-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") color1 = minetest.setting_get("color1") or "292421" color2 = minetest.setting_get("color2") or "0000FF" color3 = minetest.setting_get("color3") or "00FF00" color4 = minetest.setting_get("color4") or "F5F5F5" color5 = minetest.setting_get("color5") or "FF6103" color6 = minetest.setting_get("color6") or "FF0000" color7 = minetest.setting_get("color7") or "FFFF00" color8 = minetest.setting_get("color8") or "FF69B4" local source_list = { {"black", "Color1", color1, 40, 36, 33}, {"blue", "Color2", color2, 0, 0, 255}, {"green", "Color3", color3, 0, 255, 0}, {"white", "Color4", color4, 245, 245, 245}, {"orange", "Color5", color5, 255, 97, 3}, {"red", "Color6", color6, 255, 0, 0}, {"yellow", "Color7", color7, 255, 255, 0}, {"pink", "Color8", color8, 255, 105, 180} } for i in ipairs(source_list) do local color = source_list[i][1] local desc = source_list[i][2] local colour = source_list[i][3] local red = source_list[i][4] local green = source_list[i][5] local blue = source_list[i][6] -- Herse minetest.register_node("castle_gates:herse" .. color, { drawtype = "nodebox", description = S("Portcullis Bars"), groups = {castle_gate = 1, choppy = 1, flow_through = 1}, wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "cgherse.png^[colorize:#"..colour..":70", tiles = {"color_white.png^[colorize:#"..colour..":70"}, sounds = default.node_sound_wood_defaults(), paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.125, -0.5, -0.5, 0.125, 0.5, -0.25}, -- middle bar {-0.5, -0.5, -0.5, -0.375, 0.5, -0.25}, -- side bar {0.375, -0.5, -0.5, 0.5, 0.5, -0.25}, -- side bar {-0.375, 0.1875, -0.4375, 0.375, 0.3125, -0.3125}, -- crosspiece {-0.375, -0.3125, -0.4375, 0.375, -0.1875, -0.3125}, -- crosspiece } }, on_rightclick = castle_gates.trigger_gate, }) -- Door minetest.register_node("castle_gates:door" ..color ,{ drawtype = "nodebox", description = S("Gate Door Edge"), groups = {choppy = 1, castle_gate = 1}, wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "cgdoor.png^[colorize:#"..colour..":70", tiles = {"color_white.png^[colorize:#"..colour..":70"}, sounds = default.node_sound_wood_defaults(), paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, -0.25}, } }, _gate_edges = {right=true}, on_rightclick = castle_gates.trigger_gate, }) -- Border Door minetest.register_node("castle_gates:border" ..color , { drawtype = "nodebox", description = S("Gate Door With Hinge"), wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = "cgborder.png^[colorize:#"..colour..":70", tiles = {"color_white.png^[colorize:#"..colour..":70"}, sounds = default.node_sound_wood_defaults(), paramtype = "light", paramtype2 = "facedir", groups = {choppy = 1, castle_gate = 1}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, -0.25}, {-10/16, -4/16, -10/16, -6/16, 4/16, -6/16}, } }, collision_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.25}, }, _gate_hinge = {axis="top", offset={"front","left"}}, on_rightclick = castle_gates.trigger_gate, }) end