BlockColor-Engine/src/game.cpp

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/*
Minetest-c55
2011-04-30 01:12:32 +02:00
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "common_irrlicht.h"
#include "game.h"
#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
#include "guiInventoryMenu.h"
#include "guiTextInputMenu.h"
#include "guiFurnaceMenu.h"
#include "materials.h"
#include "config.h"
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#include "clouds.h"
#include "keycode.h"
/*
Setting this to 1 enables a special camera mode that forces
the renderers to think that the camera statically points from
the starting place to a static direction.
This allows one to move around with the player and see what
is actually drawn behind solid things and behind the player.
*/
#define FIELD_OF_VIEW_TEST 0
MapDrawControl draw_control;
// Chat data
struct ChatLine
{
ChatLine():
age(0.0)
{
}
ChatLine(const std::wstring &a_text):
age(0.0),
text(a_text)
{
}
float age;
std::wstring text;
};
/*
Inventory stuff
*/
// Inventory actions from the menu are buffered here before sending
Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
Inventory local_inventory;
u16 g_selected_item = 0;
/*
Text input system
*/
struct TextDestSign : public TextDest
{
TextDestSign(v3s16 blockpos, s16 id, Client *client)
{
m_blockpos = blockpos;
m_id = id;
m_client = client;
}
void gotText(std::wstring text)
{
std::string ntext = wide_to_narrow(text);
dstream<<"Changing text of a sign object: "
<<ntext<<std::endl;
m_client->sendSignText(m_blockpos, m_id, ntext);
}
v3s16 m_blockpos;
s16 m_id;
Client *m_client;
};
struct TextDestChat : public TextDest
{
TextDestChat(Client *client)
{
m_client = client;
}
void gotText(std::wstring text)
{
// Discard empty line
if(text == L"")
return;
// Parse command (server command starts with "/#")
if(text[0] == L'/' && text[1] != L'#')
{
std::wstring reply = L"Local: ";
reply += L"Local commands not yet supported. "
L"Server prefix is \"/#\".";
m_client->addChatMessage(reply);
return;
}
// Send to others
m_client->sendChatMessage(text);
// Show locally
m_client->addChatMessage(text);
}
Client *m_client;
};
struct TextDestSignNode : public TextDest
{
TextDestSignNode(v3s16 p, Client *client)
{
m_p = p;
m_client = client;
}
void gotText(std::wstring text)
{
std::string ntext = wide_to_narrow(text);
dstream<<"Changing text of a sign node: "
<<ntext<<std::endl;
m_client->sendSignNodeText(m_p, ntext);
}
v3s16 m_p;
Client *m_client;
};
/*
Render distance feedback loop
*/
void updateViewingRange(f32 frametime_in, Client *client)
{
if(draw_control.range_all == true)
return;
static f32 added_frametime = 0;
static s16 added_frames = 0;
added_frametime += frametime_in;
added_frames += 1;
// Actually this counter kind of sucks because frametime is busytime
static f32 counter = 0;
counter -= frametime_in;
if(counter > 0)
return;
//counter = 0.1;
counter = 0.2;
/*dstream<<__FUNCTION_NAME
<<": Collected "<<added_frames<<" frames, total of "
<<added_frametime<<"s."<<std::endl;*/
/*dstream<<"draw_control.blocks_drawn="
<<draw_control.blocks_drawn
<<", draw_control.blocks_would_have_drawn="
<<draw_control.blocks_would_have_drawn
<<std::endl;*/
float range_min = g_settings.getS16("viewing_range_nodes_min");
float range_max = g_settings.getS16("viewing_range_nodes_max");
// Limit minimum to keep the feedback loop stable
if(range_min < 5)
range_min = 5;
draw_control.wanted_min_range = range_min;
//draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
if(draw_control.wanted_max_blocks < 10)
draw_control.wanted_max_blocks = 10;
float block_draw_ratio = 1.0;
if(draw_control.blocks_would_have_drawn != 0)
{
block_draw_ratio = (float)draw_control.blocks_drawn
/ (float)draw_control.blocks_would_have_drawn;
}
// Calculate the average frametime in the case that all wanted
// blocks had been drawn
f32 frametime = added_frametime / added_frames / block_draw_ratio;
added_frametime = 0.0;
added_frames = 0;
float wanted_fps = g_settings.getFloat("wanted_fps");
float wanted_frametime = 1.0 / wanted_fps;
f32 wanted_frametime_change = wanted_frametime - frametime;
//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
// If needed frametime change is small, just return
if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
{
//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
return;
}
float range = draw_control.wanted_range;
float new_range = range;
static s16 range_old = 0;
static f32 frametime_old = 0;
float d_range = range - range_old;
f32 d_frametime = frametime - frametime_old;
// A sane default of 30ms per 50 nodes of range
static f32 time_per_range = 30. / 50;
if(d_range != 0)
{
time_per_range = d_frametime / d_range;
}
// The minimum allowed calculated frametime-range derivative:
// Practically this sets the maximum speed of changing the range.
// The lower this value, the higher the maximum changing speed.
