BlockColor-Engine/src/gamedef.h

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/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GAMEDEF_HEADER
#define GAMEDEF_HEADER
class IToolDefManager;
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class INodeDefManager;
//class IItemDefManager; //TODO
// Mineral too?
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class ITextureSource;
/*
An interface for fetching game-global definitions like tool and
mapnode properties
*/
class IGameDef
{
public:
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// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
virtual IToolDefManager* getToolDefManager()=0;
virtual INodeDefManager* getNodeDefManager()=0;
//virtual IItemDefManager* getItemDefManager()=0;
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// This is always thread-safe, but referencing the irrlicht texture
// pointers in other threads than main thread will make things explode.
virtual ITextureSource* getTextureSource()=0;
// Shorthands
IToolDefManager* tdef(){return getToolDefManager();}
INodeDefManager* ndef(){return getNodeDefManager();}
ITextureSource* tsrc(){return getTextureSource();}
};
#endif