BlockColor-CDB/mods/Player/character_creator/init.lua

380 lines
10 KiB
Lua

character_creator = {}
character_creator.skins = dofile(minetest.get_modpath("character_creator") .. "/skins.lua")
local skinsdb
if minetest.get_modpath("skinsdb") and minetest.global_exists("skins") then
skinsdb = skins
end
local skin_default = {
gender = "Male",
height = 4,
width = 4,
face = "eyesblack.png",
skin = "skinwhite.png",
tshirt = "shirtwhite.png",
shoes = "hairblack.png",
pants = "pantsblue.png",
}
local skins = character_creator.skins
local skins_array = {}
minetest.after(0, function()
local function associative_to_array(associative)
local array = {}
for key in pairs(associative) do
table.insert(array, key)
end
return array
end
skins_array = {
skin = associative_to_array(skins.skin),
tshirt = associative_to_array(skins.tshirt),
shoes = associative_to_array(skins.shoes),
pants = associative_to_array(skins.pants),
face = associative_to_array(skins.face),
}
end)
-- Saved skins_array indexes in this
local skin_indexes = {}
local function show_formspec(player)
local indexes = skin_indexes[player]
local formspec = "size[8,7.5]"
.. default.gui_bg
.. default.gui_bg_img
.. ""
-- Skin
.. "image_button[3.5,1;1,1;gui_hotbar_selected.png^".. skins_array.skin[indexes.skin]..";skin;]"
.. "image_button[1.5,1;1,1;gui_hotbar_selected.png^gauche.png;skin_back;]"
.. "image_button[5.5,1;1,1;gui_hotbar_selected.png^droite.png;skin_next;]"
-- Eyes
.. "image_button[3.5,2;1,1;gui_hotbar_selected.png^".. skins_array.face[indexes.face]..";face;]"
.. "image_button[1.5,2;1,1;gui_hotbar_selected.png^gauche.png;face_back;]"
.. "image_button[5.5,2;1,1;gui_hotbar_selected.png^droite.png;face_next;]"
-- T-Shirt
.. "image_button[3.5,3;1,1;gui_hotbar_selected.png^".. skins_array.tshirt[indexes.tshirt]..";tshirt;]"
.. "image_button[1.5,3;1,1;gui_hotbar_selected.png^gauche.png;tshirt_back;]"
.. "image_button[5.5,3;1,1;gui_hotbar_selected.png^droite.png;tshirt_next;]"
-- Pants
.. "image_button[3.5,4;1,1;gui_hotbar_selected.png^".. skins_array.pants[indexes.pants]..";pants;]"
.. "image_button[1.5,4;1,1;gui_hotbar_selected.png^gauche.png;pants_back;]"
.. "image_button[5.5,4;1,1;gui_hotbar_selected.png^droite.png;pants_next;]"
-- Shoes
.. "image_button[3.5,5;1,1;gui_hotbar_selected.png^".. skins_array.shoes[indexes.shoes]..";shoes;]"
.. "image_button[1.5,5;1,1;gui_hotbar_selected.png^gauche.png;shoes_back;]"
.. "image_button[5.5,5;1,1;gui_hotbar_selected.png^droite.png;shoes_next;]"
-- Done
.. "image_button_exit[1.0,6.5;2,1;gui_hotbar_selected.png;main;Back to Game]"
minetest.show_formspec(player:get_player_name(), "character_creator", formspec)
end
local function load_skin(player)
skin_indexes[player] = {}
player:set_attribute("character_creator:gender", skin_default.gender)
player:set_attribute("character_creator:width", skin_default.width)
player:set_attribute("character_creator:height", skin_default.height)
local function load_data(data_name)
local key = player:get_attribute("character_creator:" .. data_name)
local index = table.indexof(skins_array[data_name], key)
if index == -1 then
index = table.indexof(skins_array[data_name], skin_default[data_name])
end
local indexes = skin_indexes[player]
indexes[data_name] = index
end
load_data("skin")
load_data("tshirt")
load_data("shoes")
load_data("pants")
load_data("face")
end
local function save_skin(player)
local function save_data(data_name)
local indexes = skin_indexes[player]
local index = indexes[data_name]
local key = skins_array[data_name][index]
player:set_attribute("character_creator:" .. data_name, key)
end
save_data("skin")
save_data("tshirt")
save_data("shoes")
save_data("pants")
save_data("face")
end
local function get_texture(player)
local indexes = skin_indexes[player]
local texture = ""
local gender = player:get_attribute("character_creator:gender")
local skin_key = skins_array.skin[indexes.skin]
local skin = skins.skin[skin_key]
texture = texture .. skin
local tshirt_key = skins_array.tshirt[indexes.tshirt]
local tshirt = skins.tshirt[tshirt_key]
texture = texture .. "^" .. tshirt
local pants_key = skins_array.pants[indexes.pants]
local pants = skins.pants[pants_key]
texture = texture .. "^" .. pants
local shoes_key = skins_array.shoes[indexes.shoes]
local shoes = skins.shoes[shoes_key]
texture = texture .. "^" .. shoes
local face_key = skins_array.face[indexes.face]
local face = skins.face[face_key]
texture = texture .. "^" .. face
return texture
end
local function change_skin(player)
local texture = get_texture(player)
local width = tonumber(player:get_attribute("character_creator:width"))
local height = tonumber(player:get_attribute("character_creator:height"))
player:set_properties({
visual_size = {
x = width,
y = height
}
})
local name = player:get_player_name()
if minetest.get_modpath("multiskin") then
multiskin.layers[name].skin = texture
armor:set_player_armor(player)
multiskin:set_player_textures(player, {textures = {texture}})
elseif minetest.get_modpath("3d_armor") then
armor.textures[name].skin = texture
