local slope_cbox = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, {-0.5, -0.25, -0.25, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.25, 0.5}, {-0.5, 0.25, 0.25, 0.5, 0.5, 0.5} } } local slope_cbox_long = { type = "fixed", fixed = { {-0.5, -0.5, -1.5, 0.5, -0.375, 0.5}, -- NodeBox1 {-0.5, -0.375, -1.25, 0.5, -0.25, 0.5}, -- NodeBox2 {-0.5, -0.25, -1, 0.5, -0.125, 0.5}, -- NodeBox3 {-0.5, -0.125, -0.75, 0.5, 0, 0.5}, -- NodeBox4 {-0.5, 0, -0.5, 0.5, 0.125, 0.5}, -- NodeBox5 {-0.5, 0.125, -0.25, 0.5, 0.25, 0.5}, -- NodeBox6 {-0.5, 0.25, 0, 0.5, 0.375, 0.5}, -- NodeBox7 {-0.5, 0.375, 0.25, 0.5, 0.5, 0.5}, -- NodeBox8 } } local icorner_cbox = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, -- NodeBox5 {-0.5, -0.5, -0.25, 0.5, 0, 0.5}, -- NodeBox6 {-0.5, -0.5, -0.5, 0.25, 0, 0.5}, -- NodeBox7 {-0.5, 0, -0.5, 0, 0.25, 0.5}, -- NodeBox8 {-0.5, 0, 0, 0.5, 0.25, 0.5}, -- NodeBox9 {-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}, -- NodeBox10 {-0.5, 0.25, -0.5, -0.25, 0.5, 0.5}, -- NodeBox11 } } local ocorner_cbox = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, {-0.5, -0.25, -0.25, 0.25, 0, 0.5}, {-0.5, 0, 0, 0, 0.25, 0.5}, {-0.5, 0.25, 0.25, -0.25, 0.5, 0.5} } } local short_pyr_cbox = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, -0.375, 0.5 }, { -0.375, -0.375, -0.375, 0.375, -0.25, 0.375}, { -0.25, -0.25, -0.25, 0.25, -0.125, 0.25}, { -0.125, -0.125, -0.125, 0.125, 0, 0.125} } } local tall_pyr_cbox = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }, { -0.375, -0.25, -0.375, 0.375, 0, 0.375}, { -0.25, 0, -0.25, 0.25, 0.25, 0.25}, { -0.125, 0.25, -0.125, 0.125, 0.5, 0.125} } } local slope_fronthalf_cbox = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, -- NodeBox1 {-0.5, -0.375, -0.25, 0.5, -0.25, 0.5}, -- NodeBox2 {-0.5, -0.25, 0, 0.5, -0.125, 0.5}, -- NodeBox3 {-0.5, -0.125, 0.25, 0.5, 0, 0.5}, -- NodeBox4 } } local slope_backhalf_cbox = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.125, 0.5}, -- NodeBox1 {-0.5, 0.125, -0.25, 0.5, 0.25, 0.5}, -- NodeBox2 {-0.5, 0.25, 0, 0.5, 0.375, 0.5}, -- NodeBox3 {-0.5, 0.375, 0.25, 0.5, 0.5, 0.5}, -- NodeBox4 } } local source_list = { {"black", "Darkened", color1, 40, 36, 33}, {"blue", "Blue", color2, 0, 0, 255}, {"green", "Green", color3, 0, 255, 0}, {"white", "White", color4, 245, 245, 245}, {"orange", "Orange", color5, 255, 97, 3}, {"red", "Red", color6, 255, 0, 0}, {"yellow", "Yellow", color7, 255, 255, 0}, {"pink", "pink", color8, 255, 105, 180} } for i in ipairs(source_list) do local name = source_list[i][1] local desc = source_list[i][2] local colour = source_list[i][3] local red = source_list[i][4] local green = source_list[i][5] local blue = source_list[i][6] -- drawtype = "glasslike", -- Glass minetest.register_node("slope:edge_glass_" .. name, { description = desc .. "glass edge", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "edge.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_quarter_round_onetexture.obj", tiles = {"whiteglass.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, sunlight_propagates = true, groups = {cracky=3, oddly_breakable_by_hand=2}, sounds = default.node_sound_glass_defaults(), on_place = minetest.rotate_node, }) minetest.register_node("slope:edgecorner_glass_" .. name, { description = desc .. "edge", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "edgecorner.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_quarter_round_corner_onetexture.obj", tiles = {"whiteglass.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, sunlight_propagates = true, groups = {cracky=3, oddly_breakable_by_hand=2}, sounds = default.node_sound_stone_defaults(), on_place = minetest.rotate_node, }) minetest.register_node("slope:slope_glass_"..name, { description = desc.. " slope", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "triangle.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_slope.obj", tiles = {"whiteglass.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, sunlight_propagates = true, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), on_place = minetest.rotate_node, collision_box = slope_cbox, selection_box = slope_cbox, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:ocorner_glass_"..name, { description = desc.." slope (outer corner)", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "cornera.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_ocorner.obj", tiles = {"whiteglass.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, sunlight_propagates = true, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, collision_box = ocorner_cbox, selection_box = ocorner_cbox, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:icorner_glass_"..name, { description = desc.." slope (inner corner)", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "cornerb.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_icorner.obj", tiles = {"whiteglass.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, sunlight_propagates = true, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), on_place = minetest.rotate_node, collision_box = ocorner_cbox, selection_box = ocorner_cbox, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:slopelong_glass_"..name, { description = desc.." long slope", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "long.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_slope_long.obj", tiles = {"whiteglass.