// A low value here results in wobbly range (0.001)
// A high value here results in slow changing range (0.0025)
// SUGG: This could be dynamically adjusted so that when
// the camera is turning, this is lower
//float min_time_per_range = 0.0015;
float min_time_per_range = 0.0010;
//float min_time_per_range = 0.05 / range;
if(time_per_range < min_time_per_range)
{
time_per_range = min_time_per_range;
//dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
}
else
{
//dstream<<"time_per_range="<<time_per_range<<std::endl;
}
f32 wanted_range_change = wanted_frametime_change / time_per_range;
// Dampen the change a bit to kill oscillations
//wanted_range_change *= 0.9;
//wanted_range_change *= 0.75;
wanted_range_change *= 0.5;
//dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
// If needed range change is very small, just return
if(fabs(wanted_range_change) < 0.001)
{
//dstream<<"ignoring small wanted_range_change"<<std::endl;
return;
}
new_range += wanted_range_change;
float new_range_unclamped = new_range;
if(new_range < range_min)
new_range = range_min;
if(new_range > range_max)
new_range = range_max;
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/*dstream<<"new_range="<<new_range_unclamped
<<", clamped to "<<new_range<<std::endl;*/
draw_control.wanted_range = new_range;
range_old = new_range;
frametime_old = frametime;
}
/*
Hotbar draw routine
*/
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
Inventory *inventory, s32 halfheartcount)
{
InventoryList *mainlist = inventory->getList("main");
if(mainlist == NULL)
{
dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
return;
}
s32 padding = imgsize/12;
//s32 height = imgsize + padding*2;
s32 width = itemcount*(imgsize+padding*2);
// Position of upper left corner of bar
v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
// Draw background color
/*core::rect<s32> barrect(0,0,width,height);
barrect += pos;
video::SColor bgcolor(255,128,128,128);
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
core::rect<s32> imgrect(0,0,imgsize,imgsize);
for(s32 i=0; i<itemcount; i++)
{
InventoryItem *item = mainlist->getItem(i);
core::rect<s32> rect = imgrect + pos
+ v2s32(padding+i*(imgsize+padding*2), padding);
if(g_selected_item == i)
{
driver->draw2DRectangle(video::SColor(255,255,0,0),
core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
rect.LowerRightCorner + v2s32(1,1)*padding),
NULL);
}
else
{
video::SColor bgcolor2(128,0,0,0);
driver->draw2DRectangle(bgcolor2, rect, NULL);
}
if(item != NULL)
{
drawInventoryItem(driver, font, item, rect, NULL);
}
}
/*
Draw hearts
*/
{
video::ITexture *heart_texture =
driver->getTexture(porting::getDataPath("heart.png").c_str());
v2s32 p = pos + v2s32(0, -20);
for(s32 i=0; i<halfheartcount/2; i++)
{
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::rect<s32> rect(0,0,16,16);
rect += p;
driver->draw2DImage(heart_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(heart_texture->getOriginalSize())),
NULL, colors, true);
p += v2s32(20,0);
}
if(halfheartcount % 2 == 1)
{
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::rect<s32> rect(0,0,16/2,16);
rect += p;
core::dimension2di srcd(heart_texture->getOriginalSize());
srcd.Width /= 2;
driver->draw2DImage(heart_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), srcd),
NULL, colors, true);
p += v2s32(20,0);
}
}
}
/*
Find what the player is pointing at
*/
void getPointedNode(Client *client, v3f player_position,
v3f camera_direction, v3f camera_position,
bool &nodefound, core::line3d<f32> shootline,
v3s16 &nodepos, v3s16 &neighbourpos,
core::aabbox3d<f32> &nodehilightbox,
f32 d)
{
f32 mindistance = BS * 1001;
v3s16 pos_i = floatToInt(player_position, BS);
/*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
<<std::endl;*/
s16 a = d;
s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
for(s16 y = ystart; y <= yend; y++)
for(s16 z = zstart; z <= zend; z++)
for(s16 x = xstart; x <= xend; x++)
{
MapNode n;
try
{
n = client->getNode(v3s16(x,y,z));
if(content_pointable(n.d) == false)
continue;
}
catch(InvalidPositionException &e)
{
continue;
}
v3s16 np(x,y,z);
v3f npf = intToFloat(np, BS);
f32 d = 0.01;
v3s16 dirs[6] = {
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
/*
Meta-objects
*/
if(n.d == CONTENT_TORCH)
{
v3s16 dir = unpackDir(n.dir);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
dir_f *= BS/2 - BS/6 - BS/20;
v3f cpf = npf + dir_f;
f32 distance = (cpf - camera_position).getLength();
core::aabbox3d<f32> box;
// bottom
if(dir == v3s16(0,-1,0))
{
box = core::aabbox3d<f32>(
npf - v3f(BS/6, BS/2, BS/6),
npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
);
}
// top
else if(dir == v3s16(0,1,0))
{
box = core::aabbox3d<f32>(
npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
npf + v3f(BS/6, BS/2, BS/6)
);
}
// side
else
{
box = core::aabbox3d<f32>(
cpf - v3f(BS/6, BS/3, BS/6),
cpf + v3f(BS/6, BS/3, BS/6)
);
}
if(distance < mindistance)
{
if(box.intersectsWithLine(shootline))
{
nodefound = true;
nodepos = np;
neighbourpos = np;
mindistance = distance;
nodehilightbox = box;
}
}
}
else if(n.d == CONTENT_SIGN_WALL)
{
v3s16 dir = unpackDir(n.dir);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
dir_f *= BS/2 - BS/6 - BS/20;
v3f cpf = npf + dir_f;
f32 distance = (cpf - camera_position).getLength();
v3f vertices[4] =
{
