquid(u8 m)
|
2010-11-30 14:35:03 +01:00
|
|
|
{
|
2011-01-28 00:38:16 +01:00
|
|
|
return content_features(m).liquid_type != LIQUID_NONE;
|
2011-01-25 23:41:06 +01:00
|
|
|
//return (m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
|
2010-11-30 14:35:03 +01:00
|
|
|
}
|
|
|
|
|
2011-01-25 23:41:06 +01:00
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
2011-01-17 20:15:31 +01:00
|
|
|
inline bool content_flowing_liquid(u8 m)
|
|
|
|
{
|
2011-01-28 00:38:16 +01:00
|
|
|
return content_features(m).liquid_type == LIQUID_FLOWING;
|
2011-01-25 23:41:06 +01:00
|
|
|
//return (m == CONTENT_WATER);
|
2011-01-17 20:15:31 +01:00
|
|
|
}
|
|
|
|
|
2011-01-25 23:41:06 +01:00
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
2011-01-17 20:15:31 +01:00
|
|
|
inline bool content_liquid_source(u8 m)
|
|
|
|
{
|
2011-01-28 00:38:16 +01:00
|
|
|
return content_features(m).liquid_type == LIQUID_SOURCE;
|
2011-01-25 23:41:06 +01:00
|
|
|
//return (m == CONTENT_WATERSOURCE);
|
2011-01-17 20:15:31 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// CONTENT_WATER || CONTENT_WATERSOURCE -> CONTENT_WATER
|
|
|
|
// CONTENT_LAVA || CONTENT_LAVASOURCE -> CONTENT_LAVA
|
|
|
|
inline u8 make_liquid_flowing(u8 m)
|
|
|
|
{
|
|
|
|
if(m == CONTENT_WATER || m == CONTENT_WATERSOURCE)
|
|
|
|
return CONTENT_WATER;
|
|
|
|
assert(0);
|
|
|
|
}
|
|
|
|
|
2010-12-13 02:19:12 +01:00
|
|
|
// Pointable contents can be pointed to in the map
|
2011-01-25 23:41:06 +01:00
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
2010-12-13 02:19:12 +01:00
|
|
|
inline bool content_pointable(u8 m)
|
2010-11-30 14:35:03 +01:00
|
|
|
{
|
2011-01-28 00:38:16 +01:00
|
|
|
return content_features(m).pointable;
|
2011-01-25 23:41:06 +01:00
|
|
|
//return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE);
|
2010-11-30 14:35:03 +01:00
|
|
|
}
|
|
|
|
|
2011-01-25 23:41:06 +01:00
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
2010-12-13 02:19:12 +01:00
|
|
|
inline bool content_diggable(u8 m)
|
2010-11-30 14:35:03 +01:00
|
|
|
{
|
2011-01-28 00:38:16 +01:00
|
|
|
return content_features(m).diggable;
|
2011-01-25 23:41:06 +01:00
|
|
|
//return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE);
|
2010-11-30 14:35:03 +01:00
|
|
|
}
|
|
|
|
|
2011-01-25 23:41:06 +01:00
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
2010-12-13 02:19:12 +01:00
|
|
|
inline bool content_buildable_to(u8 m)
|
2010-11-30 14:35:03 +01:00
|
|
|
{
|
2011-01-28 00:38:16 +01:00
|
|
|
return content_features(m).buildable_to;
|
2011-01-25 23:41:06 +01:00
|
|
|
//return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
|
2010-12-12 13:33:13 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
2010-12-13 02:19:12 +01:00
|
|
|
Returns true for contents that form the base ground that
|
2010-12-12 13:33:13 +01:00
|
|
|
follows the main heightmap
|
|
|
|
*/
|
2011-01-25 23:41:06 +01:00
|
|
|
/*inline bool is_ground_content(u8 m)
|
2010-12-14 00:56:24 +01:00
|
|
|
{
|
2011-01-28 00:38:16 +01:00
|
|
|
return content_features(m).is_ground_content;
|
2011-01-25 23:41:06 +01:00
|
|
|
}*/
|
2010-12-14 00:56:24 +01:00
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
/*
|
2010-12-13 02:19:12 +01:00
|
|
|
Nodes make a face if contents differ and solidness differs.
