BlockColor-CDB/mods/Nodes/fence/init.lua

45 lines
1.2 KiB
Lua

--
-- Fence
--
local source_list = {
{"black", "Darkened", color1, 40, 36, 33},
{"blue", "Blue", color2, 0, 0, 255},
{"green", "Green", color3, 0, 255, 0},
{"white", "White", color4, 245, 245, 245},
{"orange", "Orange", color5, 255, 97, 3},
{"red", "Red", color6, 255, 0, 0},
{"yellow", "Yellow", color7, 255, 255, 0},
{"pink", "pink", color8, 255, 105, 180}
}
for i in ipairs(source_list) do
local name = source_list[i][1]
local desc = source_list[i][2]
local colour = source_list[i][3]
local red = source_list[i][4]
local green = source_list[i][5]
local blue = source_list[i][6]
minetest.register_node("fence:" .. name, {
description = desc .. " Fence ",
wield_image = "color_hand" .. name .. ".png",
inventory_image = "fence.png^[colorize:#"..colour..":70",
wield_scale = {x=1,y=1,z=0.5},
tiles = {"color_white.png^[colorize:#"..colour..":70"},
drawtype = "fencelike",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {choppy=3,flammable=2},
sounds = {
footstep = {name="wood_woodstep"},
dig = {name="wood_woodtool"},
place = {name="default_stoneplace"},
},
})
end