-- Light in Block minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.beaconoff then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'beacon:offwhite') player:get_inventory():add_item('main', 'beacon:offblack') player:get_inventory():add_item('main', 'beacon:offred') player:get_inventory():add_item('main', 'beacon:offorange') player:get_inventory():add_item('main', 'beacon:offyellow') player:get_inventory():add_item('main', 'beacon:offpink') player:get_inventory():add_item('main', 'beacon:offgreen') player:get_inventory():add_item('main', 'beacon:offblue') end end ) -- Beacon in Block minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.beacon then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'beacon:white') player:get_inventory():add_item('main', 'beacon:black') player:get_inventory():add_item('main', 'beacon:red') player:get_inventory():add_item('main', 'beacon:orange') player:get_inventory():add_item('main', 'beacon:yellow') player:get_inventory():add_item('main', 'beacon:pink') player:get_inventory():add_item('main', 'beacon:green') player:get_inventory():add_item('main', 'beacon:blue') end end ) -- Trampolines minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.trampoline then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'trampoline:white') player:get_inventory():add_item('main', 'trampoline:black') player:get_inventory():add_item('main', 'trampoline:red') player:get_inventory():add_item('main', 'trampoline:orange') player:get_inventory():add_item('main', 'trampoline:yellow') player:get_inventory():add_item('main', 'trampoline:pink') player:get_inventory():add_item('main', 'trampoline:green') player:get_inventory():add_item('main', 'trampoline:blue') end end ) -- Flags minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.flags then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'flags:white') player:get_inventory():add_item('main', 'flags:black') player:get_inventory():add_item('main', 'flags:red') player:get_inventory():add_item('main', 'flags:orange') player:get_inventory():add_item('main', 'flags:yellow') player:get_inventory():add_item('main', 'flags:pink') player:get_inventory():add_item('main', 'flags:green') player:get_inventory():add_item('main', 'flags:blue') end end ) -- Shield Slash minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.shieldslash then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'castle_shields:shield_slashwhite') player:get_inventory():add_item('main', 'castle_shields:shield_slashblack') player:get_inventory():add_item('main', 'castle_shields:shield_slashred') player:get_inventory():add_item('main', 'castle_shields:shield_slashorange') player:get_inventory():add_item('main', 'castle_shields:shield_slashyellow') player:get_inventory():add_item('main', 'castle_shields:shield_slashpink') player:get_inventory():add_item('main', 'castle_shields:shield_slashgreen') player:get_inventory():add_item('main', 'castle_shields:shield_slashblue') end end ) -- Shield Chevron minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.shieldchevron then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'castle_shields:shield_chevronwhite') player:get_inventory():add_item('main', 'castle_shields:shield_chevronblack') player:get_inventory():add_item('main', 'castle_shields:shield_chevronred') player:get_inventory():add_item('main', 'castle_shields:shield_chevronorange') player:get_inventory():add_item('main', 'castle_shields:shield_chevronyellow') player:get_inventory():add_item('main', 'castle_shields:shield_chevronpink') player:get_inventory():add_item('main', 'castle_shields:shield_chevrongreen') player:get_inventory():add_item('main', 'castle_shields:shield_chevronblue') end end ) -- Shield Cross minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.shieldcross then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'castle_shields:shield_crosswhite') player:get_inventory():add_item('main', 'castle_shields:shield_crossblack') player:get_inventory():add_item('main', 'castle_shields:shield_crossred') player:get_inventory():add_item('main', 'castle_shields:shield_crossorange') player:get_inventory():add_item('main', 'castle_shields:shield_crossyellow') player:get_inventory():add_item('main', 'castle_shields:shield_crosspink') player:get_inventory():add_item('main', 'castle_shields:shield_crossgreen') player:get_inventory():add_item('main', 'castle_shields:shield_crossblue') end end ) -- Torch minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.torch then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'abritorch:torch_white') player:get_inventory():add_item('main', 'abritorch:torch_black') player:get_inventory():add_item('main', 'abritorch:torch_red') player:get_inventory():add_item('main', 'abritorch:torch_orange') player:get_inventory():add_item('main', 'abritorch:torch_yellow') player:get_inventory():add_item('main', 'abritorch:torch_pink') player:get_inventory():add_item('main', 'abritorch:torch_green') player:get_inventory():add_item('main', 'abritorch:torch_blue') end end ) -- CGherse (Castle Gates Herse) minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.cgherse then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'castle_gates:hersewhite') player:get_inventory():add_item('main', 