176 lines
5.1 KiB
Lua
176 lines
5.1 KiB
Lua
local player_in_bed = 0
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local beds_list = {
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{"black", "Darkened", color1, 40, 36, 33},
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{"blue", "Blue", color2, 0, 0, 255},
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{"green", "Green", color3, 0, 255, 0},
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{"white", "White", color4, 245, 245, 245},
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{"orange", "Orange", color5, 255, 97, 3},
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{"red", "Red", color6, 255, 0, 0},
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{"yellow", "Yellow", color7, 255, 255, 0},
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{"pink", "Pink", color8, 255, 105, 180}
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}
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for i in ipairs(beds_list) do
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local colour = beds_list[i][1]
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local beddesc= beds_list[i][2]
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local colour2 = beds_list[i][3]
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minetest.register_node("beds:bed_bottom_"..colour, {
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description = beddesc,
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drawtype = "nodebox",
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tiles = {"color_white.png^[colorize:#"..colour2..":70", "color_white.png^[colorize:#"..color5..":70", "color_white.png^[colorize:#"..color5..":70", "color_white.png^[colorize:#"..color5..":70", "color_white.png^[colorize:#"..color5..":70", "color_white.png^[colorize:#"..color5..":70"},
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wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour2..":70)",
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wield_scale = {x=1,y=1,z=0.5},
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inventory_image = "beds.png^[colorize:#".. colour2 .. ":70",
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 1,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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-- bed
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{-0.5, -0.25, -0.5, 0.5, 0, 0.5},
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{-0.4375, 0, 0.1, -0.4375, 0, 0.1},
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-- legs
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{-0.5, -0.5, -0.5, -0.4, -0.25, -0.4},
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{0.4, -0.25, -0.4, 0.5, -0.5, -0.5},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.3125, 1.5},
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}
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},
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after_place_node = function(pos, placer, itemstack)
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local node = minetest.env:get_node(pos)
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local p = {x=pos.x, y=pos.y, z=pos.z}
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local param2 = node.param2
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node.name = "beds:bed_top_"..colour
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if param2 == 0 then
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pos.z = pos.z+1
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elseif param2 == 1 then
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pos.x = pos.x+1
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elseif param2 == 2 then
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pos.z = pos.z-1
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elseif param2 == 3 then
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pos.x = pos.x-1
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end
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if minetest.registered_nodes[minetest.env:get_node(pos).name].buildable_to then
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minetest.env:set_node(pos, node)
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else
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minetest.env:remove_node(p)
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return true
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end
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end,
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on_destruct = function(pos)
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local node = minetest.env:get_node(pos)
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local param2 = node.param2
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if param2 == 0 then
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pos.z = pos.z+1
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elseif param2 == 1 then
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pos.x = pos.x+1
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elseif param2 == 2 then
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pos.z = pos.z-1
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elseif param2 == 3 then
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pos.x = pos.x-1
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end
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if( minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z}).name == "beds:bed_top_"..colour ) then
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if( minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z}).param2 == param2 ) then
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minetest.env:remove_node(pos)
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end
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end
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end,
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})
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minetest.register_node("beds:bed_top_"..colour, {
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drawtype = "nodebox",
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tiles = {"beds_bed_top_top.png^[colorize:#"..colour2..":70", "color_white.png^[colorize:#"..color5..":70", "color_white.png^[colorize:#"..color5..":70", "color_white.png^[colorize:#"..color5..":70", "color_white.png^[colorize:#"..color5..":70", "color_white.png^[colorize:#"..color5..":70"},
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paramtype = "light",
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paramtype2 = "facedir",
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wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour2..":70)",
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wield_scale = {x=1,y=1,z=0.5},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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-- bed
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{-0.5, -0.25, -0.5, 0.5, 0, 0.5},
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{-0.4375, 0, 0.05, 0.4375, 0.10, 0.45},
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-- legs
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{-0.4, -0.5, 0.4, -0.5, -0.25, 0.5},
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{0.5, -0.25, 0.5, 0.4, -0.5, 0.4},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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minetest.register_alias("beds:bed_"..colour, "beds:bed_bottom_"..colour)
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end
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beds_player_spawns = {}
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local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "r")
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if file then
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beds_player_spawns = minetest.deserialize(file:read("*all"))
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file:close()
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end
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local timer = 0
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local wait = false
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minetest.register_globalstep(function(dtime)
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if timer<2 then
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timer = timer+dtime
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return
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end
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timer = 0
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local players = #minetest.get_connected_players()
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if players == player_in_bed and players ~= 0 then
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if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805 then
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if not wait then
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minetest.chat_send_all("Good night!!!")
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minetest.after(2, function()
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minetest.env:set_timeofday(0.23)
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wait = false
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end)
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wait = true
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for _,player in ipairs(minetest.get_connected_players()) do
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beds_player_spawns[player:get_player_name()] = player:getpos()
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end
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local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "w")
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if file then
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file:write(minetest.serialize(beds_player_spawns))
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file:close()
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end
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end
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end
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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local name = player:get_player_name()
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if beds_player_spawns[name] then
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player:setpos(beds_player_spawns[name])
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return true
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end
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end)
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if minetest.setting_get("log_mods") then
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minetest.log("action", "beds loaded")
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end
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