v3f(BS*0.42,-BS*0.35,-BS*0.4),
v3f(BS*0.49, BS*0.35, BS*0.4),
};
for(s32 i=0; i<2; i++)
{
if(dir == v3s16(1,0,0))
vertices[i].rotateXZBy(0);
if(dir == v3s16(-1,0,0))
vertices[i].rotateXZBy(180);
if(dir == v3s16(0,0,1))
vertices[i].rotateXZBy(90);
if(dir == v3s16(0,0,-1))
vertices[i].rotateXZBy(-90);
if(dir == v3s16(0,-1,0))
vertices[i].rotateXYBy(-90);
if(dir == v3s16(0,1,0))
vertices[i].rotateXYBy(90);
vertices[i] += npf;
}
core::aabbox3d<f32> box;
box = core::aabbox3d<f32>(vertices[0]);
box.addInternalPoint(vertices[1]);
if(distance < mindistance)
{
if(box.intersectsWithLine(shootline))
{
nodefound = true;
nodepos = np;
neighbourpos = np;
mindistance = distance;
nodehilightbox = box;
}
}
}
/*
Regular blocks
*/
else
{
for(u16 i=0; i<6; i++)
{
v3f dir_f = v3f(dirs[i].X,
dirs[i].Y, dirs[i].Z);
v3f centerpoint = npf + dir_f * BS/2;
f32 distance =
(centerpoint - camera_position).getLength();
if(distance < mindistance)
{
core::CMatrix4<f32> m;
m.buildRotateFromTo(v3f(0,0,1), dir_f);
// This is the back face
v3f corners[2] = {
v3f(BS/2, BS/2, BS/2),
v3f(-BS/2, -BS/2, BS/2+d)
};
for(u16 j=0; j<2; j++)
{
m.rotateVect(corners[j]);
corners[j] += npf;
}
core::aabbox3d<f32> facebox(corners[0]);
facebox.addInternalPoint(corners[1]);
if(facebox.intersectsWithLine(shootline))
{
nodefound = true;
nodepos = np;
neighbourpos = np + dirs[i];
mindistance = distance;
//nodehilightbox = facebox;
const float d = 0.502;
core::aabbox3d<f32> nodebox
(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
v3f nodepos_f = intToFloat(nodepos, BS);
nodebox.MinEdge += nodepos_f;
nodebox.MaxEdge += nodepos_f;
nodehilightbox = nodebox;
}
} // if distance < mindistance
} // for dirs
} // regular block
} // for coords
}
void update_skybox(video::IVideoDriver* driver,
scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
float brightness)
{
if(skybox)
{
skybox->remove();
}
if(brightness >= 0.5)
{
skybox = smgr->addSkyBoxSceneNode(
driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1.png").c_str()));
}
else if(brightness >= 0.2)
{
skybox = smgr->addSkyBoxSceneNode(
driver->getTexture(porting::getDataPath("skybox2_dawn.png").c_str()),
driver->getTexture(porting::getDataPath("skybox3_dawn.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()));
}
else
{
skybox = smgr->addSkyBoxSceneNode(
driver->getTexture(porting::getDataPath("skybox2_night.png").c_str()),
driver->getTexture(porting::getDataPath("skybox3_night.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()));
}
}
void the_game(
bool &kill,
bool random_input,
InputHandler *input,
IrrlichtDevice *device,
gui::IGUIFont* font,
std::string map_dir,
std::string playername,
std::string address,
u16 port,
std::wstring &error_message
)
{
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
v2u32 screensize(0,0);
v2u32 last_screensize(0,0);
screensize = driver->getScreenSize();
const s32 hotbar_itemcount = 8;
const s32 hotbar_imagesize = 36;
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// The color of the sky
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//video::SColor skycolor = video::SColor(255,140,186,250);
video::SColor bgcolor_bright = video::SColor(255,170,200,230);
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/*
Draw "Loading" screen
*/
const wchar_t *loadingtext = L"Loading and connecting...";
u32 text_height = font->getDimension(loadingtext).Height;
core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
core::vector2d<s32> textsize(300, text_height);
core::rect<s32> textrect(center - textsize/2, center + textsize/2);
gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
loadingtext, textrect, false, false);
gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
std::cout<<DTIME<<"Creating server and client"<<std::endl;
/*
Create server.
SharedPtr will delete it when it goes out of scope.
*/
SharedPtr<Server> server;
if(address == ""){
server = new Server(map_dir);
server->start(port);
}
/*
Create client
*/
Client client(device, playername.c_str(), draw_control);
Address connect_address(0,0,0,0, port);
try{
if(address == "")
//connect_address.Resolve("localhost");
connect_address.setAddress(127,0,0,1);
else
connect_address.Resolve(address.c_str());
}
catch(ResolveError &e)
{
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
//return 0;
error_message = L"Couldn't resolve address";
gui_loadingtext->remove();
return;
}
/*
Attempt to connect to the server
*/
dstream<<DTIME<<"Connecting to server at ";
connect_address.print(&dstream);
dstream<<std::endl;
client.connect(connect_address);
bool could_connect = false;
try{
float time_counter = 0.0;
for(;;)
{
if(client.connectedAndInitialized())
{
could_connect = true;
break;
}
// Wait for 10 seconds
if(time_counter >= 10.0)
{
break;
}
// Update screen
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
// Update client and server
client.step(0.1);
if(server != NULL)
server->step(0.1);
// Delay a bit
sleep_ms(100);
time_counter += 0.1;
}
}
catch(con::PeerNotFoundException &e)
{}
if(could_connect == false)
{
std::cout<<DTIME<<"Timed out."<<std::endl;
error_message = L"Connection timed out.";
gui_loadingtext->remove();
return;
}
/*
Create skybox
*/
float old_brightness = 1.0;
scene::ISceneNode* skybox = NULL;
update_skybox(driver, smgr, skybox, 1.0);
/*
Create the camera node
*/
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