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), use_texture_alpha = true, sunlight_propagates = true, on_place = minetest.rotate_node, collision_box = slope_cbox_long, selection_box = slope_cbox_long, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:cylinder_glass_"..name, { description = desc.." cylinder", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "cylinder.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_cylinder.obj", tiles = {"whiteglass.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, sunlight_propagates = true, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), on_place = minetest.rotate_node, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:cone_glass_"..name, { description = desc.." cone", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "cone.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_cone_onetexture.obj", tiles = {"whiteglass.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, sunlight_propagates = true, groups = {snappy=2, cracky=3, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), on_place = minetest.rotate_node, selection_box = tall_pyr_cbox, collision_box = tall_pyr_cbox, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:sphere_glass_"..name, { description = desc.." sphere", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "sphere.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_sphere_onetexture.obj", tiles = {"whiteglass.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, sunlight_propagates = true, groups = {snappy=2, cracky=3, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), oddly_breakable_by_hand = 1, dig_immediate = 3, }) -- Normal minetest.register_node("slope:edge_" .. name, { description = desc .. "edge", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "edge.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_quarter_round_onetexture.obj", tiles = {"color_white.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=3, oddly_breakable_by_hand=2}, sounds = default.node_sound_stone_defaults(), on_place = minetest.rotate_node, }) minetest.register_node("slope:edgecorner_" .. name, { description = desc .. "edge", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "edgecorner.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_quarter_round_corner_onetexture.obj", tiles = {"color_white.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=3, oddly_breakable_by_hand=2}, sounds = default.node_sound_stone_defaults(), on_place = minetest.rotate_node, }) minetest.register_node("slope:slope_"..name, { description = desc.. " slope", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "triangle.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_slope.obj", tiles = {"color_white.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), on_place = minetest.rotate_node, collision_box = slope_cbox, selection_box = slope_cbox, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:ocorner_"..name, { description = desc.." slope (outer corner)", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "cornera.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_ocorner.obj", tiles = {"color_white.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, collision_box = ocorner_cbox, selection_box = ocorner_cbox, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:icorner_"..name, { description = desc.." slope (inner corner)", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "cornerb.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_icorner.obj", tiles = {"color_white.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), on_place = minetest.rotate_node, collision_box = ocorner_cbox, selection_box = ocorner_cbox, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:slopelong_"..name, { description = desc.." long slope", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "long.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_slope_long.obj", tiles = {"color_white.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), on_place = minetest.rotate_node, collision_box = slope_cbox_long, selection_box = slope_cbox_long, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:cylinder_"..name, { description = desc.." cylinder", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "cylinder.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_cylinder.obj", tiles = {"color_white.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), on_place = minetest.rotate_node, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:cone_"..name, { description = desc.." cone", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "cone.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_cone_onetexture.obj", tiles = {"color_white.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2, cracky=3, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), on_place = minetest.rotate_node, selection_box = tall_pyr_cbox, collision_box = tall_pyr_cbox, oddly_breakable_by_hand = 1, dig_immediate = 3, }) minetest.register_node("slope:sphere_"..name, { description = desc.." sphere", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "sphere.png^[colorize:#"..colour..":70", drawtype = "mesh", mesh = "slope_test_sphere_onetexture.obj", tiles = {"color_white.png^[colorize:#"..colour..":70"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2, cracky=3, oddly_breakable_by_hand=2}, sounds = default.node_sound_defaults(), oddly_breakable_by_hand = 1, dig_immediate = 3, }) end