update 5.0.1
|
@ -1,38 +0,0 @@
|
||||||
hud.register(name, def)
|
|
||||||
-- name: statbar name (health, air, hunger, armor already used by default)
|
|
||||||
-- def: <HUD item definition> (see below)
|
|
||||||
|
|
||||||
hud.change_item(player, name, def)
|
|
||||||
-- player: player object
|
|
||||||
-- name: statbar name
|
|
||||||
-- def: table containing new values
|
|
||||||
-- currently supported: number, text and offset
|
|
||||||
|
|
||||||
hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
|
|
||||||
-- player: player object
|
|
||||||
-- name1: statbar name
|
|
||||||
-- name2: statbar name
|
|
||||||
|
|
||||||
hud.remove_item(player, name)
|
|
||||||
|
|
||||||
HUD item definition
|
|
||||||
{
|
|
||||||
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
|
|
||||||
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
|
|
||||||
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
|
|
||||||
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
|
|
||||||
number = 20, -- number/2 = number of full textures(e.g. hearts)
|
|
||||||
max = 20, -- used to prevent "overflow" of statbars
|
|
||||||
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
|
|
||||||
offset = HUD_HEALTH_OFFSET,
|
|
||||||
background = "hud_heart_bg.png", -- statbar background texture name
|
|
||||||
autohide_bg = false, -- hide statbar background textures when number = 0
|
|
||||||
events = { -- called on events "damage" and "breath_changed" of players
|
|
||||||
{
|
|
||||||
type = "damage",
|
|
||||||
func = function(player)
|
|
||||||
-- do something here
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
|
@ -1,502 +0,0 @@
|
||||||
GNU LESSER GENERAL PUBLIC LICENSE
|
|
||||||
Version 2.1, February 1999
|
|
||||||
|
|
||||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|
||||||
Everyone is permitted to copy and distribute verbatim copies
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|
||||||
of this license document, but changing it is not allowed.
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|
||||||
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|
||||||
[This is the first released version of the Lesser GPL. It also counts
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|
||||||
as the successor of the GNU Library Public License, version 2, hence
|
|
||||||
the version number 2.1.]
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|
||||||
|
|
||||||
Preamble
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|
||||||
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|
||||||
The licenses for most software are designed to take away your
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|
||||||
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|
||||||
Licenses are intended to guarantee your freedom to share and change
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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In other cases, permission to use a particular library in non-free
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|
||||||
|
|
||||||
For an executable, the required form of the "work that uses the
|
|
||||||
Library" must include any data and utility programs needed for
|
|
||||||
reproducing the executable from it. However, as a special exception,
|
|
||||||
the materials to be distributed need not include anything that is
|
|
||||||
normally distributed (in either source or binary form) with the major
|
|
||||||
components (compiler, kernel, and so on) of the operating system on
|
|
||||||
which the executable runs, unless that component itself accompanies
|
|
||||||
the executable.
|
|
||||||
|
|
||||||
It may happen that this requirement contradicts the license
|
|
||||||
restrictions of other proprietary libraries that do not normally
|
|
||||||
accompany the operating system. Such a contradiction means you cannot
|
|
||||||
use both them and the Library together in an executable that you
|
|
||||||
distribute.
|
|
||||||
|
|
||||||
7. You may place library facilities that are a work based on the
|
|
||||||
Library side-by-side in a single library together with other library
|
|
||||||
facilities not covered by this License, and distribute such a combined
|
|
||||||
library, provided that the separate distribution of the work based on
|
|
||||||
the Library and of the other library facilities is otherwise
|
|
||||||
permitted, and provided that you do these two things:
|
|
||||||
|
|
||||||
a) Accompany the combined library with a copy of the same work
|
|
||||||
based on the Library, uncombined with any other library
|
|
||||||
facilities. This must be distributed under the terms of the
|
|
||||||
Sections above.
|
|
||||||
|
|
||||||
b) Give prominent notice with the combined library of the fact
|
|
||||||
that part of it is a work based on the Library, and explaining
|
|
||||||
where to find the accompanying uncombined form of the same work.
|
|
||||||
|
|
||||||
8. You may not copy, modify, sublicense, link with, or distribute
|
|
||||||
the Library except as expressly provided under this License. Any
|
|
||||||
attempt otherwise to copy, modify, sublicense, link with, or
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|
||||||
distribute the Library is void, and will automatically terminate your
|
|
||||||
rights under this License. However, parties who have received copies,
|
|
||||||
or rights, from you under this License will not have their licenses
|
|
||||||
terminated so long as such parties remain in full compliance.
