local source_list = { {"black", "Darkened", color1, 40, 36, 33}, {"blue", "Blue", color2, 0, 0, 255}, {"green", "Green", color3, 0, 255, 0}, {"white", "White", color4, 245, 245, 245}, {"orange", "Orange", color5, 255, 97, 3}, {"red", "Red", color6, 255, 0, 0}, {"yellow", "Yellow", color7, 255, 255, 0}, {"pink", "pink", color8, 255, 105, 180} } for i in ipairs(source_list) do local name = source_list[i][1] local description = source_list[i][2] local colour = source_list[i][3] local red = source_list[i][4] local green = source_list[i][5] local blue = source_list[i][6] minetest.register_node("water:"..name.."_water_source", { description = description.." Water Source", drawtype = "liquid", tiles = { { name = "color_white.png^[colorize:#"..colour..":70", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { { name = "color_white.png^[colorize:#"..colour..":70", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 200, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "waters.png^[colorize:#"..colour..":70", drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "water:"..name.."_water_flowing", liquid_alternative_source = "water:"..name.."_water_source", liquid_viscosity = 1, post_effect_color = {a = 50, r = red, g = green, b = blue}, groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("water:"..name.."_water_flowing", { description = description.." Flowing Water", drawtype = "flowingliquid", tiles = {"color_white.png^[colorize:#"..colour}, special_tiles = { { name = "color_white.png^[colorize:#"..colour..":70", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, { name = "color_white.png^[colorize:#"..colour..":70", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, alpha = 200, inventory_image = "waters.png^[colorize:#"..colour..":70", paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "water:"..name.."_water_flowing", liquid_alternative_source = "water:"..name.."_water_source", liquid_viscosity = 1, post_effect_color = {a = 50, r = red, g = green, b = blue}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, cools_lava = 1}, sounds = default.node_sound_water_defaults(), }) end