0, // Camera parent
v3f(BS*100, BS*2, BS*100), // Look from
v3f(BS*100+1, BS*2, BS*100), // Look to
-1 // Camera ID
);
if(camera == NULL)
{
error_message = L"Failed to create the camera node";
return;
}
camera->setFOV(FOV_ANGLE);
// Just so big a value that everything rendered is visible
camera->setFarValue(100000*BS);
f32 camera_yaw = 0; // "right/left"
f32 camera_pitch = 0; // "up/down"
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/*
Clouds
*/
float cloud_height = BS*100;
Clouds *clouds = NULL;
clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
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cloud_height, time(0));
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/*
Move into game
*/
gui_loadingtext->remove();
/*
Add some gui stuff
*/
// First line of debug text
gui::IGUIStaticText *guitext = guienv->addStaticText(
L"Minetest-c55",
core::rect<s32>(5, 5, 795, 5+text_height),
false, false);
// Second line of debug text
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
L"",
core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
false, false);
// At the middle of the screen
// Object infos are shown in this
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
L"",
core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
false, false);
// Chat text
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
L"",
core::rect<s32>(0,0,0,0),
false, false); // Disable word wrap as of now
//false, true);
//guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
core::list<ChatLine> chat_lines;
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
// Test the text input system
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
NULL))->drop();*/
/*GUIMessageMenu *menu =
new GUIMessageMenu(guienv, guiroot, -1,
&g_menumgr,
L"Asd");
menu->drop();*/
// Launch pause menu
(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
&g_menumgr))->drop();
// Enable texts
/*guitext2->setVisible(true);
guitext_info->setVisible(true);
guitext_chat->setVisible(true);*/
//s32 guitext_chat_pad_bottom = 70;
/*
Some statistics are collected in these
*/
u32 drawtime = 0;
u32 beginscenetime = 0;
u32 scenetime = 0;
u32 endscenetime = 0;
// A test
//throw con::PeerNotFoundException("lol");
core::list<float> frametime_log;
float damage_flash_timer = 0;
/*
Main loop
*/
bool first_loop_after_window_activation = true;
// Time is in milliseconds
// NOTE: getRealTime() causes strange problems in wine (imprecision?)
// NOTE: So we have to use getTime() and call run()s between them
u32 lasttime = device->getTimer()->getTime();
while(device->run() && kill == false)
{
if(g_gamecallback->disconnect_requested)
{
g_gamecallback->disconnect_requested = false;
break;
}
/*
Process TextureSource's queue
*/
((TextureSource*)g_texturesource)->processQueue();
/*
Random calculations
*/
last_screensize = screensize;
screensize = driver->getScreenSize();
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
//bool screensize_changed = screensize != last_screensize;
// Hilight boxes collected during the loop and displayed
core::list< core::aabbox3d<f32> > hilightboxes;
// Info text
std::wstring infotext;
// When screen size changes, update positions and sizes of stuff
/*if(screensize_changed)
{
v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
quick_inventory->updatePosition(pos);
}*/
//TimeTaker //timer1("//timer1");
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
{
// not using getRealTime is necessary for wine
u32 time = device->getTimer()->getTime();
if(time > lasttime)
busytime_u32 = time - lasttime;
else
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;
}
//std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
// Necessary for device->getTimer()->getTime()
device->run();
/*
Viewing range
*/
updateViewingRange(busytime, &client);
/*
FPS limiter
*/
{
float fps_max = g_settings.getFloat("fps_max");
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min)
{
u32 sleeptime = frametime_min - busytime_u32;
device->sleep(sleeptime);
}
}
// Necessary for device->getTimer()->getTime()
device->run();
/*
Time difference calculation
*/
f32 dtime; // in seconds
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
/*
Log frametime for visualization
*/
frametime_log.push_back(dtime);
if(frametime_log.size() > 100)
{
core::list<float>::Iterator i = frametime_log.begin();
frametime_log.erase(i);
}
/*
Visualize frametime in terminal
*/
/*for(u32 i=0; i<dtime*400; i++)
std::cout<<"X";
std::cout<<std::endl;*/
/*
Time average and jitter calculation
*/
static f32 dtime_avg1 = 0.0;
dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
f32 dtime_jitter1 = dtime - dtime_avg1;
static f32 dtime_jitter1_max_sample = 0.0;
static f32 dtime_jitter1_max_fraction = 0.0;
{
static f32 jitter1_max = 0.0;
static f32 counter = 0.0;
if(dtime_jitter1 > jitter1_max)
jitter1_max = dtime_jitter1;
counter += dtime;
if(counter > 0.0)
{
counter -= 3.0;
dtime_jitter1_max_sample = jitter1_max;
dtime_jitter1_max_fraction
= dtime_jitter1_max_sample / (dtime_avg1+0.001);
jitter1_max = 0.0;
}
}
/*
Busytime average and jitter calculation
*/
static f32 busytime_avg1 = 0.0;
busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
f32 busytime_jitter1 = busytime - busytime_avg1;
static f32 busytime_jitter1_max_sample = 0.0;
static f32 busytime_jitter1_min_sample = 0.0;