'castle_gates:herseblack') player:get_inventory():add_item('main', 'castle_gates:hersered') player:get_inventory():add_item('main', 'castle_gates:herseorange') player:get_inventory():add_item('main', 'castle_gates:herseyellow') player:get_inventory():add_item('main', 'castle_gates:hersepink') player:get_inventory():add_item('main', 'castle_gates:hersegreen') player:get_inventory():add_item('main', 'castle_gates:herseblue') end end ) -- CGborder (Castle Gates Border) minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.cgborder then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'castle_gates:borderwhite') player:get_inventory():add_item('main', 'castle_gates:borderblack') player:get_inventory():add_item('main', 'castle_gates:borderred') player:get_inventory():add_item('main', 'castle_gates:borderorange') player:get_inventory():add_item('main', 'castle_gates:borderyellow') player:get_inventory():add_item('main', 'castle_gates:borderpink') player:get_inventory():add_item('main', 'castle_gates:bordergreen') player:get_inventory():add_item('main', 'castle_gates:borderblue') end end ) -- CGdoor (Castle Gates Door) minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.cgdoor then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'castle_gates:doorwhite') player:get_inventory():add_item('main', 'castle_gates:doorblack') player:get_inventory():add_item('main', 'castle_gates:doorred') player:get_inventory():add_item('main', 'castle_gates:doororange') player:get_inventory():add_item('main', 'castle_gates:dooryellow') player:get_inventory():add_item('main', 'castle_gates:doorpink') player:get_inventory():add_item('main', 'castle_gates:doorgreen') player:get_inventory():add_item('main', 'castle_gates:doorblue') end end ) -- FBladder (Factory Bridges Ladder) minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.fbladder then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'factory_bridges:ladderwhite') player:get_inventory():add_item('main', 'factory_bridges:ladderblack') player:get_inventory():add_item('main', 'factory_bridges:ladderred') player:get_inventory():add_item('main', 'factory_bridges:ladderorange') player:get_inventory():add_item('main', 'factory_bridges:ladderyellow') player:get_inventory():add_item('main', 'factory_bridges:ladderpink') player:get_inventory():add_item('main', 'factory_bridges:laddergreen') player:get_inventory():add_item('main', 'factory_bridges:ladderblue') end end ) -- FBstair (Factory Bridges Stair) minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.fbstair then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'factory_bridges:stairwhite') player:get_inventory():add_item('main', 'factory_bridges:stairblack') player:get_inventory():add_item('main', 'factory_bridges:stairred') player:get_inventory():add_item('main', 'factory_bridges:stairorange') player:get_inventory():add_item('main', 'factory_bridges:stairyellow') player:get_inventory():add_item('main', 'factory_bridges:stairpink') player:get_inventory():add_item('main', 'factory_bridges:stairgreen') player:get_inventory():add_item('main', 'factory_bridges:stairblue') end end ) -- FBtrap (Factory Bridges Trap) minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.fbtrap then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'factory_bridges:trap1white') player:get_inventory():add_item('main', 'factory_bridges:trap1black') player:get_inventory():add_item('main', 'factory_bridges:trap1red') player:get_inventory():add_item('main', 'factory_bridges:trap1orange') player:get_inventory():add_item('main', 'factory_bridges:trap1yellow') player:get_inventory():add_item('main', 'factory_bridges:trap1pink') player:get_inventory():add_item('main', 'factory_bridges:trap1green') player:get_inventory():add_item('main', 'factory_bridges:trap1blue') end end ) -- Frigos minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.frigo then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'hdb:frigowhite') player:get_inventory():add_item('main', 'hdb:frigoblack') player:get_inventory():add_item('main', 'hdb:frigored') player:get_inventory():add_item('main', 'hdb:frigoorange') player:get_inventory():add_item('main', 'hdb:frigoyellow') player:get_inventory():add_item('main', 'hdb:frigopink') player:get_inventory():add_item('main', 'hdb:frigogreen') player:get_inventory():add_item('main', 'hdb:frigoblue') end end ) -- Cabinets minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.armoire then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'hdb:armoirewhite') player:get_inventory():add_item('main', 'hdb:armoireblack') player:get_inventory():add_item('main', 'hdb:armoirered') player:get_inventory():add_item('main', 'hdb:armoireorange') player:get_inventory():add_item('main', 'hdb:armoireyellow') player:get_inventory():add_item('main', 'hdb:armoirepink') player:get_inventory():add_item('main', 'hdb:armoiregreen') player:get_inventory():add_item('main', 'hdb:armoireblue') end end ) -- Benchs minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.bench then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'hdb:benchwhite') player:get_inventory():add_item('main', 'hdb:benchblack') player:get_inventory():add_item('main', 'hdb:benchred') player:get_inventory():add_item('main', 