BlockColor-CDB/mods/Cars/spaceship/init.lua

295 lines
7.4 KiB
Lua

local source_list = {
{"black", "Darkened", "292421"},
{"blue", "Blue", "0000FF"},
{"green", "Green", "00FF00"},
{"white", "White", "F5F5F5"},
{"orange", "Orange", "FF6103"},
{"red", "Red", "FF0000"},
{"yellow", "Yellow", "FFFF00"},
{"pink", "pink", "FF69B4"}
}
for i in ipairs(source_list) do
local color = source_list[i][1]
local description = source_list[i][2]
local colour = source_list[i][3]
-- Functions
local function get_sign(i)
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
-- Spaceship entity
local spaceship = {
initial_properties = {
physical = true,
collide_with_objects = false, -- Workaround fix for a MT engine bug
collisionbox = {-2, -1.5, -2.25, 2, 1.5, 3.5},
visual = "wielditem",
visual_size = {x = 0.25, y = 0.25}, -- Scale up of nodebox is these * 1.5
textures = {"spaceship:spaceship_nodebox" ..color},
},
-- Custom fields
driver = nil,
removed = false,
v = 0,
vy = 0,
rot = 0,
auto = false,
}
function spaceship.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and name == self.driver then
-- Detach
self.driver = nil
self.auto = false
clicker:set_detach()
default.player_attached[name] = false
default.player_set_animation(clicker, "stand" , 30)
local pos = clicker:getpos()
minetest.after(0.1, function()
clicker:setpos(pos)
end)
elseif not self.driver then
-- Attach
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
clicker:set_detach()
end
self.driver = name
clicker:set_attach(self.object, "",
{x = 0, y = -2, z = 0}, {x = 0, y = 0, z = 0})
default.player_attached[name] = true
minetest.after(0.2, function()
default.player_set_animation(clicker, "sit" , 30)
end)
clicker:set_look_horizontal(self.object:getyaw())
end
end
function spaceship.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
end
function spaceship.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self.removed then
return
end
local name = puncher:get_player_name()
if self.driver and name == self.driver then
-- Detach
self.driver = nil
puncher:set_detach()
default.player_attached[name] = false
end
if not self.driver then
-- Move to inventory
self.removed = true
local inv = puncher:get_inventory()
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(name))
or not inv:contains_item("main", "spaceship:spaceship" ..color) then
local leftover = inv:add_item("main", "spaceship:spaceship" ..color)
if not leftover:is_empty() then
minetest.add_item(self.object:getpos(), leftover)
end
end
minetest.after(0.1, function()
self.object:remove()
end)
end
end
function spaceship.on_step(self, dtime)
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
self.vy = self.object:getvelocity().y
-- Controls
if self.driver then
local driver_objref = minetest.get_player_by_name(self.driver)
if driver_objref then
local ctrl = driver_objref:get_player_control()
if ctrl.up and ctrl.down then
if not self.auto then
self.auto = true
minetest.chat_send_player(self.driver,
"[spaceship] Cruise on")
end
elseif ctrl.down then
self.v = self.v - 0.1
if self.auto then
self.auto = false
minetest.chat_send_player(self.driver,
"[spaceship] Cruise off")
end
elseif ctrl.up or self.auto then
self.v = self.v + 0.1
end
if ctrl.left then
self.rot = self.rot + 0.001
elseif ctrl.right then
self.rot = self.rot - 0.001
end
if ctrl.jump then
self.vy = self.vy + 0.075
elseif ctrl.sneak then
self.vy = self.vy - 0.075
end
else
-- Player left server while driving
-- In MT 5.0.0 use 'spaceship:on_detach_child()' to do this
self.driver = nil
self.auto = false
minetest.log("warning", "[spaceship] Driver left server while" ..
" driving. This may cause some 'Pushing ObjectRef to" ..
" removed/deactivated object' warnings.")
end
end
-- Early return for stationary vehicle
if self.v == 0 and self.rot == 0 and self.vy == 0 then
self.object:setpos(self.object:getpos())
return
end
-- Reduction and limiting of linear speed
local s = get_sign(self.v)
self.v = self.v - 0.02 * s
if s ~= get_sign(self.v) then
self.v = 0
end
if math.abs(self.v) > 6 then
self.v = 6 * get_sign(self.v)
end
-- Reduction and limiting of rotation
local sr = get_sign(self.rot)
self.rot = self.rot - 0.0003 * sr
if sr ~= get_sign(self.rot) then
self.rot = 0
end
if math.abs(self.rot) > 0.015 then
self.rot = 0.015 * get_sign(self.rot)
end
-- Reduction and limiting of vertical speed
local sy = get_sign(self.vy)
self.vy = self.vy - 0.03 * sy
if sy ~= get_sign(self.vy) then
self.vy = 0
end
if math.abs(self.vy) > 4 then
self.vy = 4 * get_sign(self.vy)
end
local new_acce = {x = 0, y = 0, z = 0}
-- Bouyancy in liquids
local p = self.object:getpos()
p.y = p.y - 1.5
local def = minetest.registered_nodes[minetest.get_node(p).name]
if def and (def.liquidtype == "source" or def.liquidtype == "flowing") then
new_acce = {x = 0, y = 10, z = 0}
end
self.object:setpos(self.object:getpos())
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.vy))
self.object:setacceleration(new_acce)
self.object:setyaw(self.object:getyaw() + (1 + dtime) * self.rot)
end
minetest.register_entity("spaceship:spaceship" ..color , spaceship)
-- Craftitem
minetest.register_craftitem("spaceship:spaceship" .. color, {
description = "spaceship" .. color,
inventory_image = "spaceship_spaceship_inv.png^[colorize:#"..colour..":70",
wield_image = "none.png",
wield_scale = {x = 4, y = 4, z = 4},
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
-- Run any on_rightclick function of pointed node instead
if udef and udef.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
pointed_thing.under.y = pointed_thing.under.y + 2
local spaceship = minetest.add_entity(pointed_thing.under,
"spaceship:spaceship" ..color)
if spaceship then
if placer then
spaceship:setyaw(placer:get_look_horizontal())
end
local player_name = placer and placer:get_player_name() or ""
if not (creative and creative.is_enabled_for and
creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
end
return itemstack
end,
})
-- Nodebox for entity wielditem visual
minetest.register_node("spaceship:spaceship_nodebox" .. color, {
description = "Spaceship Nodebox" .. color,
tiles = { -- Top, base, right, left, front, back
"color_white.png^[colorize:#"..colour..":70",
},
paramtype = "light",
drawtype = "mesh",
mesh = "spaceship.obj",
groups = {not_in_creative_inventory = 1},
})
end