470 lines
12 KiB
Lua
470 lines
12 KiB
Lua
-- Parameters
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local AVIEW = false -- Autorotate view to velocity direction
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local GRIP = 6 -- Maximum linear and lateral acceleration, in nodes/s^2
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local SZTORQ = 16 -- Car speed where motor torque drops to zero, in nodes/s
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local DRAG = 0.03 -- Air drag
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local ROLRES = 0.3 -- Rolling resistence
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local GRAV = 9.81 -- Acceleration of gravity, in nodes/s^2
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-- Turn parameters, in radians/s or radians/s^2
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local TINIT = 0.36 -- Initial turn speed on first control input
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local TACC = 0.12 -- Turn acceleration on control input
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local TMAX = 2.4 -- Maximum turn speed
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local TDEC = 0.24 -- Turn deceleration on no control input
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-- End of parameters
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local source_list = {
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{"black", "Darkened", "292421", 40, 36, 33},
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{"blue", "Blue", "0000FF", 0, 0, 255},
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{"green", "Green", "00FF00", 0, 255, 0},
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{"white", "White", "F5F5F5", 245, 245, 245},
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{"orange", "Orange", "FF6103", 255, 97, 3},
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{"red", "Red", "FF0000", 255, 0, 0},
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{"yellow", "Yellow", "FFFF00", 255, 255, 0},
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{"pink", "pink", "FF69B4", 255, 105, 180}
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}
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for i in ipairs(source_list) do
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local name = source_list[i][1]
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local description = source_list[i][2]
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local colour = source_list[i][3]
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local red = source_list[i][4]
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local green = source_list[i][5]
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local blue = source_list[i][6]
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-- Constants
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local sztorqmf = SZTORQ - 4
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-- Functions
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local function get_sign(n)
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if n == 0 then
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return 0
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else
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return n / math.abs(n)
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end
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end
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local function get_vecmag(vec)
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return math.sqrt(vec.x ^ 2 + vec.z ^ 2)
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end
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local function get_theta(vec) -- returns 0 to PI * 2
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if vec.z == 0 then
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return 0
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end
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if vec.z < 0 then
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return math.atan(-vec.x / vec.z) + math.pi
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end
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if vec.x > 0 then
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return math.atan(-vec.x / vec.z) + math.pi * 2
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end
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return math.atan(-vec.x / vec.z)
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end
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local function get_veccomp(vecmag, theta, y)
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local x = -math.sin(theta) * vecmag
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local z = math.cos(theta) * vecmag
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return {x = x, y = y, z = z}
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end
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local function wrap_yaw(yaw) -- wrap to 0 to PI * 2
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local fmod = math.fmod(yaw, math.pi * 2)
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if fmod < 0 then
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return fmod + math.pi * 2
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end
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return fmod
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end
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local function angbet(theta1, theta2) -- theta1 relative to theta2, -PI to PI
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local ang = theta1 - theta2
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if ang < -math.pi then
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return ang + math.pi * 2
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end
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if ang > math.pi then
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return ang - math.pi * 2
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end
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return ang
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end
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local function add_smoke_particle(pos, player_name)
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minetest.add_particle({
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pos = pos,
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velocity = {x = 0, y = 0, z = 0},
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acceleration = {x = 0, y = 0, z = 0},
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expirationtime = 0.25,
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size = 2.8,
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collisiondetection = false,
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collision_removal = false,
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vertical = false,
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texture = "driftcar_smoke.png",
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playername = player_name,
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})
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end
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-- Entity
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local car = {
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initial_properties = {
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physical = true,
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collide_with_objects = false, -- Fixes a MT 0.4.16 engine bug
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collisionbox = {-0.53, -0.75, -0.53, 0.53, 0.75, 0.53},
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visual = "wielditem",
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visual_size = {x = 1.0, y = 1.0}, -- Scale up of nodebox is these * 1.5
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textures = {"driftcar:driftcar_nodebox" .. name},
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stepheight = 0.6,
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},
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-- Custom fields
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driver = nil,
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removed = false,
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rot = 0,
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}
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function car.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.driver and name == self.driver then
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-- Detach
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self.driver = nil
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clicker:set_detach()
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand" , 30)
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local pos = clicker:getpos()
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minetest.after(0.1, function()
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clicker:setpos(pos)
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end)
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elseif not self.driver then
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-- Attach
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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if luaentity.driver then
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luaentity.driver = nil
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end
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clicker:set_detach()
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end
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self.driver = name
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clicker:set_attach(self.object, "",
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{x = 0, y = -1, z = 0}, {x = 0, y = -1, z = 0})
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default.player_attached[name] = true
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minetest.after(0.2, function()