{
static f32 jitter1_max = 0.0;
static f32 jitter1_min = 0.0;
static f32 counter = 0.0;
if(busytime_jitter1 > jitter1_max)
jitter1_max = busytime_jitter1;
if(busytime_jitter1 < jitter1_min)
jitter1_min = busytime_jitter1;
counter += dtime;
if(counter > 0.0){
counter -= 3.0;
busytime_jitter1_max_sample = jitter1_max;
busytime_jitter1_min_sample = jitter1_min;
jitter1_max = 0.0;
jitter1_min = 0.0;
}
}
/*
Debug info for client
*/
{
static float counter = 0.0;
counter -= dtime;
if(counter < 0)
{
counter = 30.0;
client.printDebugInfo(std::cout);
}
}
/*
Direct handling of user input
*/
// Reset input if window not active or some menu is active
if(device->isWindowActive() == false || noMenuActive() == false)
{
input->clear();
}
// Input handler step() (used by the random input generator)
input->step(dtime);
/*
Launch menus according to keys
*/
if(input->wasKeyDown(getKeySetting("keymap_inventory")))
{
dstream<<DTIME<<"the_game: "
<<"Launching inventory"<<std::endl;
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
&g_menumgr, v2s16(8,7),
client.getInventoryContext(),
&client);
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", "current_player", "main",
v2s32(0, 3), v2s32(8, 4)));
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", "current_player", "craft",
v2s32(3, 0), v2s32(3, 3)));
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", "current_player", "craftresult",
v2s32(7, 1), v2s32(1, 1)));
menu->setDrawSpec(draw_spec);
menu->drop();
}
else if(input->wasKeyDown(KEY_ESCAPE))
{
dstream<<DTIME<<"the_game: "
<<"Launching pause menu"<<std::endl;
// It will delete itself by itself
(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
&g_menumgr))->drop();
}
else if(input->wasKeyDown(getKeySetting("keymap_chat")))
{
TextDest *dest = new TextDestChat(&client);
(new GUITextInputMenu(guienv, guiroot, -1,
&g_menumgr, dest,
L""))->drop();
}
// Item selection with mouse wheel
{
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
hotbar_itemcount-1);
if(wheel < 0)
{
if(g_selected_item < max_item)
g_selected_item++;
else
g_selected_item = 0;
}
else if(wheel > 0)
{
if(g_selected_item > 0)
g_selected_item--;
else
g_selected_item = max_item;
}
}
// Item selection
for(u16 i=0; i<10; i++)
{
s32 keycode = irr::KEY_KEY_1 + i;
if(i == 9)
keycode = irr::KEY_KEY_0;
if(input->wasKeyDown((irr::EKEY_CODE)keycode))
{
if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
{
g_selected_item = i;
dstream<<DTIME<<"Selected item: "
<<g_selected_item<<std::endl;
}
}
}
// Viewing range selection
if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
{
if(draw_control.range_all)
{
draw_control.range_all = false;
dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
}
else
{
draw_control.range_all = true;
dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
}
}
// Print debug stacks
if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
{
dstream<<"-----------------------------------------"
<<std::endl;
dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
dstream<<"-----------------------------------------"
<<std::endl;
debug_stacks_print();
}
/*
Player speed control
TODO: Cache the keycodes from getKeySetting
*/
{
/*bool a_up,
bool a_down,
bool a_left,
bool a_right,
bool a_jump,
bool a_superspeed,
bool a_sneak,
float a_pitch,
float a_yaw*/
PlayerControl control(
input->isKeyDown(getKeySetting("keymap_forward")),
input->isKeyDown(getKeySetting("keymap_backward")),
input->isKeyDown(getKeySetting("keymap_left")),
input->isKeyDown(getKeySetting("keymap_right")),
input->isKeyDown(getKeySetting("keymap_jump")),
input->isKeyDown(getKeySetting("keymap_special1")),
input->isKeyDown(getKeySetting("keymap_sneak")),
camera_pitch,
camera_yaw
);
client.setPlayerControl(control);
}
/*
Run server
*/
if(server != NULL)
{
//TimeTaker timer("server->step(dtime)");
server->step(dtime);
}
/*
Process environment
*/
{
//TimeTaker timer("client.step(dtime)");
client.step(dtime);
//client.step(dtime_avg1);
}
// Read client events
for(;;)
{
ClientEvent event = client.getClientEvent();
if(event.type == CE_NONE)
{
break;
}
else if(event.type == CE_PLAYER_DAMAGE)
{
//u16 damage = event.player_damage.amount;
//dstream<<"Player damage: "<<damage<<std::endl;
damage_flash_timer = 0.05;
}
else if(event.type == CE_PLAYER_FORCE_MOVE)
{
camera_yaw = event.player_force_move.yaw;
camera_pitch = event.player_force_move.pitch;
}
}
// Get player position
v3f player_position = client.getPlayerPosition();
2011-04-29 14:34:26 +02:00
//TimeTaker //timer2("//timer2");
/*
Mouse and camera control
*/
if((device->isWindowActive() && noMenuActive()) || random_input)
{
if(!random_input)
device->getCursorControl()->setVisible(false);
if(first_loop_after_window_activation){
//std::cout<<"window active, first loop"<<std::endl;
first_loop_after_window_activation = false;
}
else{
s32 dx = input->getMousePos().X - displaycenter.X;
s32 dy = input->getMousePos().Y - displaycenter.Y;
//std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
/*const float keyspeed = 500;
if(input->isKeyDown(irr::KEY_UP))
dy -= dtime * keyspeed;
if(input->isKeyDown(irr::KEY_DOWN))
dy += dtime * keyspeed;
if(input->isKeyDown(irr::KEY_LEFT))
dx -= dtime * keyspeed;
if(input->isKeyDown(irr::KEY_RIGHT))
dx += dtime * keyspeed;*/
camera_yaw -= dx*0.2;
camera_pitch += dy*0.2;
