39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
hud.register(name, def)
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-- name: statbar name (health, air, hunger, armor already used by default)
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-- def: <HUD item definition> (see below)
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hud.change_item(player, name, def)
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-- player: player object
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-- name: statbar name
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-- def: table containing new values
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-- currently supported: number, text and offset
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hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
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-- player: player object
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-- name1: statbar name
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-- name2: statbar name
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hud.remove_item(player, name)
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HUD item definition
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{
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hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
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position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
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size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
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text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
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number = 20, -- number/2 = number of full textures(e.g. hearts)
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max = 20, -- used to prevent "overflow" of statbars
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alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
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offset = HUD_HEALTH_OFFSET,
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background = "hud_heart_bg.png", -- statbar background texture name
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autohide_bg = false, -- hide statbar background textures when number = 0
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events = { -- called on events "damage" and "breath_changed" of players
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{
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type = "damage",
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func = function(player)
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-- do something here
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end
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}
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},
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}
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