'hdb:benchorange') player:get_inventory():add_item('main', 'hdb:benchyellow') player:get_inventory():add_item('main', 'hdb:benchpink') player:get_inventory():add_item('main', 'hdb:benchgreen') player:get_inventory():add_item('main', 'hdb:benchblue') end end ) -- Computers minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.computers then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'hdb:computerwhite') player:get_inventory():add_item('main', 'hdb:computerblack') player:get_inventory():add_item('main', 'hdb:computerred') player:get_inventory():add_item('main', 'hdb:computerorange') player:get_inventory():add_item('main', 'hdb:computeryellow') player:get_inventory():add_item('main', 'hdb:computerpink') player:get_inventory():add_item('main', 'hdb:computergreen') player:get_inventory():add_item('main', 'hdb:computerblue') end end ) -- Desks minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.desks then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'hdb:deskwhite') player:get_inventory():add_item('main', 'hdb:deskblack') player:get_inventory():add_item('main', 'hdb:deskred') player:get_inventory():add_item('main', 'hdb:deskorange') player:get_inventory():add_item('main', 'hdb:deskyellow') player:get_inventory():add_item('main', 'hdb:deskpink') player:get_inventory():add_item('main', 'hdb:deskgreen') player:get_inventory():add_item('main', 'hdb:deskblue') end end ) -- Beds minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.beds then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'beds:bed_bottom_white') player:get_inventory():add_item('main', 'beds:bed_bottom_black') player:get_inventory():add_item('main', 'beds:bed_bottom_red') player:get_inventory():add_item('main', 'beds:bed_bottom_orange') player:get_inventory():add_item('main', 'beds:bed_bottom_yellow') player:get_inventory():add_item('main', 'beds:bed_bottom_pink') player:get_inventory():add_item('main', 'beds:bed_bottom_green') player:get_inventory():add_item('main', 'beds:bed_bottom_blue') end end ) -- Signs minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.signs then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'signs:sign_wall_white') player:get_inventory():add_item('main', 'signs:sign_wall_black') player:get_inventory():add_item('main', 'signs:sign_wall_red') player:get_inventory():add_item('main', 'signs:sign_wall_orange') player:get_inventory():add_item('main', 'signs:sign_wall_yellow') player:get_inventory():add_item('main', 'signs:sign_wall_pink') player:get_inventory():add_item('main', 'signs:sign_wall_green') player:get_inventory():add_item('main', 'signs:sign_wall_blue') end end ) -- Table minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.table then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'ma_pops_furniture:table_white') player:get_inventory():add_item('main', 'ma_pops_furniture:table_black') player:get_inventory():add_item('main', 'ma_pops_furniture:table_red') player:get_inventory():add_item('main', 'ma_pops_furniture:table_orange') player:get_inventory():add_item('main', 'ma_pops_furniture:table_yellow') player:get_inventory():add_item('main', 'ma_pops_furniture:table_pink') player:get_inventory():add_item('main', 'ma_pops_furniture:table_green') player:get_inventory():add_item('main', 'ma_pops_furniture:table_blue') end end ) -- Chair2 minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.sofas then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'ma_pops_furniture:chair2_white') player:get_inventory():add_item('main', 'ma_pops_furniture:chair2_black') player:get_inventory():add_item('main', 'ma_pops_furniture:chair2_red') player:get_inventory():add_item('main', 'ma_pops_furniture:chair2_orange') player:get_inventory():add_item('main', 'ma_pops_furniture:chair2_yellow') player:get_inventory():add_item('main', 'ma_pops_furniture:chair2_pink') player:get_inventory():add_item('main', 'ma_pops_furniture:chair2_green') player:get_inventory():add_item('main', 'ma_pops_furniture:chair2_blue') end end ) -- Chair minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.chair then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'ma_pops_furniture:chair_white') player:get_inventory():add_item('main', 'ma_pops_furniture:chair_black') player:get_inventory():add_item('main', 'ma_pops_furniture:chair_red') player:get_inventory():add_item('main', 'ma_pops_furniture:chair_orange') player:get_inventory():add_item('main', 'ma_pops_furniture:chair_yellow') player:get_inventory():add_item('main', 'ma_pops_furniture:chair_pink') player:get_inventory():add_item('main', 'ma_pops_furniture:chair_green') player:get_inventory():add_item('main', 'ma_pops_furniture:chair_blue') end end ) -- Flowers minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.flowers then --main page player:get_inventory():set_list("main", {}) player:get_inventory():add_item('main', 'flowers:white') player:get_inventory():add_item('main', 'flowers:black') player:get_inventory():add_item('main', 'flowers:red') player:get_inventory():add_item('main', 'flowers:orange') player:get_inventory():add_item('main', 'flowers:yellow') player:get_inventory():add_item('main', 'flowers:pink') player:get_inventory():add_item('main', 'flowers:green') player:get_inventory():add_item('main', 'flowers:blue') end end )