|
2010-11-27 00:02:21 +01:00
|
|
|
Return value:
|
|
|
|
0: No face
|
2010-12-13 02:19:12 +01:00
|
|
|
1: Face uses m1's content
|
|
|
|
2: Face uses m2's content
|
2010-11-27 00:02:21 +01:00
|
|
|
*/
|
2010-12-13 02:19:12 +01:00
|
|
|
inline u8 face_contents(u8 m1, u8 m2)
|
2010-11-27 00:02:21 +01:00
|
|
|
{
|
2010-12-13 02:19:12 +01:00
|
|
|
if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
|
2010-11-27 00:02:21 +01:00
|
|
|
return 0;
|
|
|
|
|
2010-12-13 02:19:12 +01:00
|
|
|
bool contents_differ = (m1 != m2);
|
2011-01-24 00:58:15 +01:00
|
|
|
|
|
|
|
// Contents don't differ for different forms of same liquid
|
|
|
|
if(content_liquid(m1) && content_liquid(m2)
|
|
|
|
&& make_liquid_flowing(m1) == make_liquid_flowing(m2))
|
|
|
|
contents_differ = false;
|
|
|
|
|
2010-12-13 02:19:12 +01:00
|
|
|
bool solidness_differs = (content_solidness(m1) != content_solidness(m2));
|
|
|
|
bool makes_face = contents_differ && solidness_differs;
|
2010-11-27 00:02:21 +01:00
|
|
|
|
|
|
|
if(makes_face == false)
|
|
|
|
return 0;
|
|
|
|
|
2010-12-13 02:19:12 +01:00
|
|
|
if(content_solidness(m1) > content_solidness(m2))
|
2010-11-27 00:02:21 +01:00
|
|
|
return 1;
|
|
|
|
else
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
2010-12-13 02:19:12 +01:00
|
|
|
/*
|
|
|
|
Packs directions like (1,0,0), (1,-1,0)
|
|
|
|
*/
|
|
|
|
inline u8 packDir(v3s16 dir)
|
|
|
|
{
|
|
|
|
u8 b = 0;
|
|
|
|
|
|
|
|
if(dir.X > 0)
|
|
|
|
b |= (1<<0);
|
|
|
|
else if(dir.X < 0)
|
|
|
|
b |= (1<<1);
|
|
|
|
|
|
|
|
if(dir.Y > 0)
|
|
|
|
b |= (1<<2);
|
|
|
|
else if(dir.Y < 0)
|
|
|
|
b |= (1<<3);
|
|
|
|
|
|
|
|
if(dir.Z > 0)
|
|
|
|
b |= (1<<4);
|
|
|
|
else if(dir.Z < 0)
|
|
|
|
b |= (1<<5);
|
|
|
|
|
|
|
|
return b;
|
|
|
|
}
|
|
|
|
inline v3s16 unpackDir(u8 b)
|
|
|
|
{
|
|
|
|
v3s16 d(0,0,0);
|
|
|
|
|
|
|
|
if(b & (1<<0))
|
|
|
|
d.X = 1;
|
|
|
|
else if(b & (1<<1))
|
|
|
|
d.X = -1;
|
|
|
|
|
|
|
|
if(b & (1<<2))
|
|
|
|
d.Y = 1;
|
|
|
|
else if(b & (1<<3))
|
|
|
|
d.Y = -1;
|
|
|
|
|
|
|
|
if(b & (1<<4))
|
|
|
|
d.Z = 1;
|
|
|
|
else if(b & (1<<5))
|
|
|
|
d.Z = -1;
|
|
|
|
|
|
|
|
return d;
|
|
|
|
}
|
|
|
|
|
2010-12-18 16:46:00 +01:00
|
|
|
enum LightBank
|
|
|
|
{
|
|
|
|
LIGHTBANK_DAY,
|
|
|
|
LIGHTBANK_NIGHT
|
|
|
|
};
|
|
|
|
|
2011-01-25 23:41:06 +01:00
|
|
|
/*
|
|
|
|
This is the stuff what the whole world consists of.
|
|
|
|
*/
|
2011-01-17 13:57:37 +01:00
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
struct MapNode
|
|
|
|
{
|
2010-12-13 02:19:12 +01:00
|
|
|
// Content
|
2010-11-27 00:02:21 +01:00
|
|
|
u8 d;
|
|
|
|
|
|
|
|
/*
|
|
|
|
Misc parameter. Initialized to 0.
