color1 = minetest.setting_get("color1") or "292421" color2 = minetest.setting_get("color2") or "0000FF" color3 = minetest.setting_get("color3") or "00FF00" color4 = minetest.setting_get("color4") or "F5F5F5" color5 = minetest.setting_get("color5") or "FF6103" color6 = minetest.setting_get("color6") or "FF0000" color7 = minetest.setting_get("color7") or "FFFF00" color8 = minetest.setting_get("color8") or "FF69B4" local source_list = { {"black", "Color1", color1, 41, 36, 33}, {"blue", "Color2", color2, 0, 0, 255}, {"green", "Color3", color3, 0, 255, 0}, {"white", "Color4", color4, 245, 245, 245}, {"orange", "Color5", color5, 255, 97, 3}, {"red", "Color6", color6, 255, 0, 0}, {"yellow", "Color7", color7, 255, 255, 0}, {"pink", "Color8", color8, 255, 105, 180} } for i in ipairs(source_list) do local name = source_list[i][1] local desc = source_list[i][2] local colour = source_list[i][3] local red = source_list[i][4] local green = source_list[i][5] local blue = source_list[i][6] minetest.register_node("color:" .. name, { description = desc .. " color", inventory_image = "blocks.png^[colorize:#"..colour..":70", tiles = {"color_white2.png^[colorize:#"..colour..":70"}, wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, is_ground_content = true, groups = {snappy = 2, choppy = 2, wool = 2}, sounds = default.node_sound_defaults(), oddly_breakable_by_hand = 1, dig_immediate = 3, }) end