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default.player_set_animation(clicker, "sit" , 30)
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end)
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clicker:set_look_horizontal(self.object:getyaw())
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end
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end
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function car.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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end
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function car.on_punch(self, puncher)
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if not puncher or not puncher:is_player() or self.removed then
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return
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end
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local name = puncher:get_player_name()
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if self.driver and name == self.driver then
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-- Detach
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self.driver = nil
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puncher:set_detach()
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default.player_attached[name] = false
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end
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if not self.driver then
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-- Move to inventory
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self.removed = true
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local inv = puncher:get_inventory()
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(name))
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or not inv:contains_item("main", "driftcar:driftcar" .. name) then
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end
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minetest.after(0.1, function()
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self.object:remove()
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end)
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end
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end
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function car.on_step(self, dtime)
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local vel = self.object:getvelocity()
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local velmag = get_vecmag(vel)
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-- Early return for near-stationary vehicle with no driver
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if not self.driver and velmag < 0.01 and vel.y == 0 then
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self.object:setpos(self.object:getpos())
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:setacceleration({x = 0, y = 0, z = 0})
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return
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end
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-- Angle of yaw relative to velocity, -PI to PI
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local yawrtvel = angbet(
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wrap_yaw(self.object:getyaw()),
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get_theta(vel)
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)
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-- Velocity component linear to car
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local linvel = math.cos(yawrtvel) * velmag
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-- Touch ground bool
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local under_pos = self.object:getpos()
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under_pos.y = under_pos.y - 1.4
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local node_under = minetest.get_node(under_pos)
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local nodedef_under = minetest.registered_nodes[node_under.name]
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local touch = nodedef_under.walkable
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-- Torque acceleration applied linear to car
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local taccmag = 0
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-- Controls
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if self.driver and touch then
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local driver_objref = minetest.get_player_by_name(self.driver)
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if driver_objref then
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local ctrl = driver_objref:get_player_control()
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if ctrl.up or ctrl.down then
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-- Torque multiplier applied above 4nps to replicate reduction of
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-- motor torque with rotation speed.
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local torm = 1
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local abslinvel = math.abs(linvel)
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if abslinvel > 4 then
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torm = (SZTORQ - abslinvel) / sztorqmf
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end
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if ctrl.up then
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taccmag = GRIP * torm
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elseif ctrl.down then
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taccmag = -GRIP * torm
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end
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end
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else
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-- Player left server while driving
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-- In MT 5.0.0 use 'airboat:on_detach_child()' to do this
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self.driver = nil
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minetest.log("warning", "[driftcar] Driver left server while" ..
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" driving. This may cause some 'Pushing ObjectRef to" ..
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" removed/deactivated object' warnings.")
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end
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end
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-- Early return for near-stationary vehicle with driver
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if taccmag == 0 and velmag < 0.01 and vel.y == 0 then
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self.object:setpos(self.object:getpos())
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:setacceleration({x = 0, y = 0, z = 0})
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return
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end
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-- Allows fast reduction of turn when no turn control
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local noturnctrl = true
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if self.driver and touch then
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local driver_objref = minetest.get_player_by_name(self.driver)
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if driver_objref then
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local ctrl = driver_objref:get_player_control()
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if ctrl.left then
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if self.rot == 0 then
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self.rot = TINIT
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else
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self.rot = self.rot + TACC
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end
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noturnctrl = false
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elseif ctrl.right then
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if self.rot == 0 then
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self.rot = -TINIT
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else
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self.rot = self.rot - TACC
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end
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noturnctrl = false
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end
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if AVIEW then
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driver_objref:set_look_horizontal(get_theta(vel))
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end
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else
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-- Player left server while driving
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-- In MT 5.0.0 use 'airboat:on_detach_child()' to do this
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self.driver = nil
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end
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end
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-- If no turn control adjust turn towards zero
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local sr = get_sign(self.rot)
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if noturnctrl and touch then
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self.rot = self.rot - TDEC * sr
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if sr ~= get_sign(self.rot) then
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self.rot = 0
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end
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end
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-- Limit turn
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if math.abs(self.rot) > TMAX then
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self.rot = TMAX * get_sign(self.rot)
