BlockColor-CDB/mods/Decorations/abritorch/torches.lua

135 lines
4.4 KiB
Lua

color1 = minetest.setting_get("color1") or "292421"
color2 = minetest.setting_get("color2") or "0000FF"
color3 = minetest.setting_get("color3") or "00FF00"
color4 = minetest.setting_get("color4") or "F5F5F5"
color5 = minetest.setting_get("color5") or "FF6103"
color6 = minetest.setting_get("color6") or "FF0000"
color7 = minetest.setting_get("color7") or "FFFF00"
color8 = minetest.setting_get("color8") or "FF69B4"
local source_list = {
{"black", "Color1", color1, 40, 36, 33},
{"blue", "Color2", color2, 0, 0, 255},
{"green", "Color3", color3, 0, 255, 0},
{"white", "Color4", color4, 245, 245, 245},
{"orange", "Color5", color5, 255, 97, 3},
{"red", "Color6", color6, 255, 0, 0},
{"yellow", "Color7", color7, 255, 255, 0},
{"pink", "Color8", color8, 255, 105, 180}
}
for i in ipairs(source_list) do
local name = source_list[i][1]
local desc = source_list[i][2]
local colour = source_list[i][3]
local red = source_list[i][4]
local green = source_list[i][5]
local blue = source_list[i][6]
local enable_ceiling = true
minetest.register_craftitem("abritorch:torch_" .. name, {
description = desc.." Torch",
inventory_image = "torch.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
if wdir < 1 and not enable_ceiling then
return itemstack
end
local fakestack = itemstack
local retval = false
if wdir <= 1 then
retval = fakestack:set_name("abritorch:floor_"..name)
else
retval = fakestack:set_name("abritorch:wall_"..name)
end
if not retval then
return itemstack
end
itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, param2)
itemstack:set_name("abritorch:torch_"..name)
return itemstack
end
})
minetest.register_node("abritorch:floor_"..name, {
description = desc.." Torch",
inventory_image = "torch.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
drawtype = "mesh",
mesh = "torch_floor.obj",
tiles = {
{
name = "abritorch_torch_on_floor_animated_white.png^[colorize:#"..colour..":70",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
})
minetest.register_node("abritorch:wall_"..name, {
inventory_image = "torch.png^[colorize:#"..colour..":70",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {
{
name = "abritorch_torch_on_floor_animated_white.png^[colorize:#"..colour..":70",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
})
minetest.register_abm({
nodenames = {"abritorch:torch_"..name},
interval = 1,
chance = 1,
action = function(pos)
local n = minetest.get_node(pos)
local def = minetest.registered_nodes[n.name]
if n and def then
local wdir = n.param2
local node_name = "abritorch:wall_"..name
if wdir < 1 and not enable_ceiling then
minetest.remove_node(pos)
return
elseif wdir <= 1 then
node_name = "abritorch:floor_"..name
end
minetest.set_node(pos, {name = node_name, param2 = wdir})
end
end
})
end