local source_list = { {"black", "Darkened", "292421"}, {"blue", "Blue", "0000FF"}, {"green", "Green", "00FF00"}, {"white", "White", "F5F5F5"}, {"orange", "Orange", "FF6103"}, {"red", "Red", "FF0000"}, {"yellow", "Yellow", "FFFF00"}, {"pink", "pink", "FF69B4"} } for i in ipairs(source_list) do local color = source_list[i][1] local description = source_list[i][2] local colour = source_list[i][3] -- Functions local function get_sign(i) if i == 0 then return 0 else return i / math.abs(i) end end local function get_velocity(v, yaw, y) local x = -math.sin(yaw) * v local z = math.cos(yaw) * v return {x = x, y = y, z = z} end local function get_v(v) return math.sqrt(v.x ^ 2 + v.z ^ 2) end -- Spaceship entity local spaceship = { initial_properties = { physical = true, collide_with_objects = false, -- Workaround fix for a MT engine bug collisionbox = {-2, -1.5, -2.25, 2, 1.5, 3.5}, visual = "wielditem", visual_size = {x = 0.25, y = 0.25}, -- Scale up of nodebox is these * 1.5 textures = {"spaceship:spaceship_nodebox" ..color}, }, -- Custom fields driver = nil, removed = false, v = 0, vy = 0, rot = 0, auto = false, } function spaceship.on_rightclick(self, clicker) if not clicker or not clicker:is_player() then return end local name = clicker:get_player_name() if self.driver and name == self.driver then -- Detach self.driver = nil self.auto = false clicker:set_detach() default.player_attached[name] = false default.player_set_animation(clicker, "stand" , 30) local pos = clicker:getpos() minetest.after(0.1, function() clicker:setpos(pos) end) elseif not self.driver then -- Attach local attach = clicker:get_attach() if attach and attach:get_luaentity() then local luaentity = attach:get_luaentity() if luaentity.driver then luaentity.driver = nil end clicker:set_detach() end self.driver = name clicker:set_attach(self.object, "", {x = 0, y = -2, z = 0}, {x = 0, y = 0, z = 0}) default.player_attached[name] = true minetest.after(0.2, function() default.player_set_animation(clicker, "sit" , 30) end) clicker:set_look_horizontal(self.object:getyaw()) end end function spaceship.on_activate(self, staticdata, dtime_s) self.object:set_armor_groups({immortal = 1}) end function spaceship.on_punch(self, puncher) if not puncher or not puncher:is_player() or self.removed then return end local name = puncher:get_player_name() if self.driver and name == self.driver then -- Detach self.driver = nil puncher:set_detach() default.player_attached[name] = false end if not self.driver then -- Move to inventory self.removed = true local inv = puncher:get_inventory() if not (creative and creative.is_enabled_for and creative.is_enabled_for(name)) or not inv:contains_item("main", "spaceship:spaceship" ..color) then local leftover = inv:add_item("main", "spaceship:spaceship" ..color) if not leftover:is_empty() then minetest.add_item(self.object:getpos(), leftover) end end minetest.after(0.1, function() self.object:remove() end) end end function spaceship.on_step(self, dtime) self.v = get_v(self.object:getvelocity()) * get_sign(self.v) self.vy = self.object:getvelocity().y -- Controls if self.driver then local driver_objref = minetest.get_player_by_name(self.driver) if driver_objref then local ctrl = driver_objref:get_player_control() if ctrl.up and ctrl.down then if not self.auto then self.auto = true minetest.chat_send_player(self.driver, "[spaceship] Cruise on") end elseif ctrl.down then self.v = self.v - 0.1 if self.auto then self.auto = false minetest.chat_send_player(self.driver, "[spaceship] Cruise off") end elseif ctrl.up or self.auto then self.v = self.v + 0.1 end if ctrl.left then self.rot = self.rot + 0.001 elseif ctrl.right then self.rot = self.rot - 0.001 end if ctrl.jump then self.vy = self.vy + 0.075 elseif ctrl.sneak then self.vy = self.vy - 0.075 end else -- Player left server while driving -- In MT 5.0.0 use 'spaceship:on_detach_child()' to do this self.driver = nil self.auto = false minetest.log("warning", "[spaceship] Driver left server while" .. " driving. This may cause some 'Pushing ObjectRef to" .. " removed/deactivated object' warnings.") end end -- Early return for stationary vehicle if self.v == 0 and self.rot == 0 and self.vy == 0 then self.object:setpos(self.object:getpos()) return end -- Reduction and limiting of linear speed local s = get_sign(self.v) self.v = self.v - 0.02 * s if s ~= get_sign(self.v) then self.v = 0 end if math.abs(self.v) > 6 then self.v = 6 * get_sign(self.v) end -- Reduction and limiting of rotation local sr = get_sign(self.rot) self.rot = self.rot - 0.0003 * sr if sr ~= get_sign(self.rot) then self.rot = 0 end if math.abs(self.rot) > 0.015 then self.rot = 0.015 * get_sign(self.rot) end -- Reduction and limiting of vertical speed local sy = get_sign(self.vy) self.vy = self.vy - 0.03 * sy if sy ~= get_sign(self.vy) then self.vy = 0 end if math.abs(self.vy) > 4 then self.vy = 4 * get_sign(self.vy) end local new_acce = {x = 0, y = 0, z = 0} -- Bouyancy in liquids local p = self.object:getpos() p.y = p.y - 1.5 local def = minetest.registered_nodes[minetest.get_node(p).name] if def and (def.liquidtype == "source" or def.liquidtype == "flowing") then new_acce = {x = 0, y = 10, z = 0} end self.object:setpos(self.object:getpos()) self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.vy)) self.object:setacceleration(new_acce) self.object:setyaw(self.object:getyaw() + (1 + dtime) * self.rot) end minetest.register_entity("spaceship:spaceship" ..color , spaceship) -- Craftitem minetest.register_craftitem("spaceship:spaceship" .. color, { description = "spaceship" .. color, inventory_image = "spaceship_spaceship_inv.png^[colorize:#"..colour..":70", wield_image = "none.png", wield_scale = {x = 4, y = 4, z = 4}, liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) local under = pointed_thing.under local node = minetest.get_node(under) local udef = minetest.registered_nodes[node.name] -- Run any on_rightclick function of pointed node instead if udef and udef.on_rightclick and not (placer and placer:is_player() and placer:get_player_control().sneak) then return udef.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack end if pointed_thing.type ~= "node" then return itemstack end pointed_thing.under.y = pointed_thing.under.y + 2 local spaceship = minetest.add_entity(pointed_thing.under, "spaceship:spaceship" ..color) if spaceship then if placer then spaceship:setyaw(placer:get_look_horizontal()) end local player_name = placer and placer:get_player_name() or "" if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then itemstack:take_item() end end return itemstack end, }) -- Nodebox for entity wielditem visual minetest.register_node("spaceship:spaceship_nodebox" .. color, { description = "Spaceship Nodebox" .. color, tiles = { -- Top, base, right, left, front, back "color_white.png^[colorize:#"..colour..":70", }, paramtype = "light", drawtype = "mesh", mesh = "spaceship.obj", groups = {not_in_creative_inventory = 1}, }) end