|
|
|
|
- For light_propagates() blocks, this is light intensity,
|
|
|
|
stored logarithmically from 0 to LIGHT_MAX.
|
|
|
|
Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
|
2011-01-17 13:57:37 +01:00
|
|
|
- Contains 2 values, day- and night lighting. Each takes 4 bits.
|
2010-11-27 00:02:21 +01:00
|
|
|
*/
|
|
|
|
s8 param;
|
2010-12-13 02:19:12 +01:00
|
|
|
|
|
|
|
union
|
|
|
|
{
|
|
|
|
/*
|
2011-02-08 00:12:55 +01:00
|
|
|
The second parameter. Initialized to 0.
|
|
|
|
Direction for torches and flowing water.
|
2010-12-13 02:19:12 +01:00
|
|
|
*/
|
2011-02-08 00:12:55 +01:00
|
|
|
u8 param2;
|
2010-12-13 02:19:12 +01:00
|
|
|
u8 dir;
|
|
|
|
};
|
2010-12-01 14:20:12 +01:00
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
MapNode(const MapNode & n)
|
|
|
|
{
|
|
|
|
*this = n;
|
|
|
|
}
|
|
|
|
|
2011-01-25 08:53:21 +01:00
|
|
|
MapNode(u8 data=CONTENT_AIR, u8 a_param=0, u8 a_param2=0)
|
2010-11-27 00:02:21 +01:00
|
|
|
{
|
|
|
|
d = data;
|
|
|
|
param = a_param;
|
2011-01-25 08:53:21 +01:00
|
|
|
param2 = a_param2;
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
|
|
|
|
2011-02-01 02:06:02 +01:00
|
|
|
/*MapNode & operator=(const MapNode &other)
|
|
|
|
{
|
|
|
|
d = other.d;
|
|
|
|
param = other.param;
|
|
|
|
param2 = other.param2;
|
|
|
|
return *this;
|
|
|
|
}*/
|
|
|
|
|
2010-11-29 09:52:07 +01:00
|
|
|
bool operator==(const MapNode &other)
|
|
|
|
{
|
2010-12-12 13:33:13 +01:00
|
|
|
return (d == other.d
|
|
|
|
&& param == other.param
|
2011-01-25 08:53:21 +01:00
|
|
|
&& param2 == other.param2);
|
2010-11-29 09:52:07 +01:00
|
|
|
}
|
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
bool light_propagates()
|
|
|
|
{
|
2010-12-13 02:19:12 +01:00
|
|
|
return light_propagates_content(d);
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
bool sunlight_propagates()
|
|
|
|
{
|
2010-12-13 02:19:12 +01:00
|
|
|
return sunlight_propagates_content(d);
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
u8 solidness()
|
|
|
|
{
|
2010-12-13 02:19:12 +01:00
|
|
|
return content_solidness(d);
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
u8 light_source()
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
Note that a block that isn't light_propagates() can be a light source.
