135 lines
4.4 KiB
Lua
135 lines
4.4 KiB
Lua
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color1 = minetest.setting_get("color1") or "292421"
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color2 = minetest.setting_get("color2") or "0000FF"
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color3 = minetest.setting_get("color3") or "00FF00"
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color4 = minetest.setting_get("color4") or "F5F5F5"
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color5 = minetest.setting_get("color5") or "FF6103"
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color6 = minetest.setting_get("color6") or "FF0000"
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color7 = minetest.setting_get("color7") or "FFFF00"
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color8 = minetest.setting_get("color8") or "FF69B4"
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local source_list = {
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{"black", "Color1", color1, 40, 36, 33},
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{"blue", "Color2", color2, 0, 0, 255},
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{"green", "Color3", color3, 0, 255, 0},
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{"white", "Color4", color4, 245, 245, 245},
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{"orange", "Color5", color5, 255, 97, 3},
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{"red", "Color6", color6, 255, 0, 0},
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{"yellow", "Color7", color7, 255, 255, 0},
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{"pink", "Color8", color8, 255, 105, 180}
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}
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for i in ipairs(source_list) do
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local name = source_list[i][1]
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local desc = source_list[i][2]
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local colour = source_list[i][3]
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local red = source_list[i][4]
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local green = source_list[i][5]
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local blue = source_list[i][6]
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local enable_ceiling = true
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minetest.register_craftitem("abritorch:torch_" .. name, {
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description = desc.." Torch",
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inventory_image = "torch.png^[colorize:#"..colour..":70",
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wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
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wield_scale = {x=1,y=1,z=0.5},
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liquids_pointable = false,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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if wdir < 1 and not enable_ceiling then
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return itemstack
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end
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local fakestack = itemstack
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local retval = false
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if wdir <= 1 then
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retval = fakestack:set_name("abritorch:floor_"..name)
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else
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retval = fakestack:set_name("abritorch:wall_"..name)
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end
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if not retval then
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return itemstack
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end
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itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, param2)
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itemstack:set_name("abritorch:torch_"..name)
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return itemstack
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end
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})
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minetest.register_node("abritorch:floor_"..name, {
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description = desc.." Torch",
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inventory_image = "torch.png^[colorize:#"..colour..":70",
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wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
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wield_scale = {x=1,y=1,z=0.5},
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drawtype = "mesh",
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mesh = "torch_floor.obj",
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tiles = {
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{
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name = "abritorch_torch_on_floor_animated_white.png^[colorize:#"..colour..":70",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}
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},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = 13,
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groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
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selection_box = {
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type = "wallmounted",
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wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
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wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
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},
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})
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minetest.register_node("abritorch:wall_"..name, {
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inventory_image = "torch.png^[colorize:#"..colour..":70",
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wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
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wield_scale = {x=1,y=1,z=0.5},
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drawtype = "mesh",
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mesh = "torch_wall.obj",
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tiles = {
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{
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name = "abritorch_torch_on_floor_animated_white.png^[colorize:#"..colour..":70",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}
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},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = 13,
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groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
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},
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})
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minetest.register_abm({
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nodenames = {"abritorch:torch_"..name},
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interval = 1,
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chance = 1,
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action = function(pos)
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local n = minetest.get_node(pos)
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local def = minetest.registered_nodes[n.name]
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if n and def then
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local wdir = n.param2
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local node_name = "abritorch:wall_"..name
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if wdir < 1 and not enable_ceiling then
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minetest.remove_node(pos)
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return
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elseif wdir <= 1 then
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node_name = "abritorch:floor_"..name
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end
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minetest.set_node(pos, {name = node_name, param2 = wdir})
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end
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end
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})
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end
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