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end
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-- Acceleration caused by 4 Forces
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-- 1. Drag is proportional to velocity, assuming laminar flow
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local dragacc = vector.multiply(vel, -DRAG)
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-- 2. Rolling resistence is constant
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local rraccmag = 0
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if touch then
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if linvel > 0 then
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rraccmag = -ROLRES
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elseif linvel < 0 then
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rraccmag = ROLRES
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end
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end
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--local rracc = get_veccomp(rraccmag, self.object:getyaw(), 0)
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-- 3. Wheel torque acceleration
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--local tacc = get_veccomp(taccmag, self.object:getyaw(), 0)
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-- Combine taccmag and rraccmag since same direction
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local trracc = get_veccomp(taccmag + rraccmag, self.object:getyaw(), 0)
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-- 4. Tire lateral friction
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-- Velocity component lateral to car
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local tlfacc = {x = 0, y = 0, z = 0}
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if touch then
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local latvel = math.sin(yawrtvel) * velmag
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local tlfaccmag = math.min(math.max(latvel * 32, -GRIP), GRIP)
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tlfacc = get_veccomp(tlfaccmag, self.object:getyaw() + math.pi / 2, 0)
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-- Tire smoke
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if self.driver and math.random() < -0.05 + math.abs(latvel) / 30 then
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local opos = self.object:getpos()
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opos.y = opos.y - 0.5
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local yaw = self.object:getyaw()
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local yaw1 = yaw + math.pi * 0.25
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local yaw2 = yaw + math.pi * 0.75
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local srcomp1x = -math.sin(yaw1)
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local srcomp1z = math.cos(yaw1)
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local srcomp2x = -math.sin(yaw2)
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local srcomp2z = math.cos(yaw2)
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add_smoke_particle({
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x = opos.x + srcomp1x,
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y = opos.y,
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z = opos.z + srcomp1z
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}, self.driver)
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add_smoke_particle({
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x = opos.x - srcomp1x,
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y = opos.y,
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z = opos.z - srcomp1z
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}, self.driver)
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add_smoke_particle({
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x = opos.x + srcomp2x,
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y = opos.y,
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z = opos.z + srcomp2z
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}, self.driver)
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add_smoke_particle({
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x = opos.x - srcomp2x,
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y = opos.y,
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z = opos.z - srcomp2z
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}, self.driver)
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end
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end
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local new_acc = {
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x = trracc.x + dragacc.x + tlfacc.x,
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y = trracc.y + dragacc.y + tlfacc.y - GRAV,
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z = trracc.z + dragacc.z + tlfacc.z,
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}
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-- Turn multiplier
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local turm = 1
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-- Reduce turn below 4nps
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if velmag < 4 then
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turm = velmag / 4
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end
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-- Limit dtime to avoid too much turn
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dtime = math.min(dtime, 0.2)
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self.object:setpos(self.object:getpos())
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self.object:setvelocity(self.object:getvelocity())
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self.object:setacceleration(new_acc)
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self.object:setyaw(wrap_yaw(self.object:getyaw() + self.rot * dtime * turm))
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end
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-- Register entity
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minetest.register_entity("driftcar:driftcar" .. name, car)
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-- Craftitem
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minetest.register_craftitem("driftcar:driftcar" .. name, {
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description = "Drift Car" .. name,
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inventory_image = "cars.png^[colorize:#"..colour..":70",
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wield_image = "none.png",
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wield_scale = {x = 2, y = 2, z = 2},
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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-- Run any on_rightclick function of pointed node instead
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if udef and udef.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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pointed_thing.under.y = pointed_thing.under.y + 1.25
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local car = minetest.add_entity(pointed_thing.under,
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"driftcar:driftcar" .. name)
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if car then
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if placer then
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car:setyaw(placer:get_look_horizontal())
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end
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local player_name = placer and placer:get_player_name() or ""
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if not (creative and creative.is_enabled_for and
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creative.is_enabled_for(player_name)) then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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})
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-- Nodebox
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minetest.register_node("driftcar:driftcar_nodebox" ..name, {
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description = "Drift Car Nodebox" ..name,
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tiles = { -- Top, base, right, left, front, back
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"driftcar_top.png^[colorize:#"..colour..":70",
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"driftcar_base.png^[colorize:#"..colour..":70",
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"driftcar_right.png^[colorize:#"..colour..":70",
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"driftcar_left.png^[colorize:#"..colour..":70",
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"driftcar_front.png^[colorize:#"..colour..":70",
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"driftcar_back.png^[colorize:#"..colour..":70",
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},
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = { -- Widmin, heimin, lenmin, widmax, heimax, lenmax
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{-0.5, 0.125, -0.5, 0.5, 0.5, 0.4375}, -- Upper
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{-0.5, -0.375, -0.5, 0.5, 0.125, 0.5}, -- Lower
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{-0.5, -0.5, -0.5, -0.3125, -0.375, -0.1875}, -- Wheels
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{0.3125, -0.5, -0.5, 0.5, -0.375, -0.1875},
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{-0.5, -0.5, 0.1875, -0.3125, -0.375, 0.5},
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{0.3125, -0.5, 0.1875, 0.5, -0.375, 0.5},
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},
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},
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groups = {not_in_creative_inventory = 1},
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})
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end
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