|
|
|
|
*/
|
2010-12-14 00:56:24 +01:00
|
|
|
if(d == CONTENT_TORCH)
|
2010-11-27 00:02:21 +01:00
|
|
|
return LIGHT_MAX;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2010-12-18 16:46:00 +01:00
|
|
|
u8 getLightBanksWithSource()
|
|
|
|
{
|
|
|
|
// Select the brightest of [light source, propagated light]
|
|
|
|
u8 lightday = 0;
|
|
|
|
u8 lightnight = 0;
|
|
|
|
if(light_propagates())
|
|
|
|
{
|
|
|
|
lightday = param & 0x0f;
|
|
|
|
lightnight = (param>>4)&0x0f;
|
|
|
|
}
|
|
|
|
if(light_source() > lightday)
|
|
|
|
lightday = light_source();
|
|
|
|
if(light_source() > lightnight)
|
|
|
|
lightnight = light_source();
|
|
|
|
return (lightday&0x0f) | ((lightnight<<4)&0xf0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setLightBanks(u8 a_light)
|
|
|
|
{
|
|
|
|
param = a_light;
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 getLight(enum LightBank bank)
|
2010-11-27 00:02:21 +01:00
|
|
|
{
|
2010-12-13 02:19:12 +01:00
|
|
|
// Select the brightest of [light source, propagated light]
|
2010-11-27 00:02:21 +01:00
|
|
|
u8 light = 0;
|
|
|
|
if(light_propagates())
|
2010-12-18 16:46:00 +01:00
|
|
|
{
|
|
|
|
if(bank == LIGHTBANK_DAY)
|
|
|
|
light = param & 0x0f;
|
|
|
|
else if(bank == LIGHTBANK_NIGHT)
|
|
|
|
light = (param>>4)&0x0f;
|
|
|
|
else
|
|
|
|
assert(0);
|
|
|
|
}
|
2010-11-27 00:02:21 +01:00
|
|
|
if(light_source() > light)
|
|
|
|
light = light_source();
|
|
|
|
return light;
|
|
|
|
}
|
2010-12-18 16:46:00 +01:00
|
|
|
|
|
|
|
// 0 <= daylight_factor <= 1000
|
2010-12-21 17:08:24 +01:00
|
|
|
// 0 <= return value <= LIGHT_SUN
|
2010-12-18 16:46:00 +01:00
|
|
|
u8 getLightBlend(u32 daylight_factor)
|
|
|
|
{
|
|
|
|
u8 l = ((daylight_factor * getLight(LIGHTBANK_DAY)
|
|
|
|
+ (1000-daylight_factor) * getLight(LIGHTBANK_NIGHT))
|
|
|
|
)/1000;
|
|
|
|
u8 max = LIGHT_MAX;
|
|
|
|
if(getLight(LIGHTBANK_DAY) == LIGHT_SUN)
|
|
|
|
max = LIGHT_SUN;
|
|
|
|
if(l > max)
|
|
|
|
l = max;
|
|
|
|
return l;
|
|
|
|
}
|
2010-12-21 17:08:24 +01:00
|
|
|
/*// 0 <= daylight_factor <= 1000
|
|
|
|
// 0 <= return value <= 255
|
|
|
|
u8 getLightBlend(u32 daylight_factor)
|
|
|
|
{
|
|
|
|
u8 daylight = decode_light(getLight(LIGHTBANK_DAY));
|
|
|
|
u8 nightlight = decode_light(getLight(LIGHTBANK_NIGHT));
|
|
|
|
u8 mix = ((daylight_factor * daylight
|
|
|
|
+ (1000-daylight_factor) * nightlight)
|
|
|
|
)/1000;
|
|
|
|
return mix;
|
|
|
|
}*/
|
2010-11-27 00:02:21 +01:00
|
|
|
|
2010-12-18 16:46:00 +01:00
|
|
|
void setLight(enum LightBank bank, u8 a_light)
|
2010-11-27 00:02:21 +01:00
|
|
|
{
|
|
|
|
// If not transparent, can't set light
|
|
|
|
if(light_propagates() == false)
|
|
|
|
return;
|
2010-12-18 16:46:00 +01:00
|
|
|
if(bank == LIGHTBANK_DAY)
|
|
|
|
{
|
|
|
|
param &= 0xf0;
|
|
|
|
param |= a_light & 0x0f;
|
|
|
|
}
|
|
|
|
else if(bank == LIGHTBANK_NIGHT)
|
|
|
|
{
|
|
|
|
param &= 0x0f;
|
|
|
|
param |= (a_light & 0x0f)<<4;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
assert(0);
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
2011-01-25 23:41:06 +01:00
|
|
|
|
|
|
|
// In mapnode.cpp
|
|
|
|
TileSpec getTile(v3s16 dir);
|
2010-11-27 00:02:21 +01:00
|
|
|
|
2011-01-25 23:41:06 +01:00
|
|
|
u8 getMineral();
|
2010-12-13 23:21:18 +01:00