if(camera_pitch < -89.5) camera_pitch = -89.5;
if(camera_pitch > 89.5) camera_pitch = 89.5;
}
input->setMousePos(displaycenter.X, displaycenter.Y);
}
else{
device->getCursorControl()->setVisible(true);
//std::cout<<"window inactive"<<std::endl;
first_loop_after_window_activation = true;
}
camera_yaw = wrapDegrees(camera_yaw);
camera_pitch = wrapDegrees(camera_pitch);
v3f camera_direction = v3f(0,0,1);
camera_direction.rotateYZBy(camera_pitch);
camera_direction.rotateXZBy(camera_yaw);
// This is at the height of the eyes of the current figure
//v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
// This is more like in minecraft
v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
camera->setPosition(camera_position);
// *100.0 helps in large map coordinates
camera->setTarget(camera_position + camera_direction * 100.0);
if(FIELD_OF_VIEW_TEST){
client.updateCamera(v3f(0,0,0), v3f(0,0,1));
}
else{
//TimeTaker timer("client.updateCamera");
client.updateCamera(camera_position, camera_direction);
}
//timer2.stop();
//TimeTaker //timer3("//timer3");
/*
Calculate what block is the crosshair pointing to
*/
//u32 t1 = device->getTimer()->getRealTime();
//f32 d = 4; // max. distance
f32 d = 4; // max. distance
core::line3d<f32> shootline(camera_position,
camera_position + camera_direction * BS * (d+1));
MapBlockObject *selected_object = client.getSelectedObject
(d*BS, camera_position, shootline);
ClientActiveObject *selected_active_object
= client.getSelectedActiveObject
(d*BS, camera_position, shootline);
if(selected_object != NULL)
{
//dstream<<"Client returned selected_object != NULL"<<std::endl;
core::aabbox3d<f32> box_on_map
= selected_object->getSelectionBoxOnMap();
hilightboxes.push_back(box_on_map);
infotext = narrow_to_wide(selected_object->infoText());
if(input->getLeftClicked())
{
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
client.clickObject(0, selected_object->getBlock()->getPos(),
selected_object->getId(), g_selected_item);
}
else if(input->getRightClicked())
{
std::cout<<DTIME<<"Right-clicked object"<<std::endl;
/*
Check if we want to modify the object ourselves
*/
if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
{
dstream<<"Sign object right-clicked"<<std::endl;
if(random_input == false)
{
// Get a new text for it
TextDest *dest = new TextDestSign(
selected_object->getBlock()->getPos(),
selected_object->getId(),
&client);
SignObject *sign_object = (SignObject*)selected_object;
std::wstring wtext =
narrow_to_wide(sign_object->getText());
(new GUITextInputMenu(guienv, guiroot, -1,
&g_menumgr, dest,
wtext))->drop();
}
}
/*
Otherwise pass the event to the server as-is
*/
else
{
client.clickObject(1, selected_object->getBlock()->getPos(),
selected_object->getId(), g_selected_item);
}
}
}
else if(selected_active_object != NULL)
{
//dstream<<"Client returned selected_active_object != NULL"<<std::endl;
core::aabbox3d<f32> *selection_box
= selected_active_object->getSelectionBox();
// Box should exist because object was returned in the
// first place
assert(selection_box);
v3f pos = selected_active_object->getPosition();
core::aabbox3d<f32> box_on_map(
selection_box->MinEdge + pos,
selection_box->MaxEdge + pos
);
hilightboxes.push_back(box_on_map);
//infotext = narrow_to_wide("A ClientActiveObject");
infotext = narrow_to_wide(selected_active_object->infoText());
if(input->getLeftClicked())
{
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
client.clickActiveObject(0,
selected_active_object->getId(), g_selected_item);
}
else if(input->getRightClicked())
{
std::cout<<DTIME<<"Right-clicked object"<<std::endl;
}
}
else // selected_object == NULL
{
/*
Find out which node we are pointing at
*/
bool nodefound = false;
v3s16 nodepos;
v3s16 neighbourpos;
core::aabbox3d<f32> nodehilightbox;
getPointedNode(&client, player_position,
camera_direction, camera_position,
nodefound, shootline,
nodepos, neighbourpos,
nodehilightbox, d);
static float nodig_delay_counter = 0.0;
if(nodefound)
{
static v3s16 nodepos_old(-32768,-32768,-32768);
static float dig_time = 0.0;
static u16 dig_index = 0;
/*
Visualize selection
*/
hilightboxes.push_back(nodehilightbox);
/*
Check information text of node
*/
NodeMetadata *meta = client.getNodeMetadata(nodepos);
if(meta)
{
infotext = narrow_to_wide(meta->infoText());
}
//MapNode node = client.getNode(nodepos);
/*
Handle digging
*/
if(input->getLeftReleased())
{
client.clearTempMod(nodepos);
dig_time = 0.0;
}
if(nodig_delay_counter > 0.0)
{
nodig_delay_counter -= dtime;
}
else
{
if(nodepos != nodepos_old)
{
std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
if(nodepos_old != v3s16(-32768,-32768,-32768))
{
client.clearTempMod(nodepos_old);
dig_time = 0.0;
}
}
if(input->getLeftClicked() ||
(input->getLeftState() && nodepos != nodepos_old))
{
dstream<<DTIME<<"Started digging"<<std::endl;
client.groundAction(0, nodepos, neighbourpos, g_selected_item);
}
if(input->getLeftClicked())
{
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
}
if(input->getLeftState())
{
MapNode n = client.getNode(nodepos);
// Get tool name. Default is "" = bare hands
std::string toolname = "";
InventoryList *mlist = local_inventory.getList("main");
if(mlist != NULL)
{
InventoryItem *item = mlist->getItem(g_selected_item);
if(item && (std::string)item->getName() == "ToolItem")
{
ToolItem *titem = (ToolItem*)item;