armor:set_player_armor(player)
else
player:set_properties({textures = {texture}})
end
save_skin(player)
end
if skinsdb then
--change skin redefinition for skinsdb
function change_skin(player)
local playername = player:get_player_name()
local skinname = "character_creator:"..playername
local skin_obj = skinsdb.get(skinname) or skinsdb.new(skinname)
skin_obj:set_meta("format", "1.0")
skin_obj:set_meta("visual_size_x", tonumber(player:get_attribute("character_creator:width")))
skin_obj:set_meta("visual_size_y", tonumber(player:get_attribute("character_creator:height")))
skin_obj:apply_skin_to_player(player)
skinsdb.assign_player_skin(player, "character_creator:"..playername)
save_skin(player)
end
end
minetest.register_on_joinplayer(function(player)
load_skin(player)
if skinsdb then
local playername = player:get_player_name()
local skinname = "character_creator:"..playername
local skin_obj = skinsdb.get(skinname) or skinsdb.new(skinname)
-- redefinitions
function skin_obj:set_skin(player)
if not player or not skin_indexes[player] then
return -- not loaded or disconnected
end
change_skin(player)
show_formspec(player)
end
function skin_obj:get_texture()
return get_texture(minetest.get_player_by_name(self:get_meta("playername")))
end
-- set data
skin_obj:set_preview("inventory_plus_character_creator.png")
skin_obj:set_meta("name","Character Creator")
--skin_obj:set_meta("author", "???")
skin_obj:set_meta("license", "MIT / CC-BY-SA 3.0 Unported")
skin_obj:set_meta("playername",playername)
--check if active and start the update (avoid race condition for both register_on_joinplayer)
if skinsdb.get_player_skin(player):get_key() == skinname then
minetest.after(0, change_skin, player)
end
else
minetest.after(0, change_skin, player)
end
end)
minetest.register_on_leaveplayer(function(player)
if skinsdb then
local skinname = "character_creator:"..player:get_player_name()
skinsdb.meta[skinname] = nil
end
skin_indexes[player] = nil
end)
local skin_temp = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "character_creator" then
return
end
local indexes = skin_indexes[player]
if not skin_temp[player] then
skin_temp[player] = {
gender = player:get_attribute("character_creator:gender"),
width = player:get_attribute("character_creator:width"),
height = player:get_attribute("character_creator:height"),
indexes = table.copy(indexes)
}
end
-- Gender
do
if fields.male then
player:set_attribute("character_creator:gender", "Male")
player:set_attribute("character_creator:width", 4)
player:set_attribute("character_creator:height", 4)
end
if fields.female then
player:set_attribute("character_creator:gender", "Female")
player:set_attribute("character_creator:width", 4)
player:set_attribute("character_creator:height", 4)
end
end
-- Height
do
local height = tonumber(player:get_attribute("character_creator:height"))
if fields.taller and height < 1.25 then
player:set_attribute("character_creator:height", height + 0.05)
end
if fields.shorter and height > 0.75 then
player:set_attribute("character_creator:height", height - 0.05)
end
end
-- Width
do
local width = tonumber(player:get_attribute("character_creator:width"))
if fields.wider and width < 1.25 then
player:set_attribute("character_creator:width", width + 0.05)
end
if fields.thinner and width > 0.75 then
player:set_attribute("character_creator:width", width - 0.05)
end
end
-- Switch skin
do
local function switch_skin(data_name, next_index)
local index = indexes[data_name] + next_index
local max = #skins_array[data_name]
if index == 0 then
index = max
elseif index == (max + 1) then
index = 1
end
indexes[data_name] = index
end
for field in pairs(fields) do
if field:find("_back$") then
local data_name = field:match("(.+)_back$")
switch_skin(data_name, -1)
elseif field:find("_next$") then
local data_name = field:match("(.+)_next$")
switch_skin(data_name, 1)
end
end
end
-- Close or update
do
local quit = false
if fields.cancel then
local temp = skin_temp[player]
player:set_attribute("character_creator:gender", temp.gender)
player:set_attribute("character_creator:width", temp.width)
player:set_attribute("character_creator:height", temp.height)
skin_indexes[player] = table.copy(temp.indexes)
skin_temp[player] = nil
quit = true
elseif fields.quit then
skin_temp[player] = nil
quit = true
end
if not quit then
show_formspec(player)
end
end
change_skin(player)
end)
minetest.register_chatcommand("skin", {
func = function(name)
minetest.after(0.5, function()
local player = minetest.get_player_by_name(name)
if player then
show_formspec(player)
end
end)
end
})
if minetest.global_exists("unified_inventory") then
unified_inventory.register_button("character_creator", {
type = "image",
image = "inventory_plus_character_creator.png",
action = show_formspec
})
elseif minetest.global_exists("inventory_plus") then
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player, "character_creator", "Skin")
end)
minetest.register_on_player_receive_fields(function(player, _, fields)
if fields.character_creator then
show_formspec(player)
end
end)
end