|
|
|
|
2010-12-11 17:11:03 +01:00
|
|
|
/*
|
|
|
|
These serialization functions are used when informing client
|
|
|
|
of a single node add
|
|
|
|
*/
|
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
static u32 serializedLength(u8 version)
|
|
|
|
{
|
|
|
|
if(!ser_ver_supported(version))
|
|
|
|
throw VersionMismatchException("ERROR: MapNode format not supported");
|
|
|
|
|
|
|
|
if(version == 0)
|
|
|
|
return 1;
|
2010-12-11 17:11:03 +01:00
|
|
|
else if(version <= 9)
|
2010-11-27 00:02:21 +01:00
|
|
|
return 2;
|
2010-12-11 17:11:03 +01:00
|
|
|
else
|
|
|
|
return 3;
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
|
|
|
void serialize(u8 *dest, u8 version)
|
|
|
|
{
|
|
|
|
if(!ser_ver_supported(version))
|
|
|
|
throw VersionMismatchException("ERROR: MapNode format not supported");
|
|
|
|
|
|
|
|
if(version == 0)
|
|
|
|
{
|
|
|
|
dest[0] = d;
|
|
|
|
}
|
2010-12-11 17:11:03 +01:00
|
|
|
else if(version <= 9)
|
|
|
|
{
|
|
|
|
dest[0] = d;
|
|
|
|
dest[1] = param;
|
|
|
|
}
|
2010-11-27 00:02:21 +01:00
|
|
|
else
|
|
|
|
{
|
|
|
|
dest[0] = d;
|
|
|
|
dest[1] = param;
|
2011-01-25 08:53:21 +01:00
|
|
|
dest[2] = param2;
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
void deSerialize(u8 *source, u8 version)
|
|
|
|
{
|
|
|
|
if(!ser_ver_supported(version))
|
|
|
|
throw VersionMismatchException("ERROR: MapNode format not supported");
|
|
|
|
|
|
|
|
if(version == 0)
|
|
|
|
{
|
|
|
|
d = source[0];
|
|
|
|
}
|
|
|
|
else if(version == 1)
|
|
|
|
{
|
|
|
|
d = source[0];
|
|
|
|
// This version doesn't support saved lighting
|
|
|
|
if(light_propagates() || light_source() > 0)
|
|
|
|
param = 0;
|
|
|
|
else
|
|
|
|
param = source[1];
|
|
|
|
}
|
2010-12-11 17:11:03 +01:00
|
|
|
else if(version <= 9)
|
|
|
|
{
|
|
|
|
d = source[0];
|
|
|
|
param = source[1];
|
|
|
|
}
|
2010-11-27 00:02:21 +01:00
|
|
|
else
|
|
|
|
{
|
|
|
|
d = source[0];
|
|
|
|
param = source[1];
|
2011-01-25 08:53:21 +01:00
|
|
|
param2 = source[2];
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
2011-01-25 23:41:06 +01:00
|
|
|
|
|
|
|
// Translate deprecated stuff
|
2011-02-03 14:59:59 +01:00
|
|
|
// NOTE: This doesn't get used because MapBlock handles node
|
|
|
|
// parameters directly
|
2011-01-28 00:38:16 +01:00
|
|
|
MapNode *translate_to = content_features(d).translate_to;
|
2011-01-25 23:41:06 +01:00
|
|
|
if(translate_to)
|
|
|
|
{
|
|
|
|
dstream<<"MapNode: WARNING: Translating "<<d<<" to "
|
|
|
|
<<translate_to->d<<std::endl;
|
|
|
|
*this = *translate_to;
|
|
|
|
}
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
Returns integer position of the node in given
|
|
|
|
floating point position.
|
|
|
|
*/
|
|
|
|
inline v3s16 floatToInt(v3f p)
|
|
|
|
{
|
|
|
|
v3s16 p2(
|
|
|
|
(p.X + (p.X>0 ? BS/2 : -BS/2))/BS,
|
|
|
|
(p.Y + (p.Y>0 ? BS/2 : -BS/2))/BS,
|
|
|
|
(p.Z + (p.Z>0 ? BS/2 : -BS/2))/BS);
|
|
|
|
return p2;
|
|
|
|
}
|
|
|
|
|
2011-01-25 23:41:06 +01:00
|
|
|
/*
|
|
|
|
The same thing backwards
|
|
|
|
*/
|
2010-11-27 00:02:21 +01:00
|
|
|
inline v3f intToFloat(v3s16 p)
|
|
|
|
{
|
|
|
|
v3f p2(
|
|
|
|
p.X * BS,
|
|
|
|
p.Y * BS,
|
|
|
|
p.Z * BS
|
|
|
|
);
|
|
|
|
return p2;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|