toolname = titem->getToolName();
}
}
// Get digging properties for material and tool
u8 material = n.d;
DiggingProperties prop =
getDiggingProperties(material, toolname);
float dig_time_complete = 0.0;
if(prop.diggable == false)
{
/*dstream<<"Material "<<(int)material
<<" not diggable with \""
<<toolname<<"\""<<std::endl;*/
// I guess nobody will wait for this long
dig_time_complete = 10000000.0;
}
else
{
dig_time_complete = prop.time;
}
if(dig_time_complete >= 0.001)
{
dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
* dig_time/dig_time_complete);
}
// This is for torches
else
{
dig_index = CRACK_ANIMATION_LENGTH;
}
if(dig_index < CRACK_ANIMATION_LENGTH)
{
//TimeTaker timer("client.setTempMod");
//dstream<<"dig_index="<<dig_index<<std::endl;
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
}
else
{
dstream<<DTIME<<"Digging completed"<<std::endl;
client.groundAction(3, nodepos, neighbourpos, g_selected_item);
client.clearTempMod(nodepos);
client.removeNode(nodepos);
dig_time = 0;
nodig_delay_counter = dig_time_complete
/ (float)CRACK_ANIMATION_LENGTH;
// We don't want a corresponding delay to
// very time consuming nodes
if(nodig_delay_counter > 0.5)
{
nodig_delay_counter = 0.5;
}
// We want a slight delay to very little
// time consuming nodes
float mindelay = 0.15;
if(nodig_delay_counter < mindelay)
{
nodig_delay_counter = mindelay;
}
}
dig_time += dtime;
}
}
if(input->getRightClicked())
{
std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
{
dstream<<"Sign node right-clicked"<<std::endl;
SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
// Get a new text for it
TextDest *dest = new TextDestSignNode(nodepos, &client);
std::wstring wtext =
narrow_to_wide(signmeta->getText());
(new GUITextInputMenu(guienv, guiroot, -1,
&g_menumgr, dest,
wtext))->drop();
}
else if(meta && meta->typeId() == CONTENT_CHEST && !random_input)
{
dstream<<"Chest node right-clicked"<<std::endl;
//ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
std::string chest_inv_id;
chest_inv_id += "nodemeta:";
chest_inv_id += itos(nodepos.X);
chest_inv_id += ",";
chest_inv_id += itos(nodepos.Y);
chest_inv_id += ",";
chest_inv_id += itos(nodepos.Z);
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
&g_menumgr, v2s16(8,9),
client.getInventoryContext(),
&client);
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", chest_inv_id, "0",
v2s32(0, 0), v2s32(8, 4)));
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", "current_player", "main",
v2s32(0, 5), v2s32(8, 4)));
menu->setDrawSpec(draw_spec);
menu->drop();
}
else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input)
{
dstream<<"Furnace node right-clicked"<<std::endl;
GUIFurnaceMenu *menu =
new GUIFurnaceMenu(guienv, guiroot, -1,
&g_menumgr, nodepos, &client);
menu->drop();
}
else
{
client.groundAction(1, nodepos, neighbourpos, g_selected_item);
}
}
nodepos_old = nodepos;
}
else{
}
} // selected_object == NULL
input->resetLeftClicked();
input->resetRightClicked();
if(input->getLeftReleased())
{
std::cout<<DTIME<<"Left button released (stopped digging)"
<<std::endl;
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
}
if(input->getRightReleased())
{
//std::cout<<DTIME<<"Right released"<<std::endl;
// Nothing here
}
input->resetLeftReleased();
input->resetRightReleased();
/*
Calculate stuff for drawing
*/
camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
u32 daynight_ratio = client.getDayNightRatio();
u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
video::SColor bgcolor = video::SColor(
255,
2011-04-29 15:00:36 +02:00
bgcolor_bright.getRed() * l / 255,
bgcolor_bright.getGreen() * l / 255,
bgcolor_bright.getBlue() * l / 255);
/*skycolor.getRed() * l / 255,
skycolor.getGreen() * l / 255,
2011-04-29 15:00:36 +02:00
skycolor.getBlue() * l / 255);*/
float brightness = (float)l/255.0;
/*
Update skybox
*/
if(fabs(brightness - old_brightness) > 0.01)
update_skybox(driver, smgr, skybox, brightness);
2011-04-29 14:34:26 +02:00
/*
Update coulds
*/
if(clouds)
{
clouds->step(dtime);
clouds->update(v2f(player_position.X, player_position.Z),
0.05+brightness*0.95);
}
2011-04-29 14:34:26 +02:00
// Store brightness value
old_brightness = brightness;
/*
Fog
*/
if(g_settings.getBool("enable_fog") == true)
{
2011-04-29 14:34:26 +02:00
f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
if(draw_control.range_all)
range = 100000*BS;
if(range < 50*BS)
range = range * 0.5 + 25*BS;
driver->setFog(
bgcolor,
video::EFT_FOG_LINEAR,
range*0.4,
range*1.0,
0.01,
false, // pixel fog
false // range fog
);
}
else
{
driver->setFog(
bgcolor,
video::EFT_FOG_LINEAR,
100000*BS,
110000*BS,
0.01,
false, // pixel fog
false // range fog
);
}
/*
Update gui stuff (0ms)
*/
//TimeTaker guiupdatetimer("Gui updating");
{
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
static float beginscenetime_avg = 0;
beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
static float scenetime_avg = 0;
scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
static float endscenetime_avg = 0;
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
char temptext[300];
snprintf(temptext, 300, "Minetest-c55 %s ("
"R: range_all=%i"
")"
" drawtime=%.0f, beginscenetime=%.0f"
", scenetime=%.0f, endscenetime=%.0f",
VERSION_STRING,
draw_control.range_all,
drawtime_avg,
beginscenetime_avg,
scenetime_avg,
