color1 = minetest.setting_get("color1") or "292421" color2 = minetest.setting_get("color2") or "0000FF" color3 = minetest.setting_get("color3") or "00FF00" color4 = minetest.setting_get("color4") or "F5F5F5" color5 = minetest.setting_get("color5") or "FF6103" color6 = minetest.setting_get("color6") or "FF0000" color7 = minetest.setting_get("color7") or "FFFF00" color8 = minetest.setting_get("color8") or "FF69B4" local source_list = { {"black", "Color1", color1, 40, 36, 33}, {"blue", "Color2", color2, 0, 0, 255}, {"green", "Color3", color3, 0, 255, 0}, {"white", "Color4", color4, 245, 245, 245}, {"orange", "Color5", color5, 255, 97, 3}, {"red", "Color6", color6, 255, 0, 0}, {"yellow", "Color7", color7, 255, 255, 0}, {"pink", "Color8", color8, 255, 105, 180} } for i in ipairs(source_list) do local name = source_list[i][1] local desc = source_list[i][2] local colour = source_list[i][3] local red = source_list[i][4] local green = source_list[i][5] local blue = source_list[i][6] minetest.register_node("flags:" ..name, { description = ("Flag"), drawtype = "torchlike", visual_scale = 3.0, wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "flag.png^[colorize:#"..colour..":70", tiles = {"flags.png^[colorize:#"..colour..":70"}, use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = 5, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} }, groups = {cracky=3,dig_immediate=3}, }) end