188 lines
4.9 KiB
Lua
188 lines
4.9 KiB
Lua
color1 = minetest.setting_get("color1") or "292421"
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color2 = minetest.setting_get("color2") or "0000FF"
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color3 = minetest.setting_get("color3") or "00FF00"
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color4 = minetest.setting_get("color4") or "F5F5F5"
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color5 = minetest.setting_get("color5") or "FF6103"
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color6 = minetest.setting_get("color6") or "FF0000"
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color7 = minetest.setting_get("color7") or "FFFF00"
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color8 = minetest.setting_get("color8") or "FF69B4"
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local source_list = {
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{"black", "Color1", color1, 40, 36, 33},
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{"blue", "Color2", color2, 0, 0, 255},
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{"green", "Color3", color3, 0, 255, 0},
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{"white", "Color4", color4, 245, 245, 245},
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{"orange", "Color5", color5, 255, 97, 3},
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{"red", "Color6", color6, 255, 0, 0},
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{"yellow", "Color7", color7, 255, 255, 0},
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{"pink", "Color8", color8, 255, 105, 180}
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}
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for i in ipairs(source_list) do
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local color = source_list[i][1]
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local desc = source_list[i][2]
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local colour = source_list[i][3]
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local red = source_list[i][4]
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local green = source_list[i][5]
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local blue = source_list[i][6]
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dofile(minetest.get_modpath("hotairballoon") .. "/config.lua")
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local function get_sign(i)
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if i == 0 then
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return 0
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else
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return i/math.abs(i)
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end
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end
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local carpet = {
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physical = true,
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collisionbox = {-.99,-0.1,-.99, .99,0.5,.99},
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collide_with_objects = true,
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visual = "mesh",
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mesh = "hotair.b3d",
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textures = {"hotair_w.png^[colorize:#"..colour..":70"},
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driver = nil,
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yaw=0,
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vx=0,
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vy=0,
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vz=0,
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}
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function carpet:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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clicker:set_detach()
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self.driver = nil
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand" , 10)
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if hotairballoon.one_use == true then
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self.object:remove()
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end
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elseif not self.driver then
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self.driver = clicker
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clicker:set_attach(self.object, "", {x=-4,y=10.1,z=0}, {x=0,y=90,z=0})
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default.player_attached[name] = true
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minetest.after(0.2, function()
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default.player_set_animation(clicker, "sit" , 10)
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end)
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self.object:setyaw(clicker:get_look_yaw()-math.pi/2)
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end
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end
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function carpet:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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if staticdata then
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self.v = tonumber(staticdata)
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end
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end
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function carpet:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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if not self.driver then self.object:remove() end
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if puncher and puncher:is_player() and not self.driver and not minetest.setting_getbool("creative_mode") then
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puncher:get_inventory():add_item("main", "hotairballoon:hotair" .. color)
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end
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end
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function carpet:on_step(dtime)
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if self.driver then
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self.yaw = self.driver:get_look_yaw()
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local yaw = self.object:getyaw()
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self.vx = self.object:getvelocity().x
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self.vy = self.object:getvelocity().y
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self.vz = self.object:getvelocity().z
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local ctrl = self.driver:get_player_control()
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--Forward/backward
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if ctrl.up then
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self.vx = self.vx + math.cos(yaw)*0.4
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self.vz = self.vz + math.sin(yaw)*0.4
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end
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if ctrl.down then
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self.vx = self.vx-math.cos(yaw)*0.4
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self.vz = self.vz-math.sin(yaw)*0.4
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end
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--Left/right
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if ctrl.left then
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self.object:setyaw(self.object:getyaw()+math.pi/60+dtime*math.pi/60)
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end
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if ctrl.right then
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self.object:setyaw(self.object:getyaw()-math.pi/60-dtime*math.pi/60)
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end
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--up/down
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if ctrl.jump then
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if self.vy < 1.5 then
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self.vy = self.vy+0.3
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end
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end
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if ctrl.sneak then
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if self.vy>-1.5 then
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self.vy = self.vy-0.6
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end
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end
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--
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end
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if self.vx==0 and self.vz==0 and self.vy==0 then
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return
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end
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--Decelerating
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local sx=get_sign(self.vx)
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self.vx = self.vx - 0.02*sx
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local sz=get_sign(self.vz)
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self.vz = self.vz - 0.02*sz
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local sy=get_sign(self.vy)
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self.vy = self.vy-0.01*sy
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--Stop
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if sx ~= get_sign(self.vx) then
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self.vx = 0
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end
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if sz ~= get_sign(self.vz) then
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self.vz = 0
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end
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if sy ~= get_sign(self.vy) then
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self.vy = 0
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end
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--Speed limit
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if math.abs(self.vx) > 87 then
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self.vx = 87*get_sign(self.vx)
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end
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if math.abs(self.vz) > 87 then
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self.vz = 87*get_sign(self.vz)
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end
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if math.abs(self.vy) > 87 then
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self.vz = 87*get_sign(self.vy)
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end
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self.object:setvelocity({x=self.vx, y=self.vy,z=self.vz})
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end
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minetest.register_entity("hotairballoon:hotair" .. color , carpet)
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minetest.register_craftitem("hotairballoon:hotair" .. color, {
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description = color .."Hot Air Balloon",
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inventory_image = "hotair_inv.png^[colorize:#"..colour..":70",
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wield_image = "none.png",
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liquids_pointable = false,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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if minetest.get_node(pointed_thing.above).name ~= "air" then
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return
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end
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pointed_thing.under.y = pointed_thing.under.y + 1
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minetest.add_entity(pointed_thing.under, "hotairballoon:hotair" .. color)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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end
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