--[[ Coloured Glass by JBR Code License: CC0 Texture License: CC BY-SA 3.0 --]] local dyes = { {"black", "Darkened", color1}, {"blue", "Blue", color2}, {"green", "Green", color3}, {"white", "White", color4}, {"orange", "Orange", color5}, {"red", "Red", color6}, {"yellow", "Yellow", color7}, {"pink", "pink", color8} } for i = 1, #dyes do local name, desc, colour = unpack(dyes[i]) minetest.register_node("glass:" .. name , { description = name .. "Glass", drawtype = "glasslike", tiles = {"whiteglass.png^[colorize:#"..colour..":70"}, inventory_image = "windows.png^[colorize:#"..colour..":70", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, paramtype = "light", use_texture_alpha = true, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), groups = {cracky=3,oddly_breakable_by_hand=3}, }) end