BlockColor-Engine/src/mapgen_v5.h

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/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAPGEN_V5_HEADER
#define MAPGEN_V5_HEADER
#include "mapgen.h"
/////////////////// Mapgen V5 flags
//#define MGV5_ 0x01
class BiomeManager;
extern FlagDesc flagdesc_mapgen_v5[];
struct MapgenV5Params : public MapgenSpecificParams {
u32 spflags;
NoiseParams np_filler_depth;
NoiseParams np_factor;
NoiseParams np_height;
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_ground;
MapgenV5Params();
~MapgenV5Params() {}
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
};
class MapgenV5 : public Mapgen {
public:
EmergeManager *m_emerge;
BiomeManager *bmgr;
int ystride;
int zstride;
u32 spflags;
v3s16 node_min;
v3s16 node_max;
v3s16 full_node_min;
v3s16 full_node_max;
Noise *noise_filler_depth;
Noise *noise_factor;
Noise *noise_height;
Noise *noise_cave1;
Noise *noise_cave2;
Noise *noise_ground;
Noise *noise_heat;
Noise *noise_humidity;
content_t c_stone;
content_t c_dirt;
content_t c_dirt_with_grass;
content_t c_sand;
content_t c_water_source;
content_t c_lava_source;
content_t c_ice;
content_t c_gravel;
content_t c_cobble;
content_t c_desert_sand;
content_t c_desert_stone;
content_t c_mossycobble;
content_t c_sandbrick;
content_t c_stair_cobble;
content_t c_stair_sandstone;
MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenV5();
virtual void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
void calculateNoise();
int generateBaseTerrain();
bool generateBiomes(float *heat_map, float *humidity_map);
void generateCaves(int max_stone_y);
void dustTopNodes();
};
struct MapgenFactoryV5 : public MapgenFactory {
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Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
{
return new MapgenV5(mgid, params, emerge);
};
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MapgenSpecificParams *createMapgenParams()
{
return new MapgenV5Params();
};
};
#endif