color1 = minetest.setting_get("color1") or "292421" color2 = minetest.setting_get("color2") or "0000FF" color3 = minetest.setting_get("color3") or "00FF00" color4 = minetest.setting_get("color4") or "F5F5F5" color5 = minetest.setting_get("color5") or "FF6103" color6 = minetest.setting_get("color6") or "FF0000" color7 = minetest.setting_get("color7") or "FFFF00" color8 = minetest.setting_get("color8") or "FF69B4" local source_list = { {"black", "Color1", color1, 40, 36, 33}, {"blue", "Color2", color2, 0, 0, 255}, {"green", "Color3", color3, 0, 255, 0}, {"white", "Color4", color4, 245, 245, 245}, {"orange", "Color5", color5, 255, 97, 3}, {"red", "Color6", color6, 255, 0, 0}, {"yellow", "Color7", color7, 255, 255, 0}, {"pink", "Color8", color8, 255, 105, 180} } for i in ipairs(source_list) do local color = source_list[i][1] local desc = source_list[i][2] local colour = source_list[i][3] local red = source_list[i][4] local green = source_list[i][5] local blue = source_list[i][6] minetest.register_node(FB.NAME..":stair" .. color, { description = FB.LOCAL("c00"), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 2}, wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "fbstair.png^[colorize:#"..colour..":70", tiles = {"color_white.png^[colorize:#"..colour..":70"}, node_box = {type = "fixed", fixed = FB.MODELS.C00}, }) minetest.register_node(FB.NAME..":trap1" .. color, { description = FB.LOCAL("d00"), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 2}, wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "fbtrap.png^[colorize:#"..colour..":70", tiles = {"color_white.png^[colorize:#"..colour..":70"}, node_box = {type = "fixed", fixed = FB.MODELS.D00}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) minetest.set_node(pos, {name=FB.NAME..":trap2" ..color, param2=node.param2}) end, }) minetest.register_node(FB.NAME..":trap2" .. color, { description = FB.LOCAL("d01"), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=2, not_in_creative_inventory = 1}, wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "fbtrap.png^[colorize:#"..colour..":70", tiles = {"color_white.png^[colorize:#"..colour..":70"}, node_box = {type = "fixed", fixed = FB.MODELS.D01}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) minetest.set_node(pos, {name=FB.NAME..":trap1" ..color, param2=node.param2}) end, drop = FB.NAME..":d00", }) minetest.register_node(FB.NAME..":ladder" .. color, { description = FB.LOCAL("s00"), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", climbable = true, groups = {cracky = 2}, wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "fbladder.png^[colorize:#"..colour..":70", tiles = {"color_white.png^[colorize:#"..colour..":70"}, node_box = {type = "fixed", fixed = FB.MODELS.S00}, }) -- minetest.register_alias(FB.NAME..":a00", FB.NAME..":a01") -- minetest.register_alias(FB.NAME..":s06", FB.NAME..":c03") end