endscenetime_avg
);
guitext->setText(narrow_to_wide(temptext).c_str());
}
{
char temptext[300];
snprintf(temptext, 300,
"(% .1f, % .1f, % .1f)"
" (% .3f < btime_jitter < % .3f"
", dtime_jitter = % .1f %%"
", v_range = %.1f)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
busytime_jitter1_min_sample,
busytime_jitter1_max_sample,
dtime_jitter1_max_fraction * 100.0,
draw_control.wanted_range
);
guitext2->setText(narrow_to_wide(temptext).c_str());
}
{
guitext_info->setText(infotext.c_str());
}
/*
Get chat messages from client
*/
{
// Get new messages
std::wstring message;
while(client.getChatMessage(message))
{
chat_lines.push_back(ChatLine(message));
/*if(chat_lines.size() > 6)
{
core::list<ChatLine>::Iterator
i = chat_lines.begin();
chat_lines.erase(i);
}*/
}
// Append them to form the whole static text and throw
// it to the gui element
std::wstring whole;
// This will correspond to the line number counted from
// top to bottom, from size-1 to 0
s16 line_number = chat_lines.size();
// Count of messages to be removed from the top
u16 to_be_removed_count = 0;
for(core::list<ChatLine>::Iterator
i = chat_lines.begin();
i != chat_lines.end(); i++)
{
// After this, line number is valid for this loop
line_number--;
// Increment age
(*i).age += dtime;
/*
This results in a maximum age of 60*6 to the
lowermost line and a maximum of 6 lines
*/
float allowed_age = (6-line_number) * 60.0;
if((*i).age > allowed_age)
{
to_be_removed_count++;
continue;
}
whole += (*i).text + L'\n';
}
for(u16 i=0; i<to_be_removed_count; i++)
{
core::list<ChatLine>::Iterator
it = chat_lines.begin();
chat_lines.erase(it);
}
guitext_chat->setText(whole.c_str());
// Update gui element size and position
/*core::rect<s32> rect(
10,
screensize.Y - guitext_chat_pad_bottom
- text_height*chat_lines.size(),
screensize.X - 10,
screensize.Y - guitext_chat_pad_bottom
);*/
core::rect<s32> rect(
10,
50,
screensize.X - 10,
50 + text_height*chat_lines.size()
);
guitext_chat->setRelativePosition(rect);
if(chat_lines.size() == 0)
guitext_chat->setVisible(false);
else
guitext_chat->setVisible(true);
}
/*
Inventory
*/
static u16 old_selected_item = 65535;
if(client.getLocalInventoryUpdated()
|| g_selected_item != old_selected_item)
{
old_selected_item = g_selected_item;
//std::cout<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);
}
/*
Send actions returned by the inventory menu
*/
while(inventory_action_queue.size() != 0)
{
InventoryAction *a = inventory_action_queue.pop_front();
client.sendInventoryAction(a);
// Eat it
delete a;
}
/*
Drawing begins
*/
TimeTaker drawtimer("Drawing");
{
TimeTaker timer("beginScene");
driver->beginScene(true, true, bgcolor);
//driver->beginScene(false, true, bgcolor);
beginscenetime = timer.stop(true);
}
//timer3.stop();
//std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
{
TimeTaker timer("smgr");
smgr->drawAll();
scenetime = timer.stop(true);
}
{
//TimeTaker timer9("auxiliary drawings");
// 0ms
//timer9.stop();
//TimeTaker //timer10("//timer10");
video::SMaterial m;
//m.Thickness = 10;
m.Thickness = 3;
m.Lighting = false;
driver->setMaterial(m);
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
i != hilightboxes.end(); i++)
{
/*std::cout<<"hilightbox min="
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
<<" max="
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
<<std::endl;*/
driver->draw3DBox(*i, video::SColor(255,0,0,0));
}
/*
Frametime log
*/
if(g_settings.getBool("frametime_graph") == true)
{
s32 x = 10;
for(core::list<float>::Iterator
i = frametime_log.begin();
i != frametime_log.end();
i++)
{
driver->draw2DLine(v2s32(x,50),
v2s32(x,50+(*i)*1000),
video::SColor(255,255,255,255));
x++;
}
}
/*
Draw crosshair
*/
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
displaycenter + core::vector2d<s32>(10,0),
video::SColor(255,255,255,255));
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
displaycenter + core::vector2d<s32>(0,10),
video::SColor(255,255,255,255));
} // timer
//timer10.stop();
//TimeTaker //timer11("//timer11");
/*
Draw gui
*/
// 0-1ms
guienv->drawAll();
/*
Draw hotbar
*/
{
draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
hotbar_imagesize, hotbar_itemcount, &local_inventory,
client.getHP());
}
/*
Damage flash
*/
if(damage_flash_timer > 0.0)
{
damage_flash_timer -= dtime;
video::SColor color(128,255,0,0);
driver->draw2DRectangle(color,
core::rect<s32>(0,0,screensize.X,screensize.Y),
NULL);
}
/*
End scene
*/
{
TimeTaker timer("endScene");
2011-04-30 01:12:32 +02:00
endSceneX(driver);
endscenetime = timer.stop(true);
}
drawtime = drawtimer.stop(true);
/*
End of drawing
*/
static s16 lastFPS = 0;
//u16 fps = driver->getFPS();
u16 fps = (1.0/dtime_avg1);
if (lastFPS != fps)
{
core::stringw str = L"Minetest [";
str += driver->getName();
2011-04-30 01:12:32 +02:00
str += "] FPS=";
str += fps;
device->setWindowCaption(str.c_str());
lastFPS = fps;
}
}
/*
Draw a "shutting down" screen, which will be shown while the map
generator and other stuff quits
*/
{
const wchar_t *shuttingdowntext = L"Shutting down stuff...";
gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
shuttingdowntext, textrect, false, false);
gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
gui::EGUIA_UPPERLEFT);
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
gui_shuttingdowntext->remove();
}
}