|
|
||||||
|
|
||||||
9. You are not required to accept this License, since you have not
|
|
||||||
signed it. However, nothing else grants you permission to modify or
|
|
||||||
distribute the Library or its derivative works. These actions are
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|
||||||
prohibited by law if you do not accept this License. Therefore, by
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|
||||||
modifying or distributing the Library (or any work based on the
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|
||||||
Library), you indicate your acceptance of this License to do so, and
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|
||||||
all its terms and conditions for copying, distributing or modifying
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|
||||||
the Library or works based on it.
|
|
||||||
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|
||||||
10. Each time you redistribute the Library (or any work based on the
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|
||||||
Library), the recipient automatically receives a license from the
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|
||||||
original licensor to copy, distribute, link with or modify the Library
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|
||||||
subject to these terms and conditions. You may not impose any further
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|
||||||
restrictions on the recipients' exercise of the rights granted herein.
|
|
||||||
You are not responsible for enforcing compliance by third parties with
|
|
||||||
this License.
|
|
||||||
|
|
||||||
11. If, as a consequence of a court judgment or allegation of patent
|
|
||||||
infringement or for any other reason (not limited to patent issues),
|
|
||||||
conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot
|
|
||||||
distribute so as to satisfy simultaneously your obligations under this
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|
||||||
License and any other pertinent obligations, then as a consequence you
|
|
||||||
may not distribute the Library at all. For example, if a patent
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|
||||||
license would not permit royalty-free redistribution of the Library by
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|
||||||
all those who receive copies directly or indirectly through you, then
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|
||||||
the only way you could satisfy both it and this License would be to
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|
||||||
refrain entirely from distribution of the Library.
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|
||||||
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|
||||||
If any portion of this section is held invalid or unenforceable under any
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|
||||||
particular circumstance, the balance of the section is intended to apply,
|
|
||||||
and the section as a whole is intended to apply in other circumstances.
|
|
||||||
|
|
||||||
It is not the purpose of this section to induce you to infringe any
|
|
||||||
patents or other property right claims or to contest validity of any
|
|
||||||
such claims; this section has the sole purpose of protecting the
|
|
||||||
integrity of the free software distribution system which is
|
|
||||||
implemented by public license practices. Many people have made
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|
||||||
generous contributions to the wide range of software distributed
|
|
||||||
through that system in reliance on consistent application of that
|
|
||||||
system; it is up to the author/donor to decide if he or she is willing
|
|
||||||
to distribute software through any other system and a licensee cannot
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|
||||||
impose that choice.
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|
||||||
|
|
||||||
This section is intended to make thoroughly clear what is believed to
|
|
||||||
be a consequence of the rest of this License.
|
|
||||||
|
|
||||||
12. If the distribution and/or use of the Library is restricted in
|
|
||||||
certain countries either by patents or by copyrighted interfaces, the
|
|
||||||
original copyright holder who places the Library under this License may add
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|
||||||
an explicit geographical distribution limitation excluding those countries,
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|
||||||
so that distribution is permitted only in or among countries not thus
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|
||||||
excluded. In such case, this License incorporates the limitation as if
|
|
||||||
written in the body of this License.
|
|
||||||
|
|
||||||
13. The Free Software Foundation may publish revised and/or new
|
|
||||||
versions of the Lesser General Public License from time to time.
|
|
||||||
Such new versions will be similar in spirit to the present version,
|
|
||||||
but may differ in detail to address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the Library
|
|
||||||
specifies a version number of this License which applies to it and
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|
||||||
"any later version", you have the option of following the terms and
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|
||||||
conditions either of that version or of any later version published by
|
|
||||||
the Free Software Foundation. If the Library does not specify a
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|
||||||
license version number, you may choose any version ever published by
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|
||||||
the Free Software Foundation.
|
|
||||||
|
|
||||||
14. If you wish to incorporate parts of the Library into other free
|
|
||||||
programs whose distribution conditions are incompatible with these,
|
|
||||||
write to the author to ask for permission. For software which is
|
|
||||||
copyrighted by the Free Software Foundation, write to the Free
|
|
||||||
Software Foundation; we sometimes make exceptions for this. Our
|
|
||||||
decision will be guided by the two goals of preserving the free status
|
|
||||||
of all derivatives of our free software and of promoting the sharing
|
|
||||||
and reuse of software generally.
|
|
||||||
|
|
||||||
NO WARRANTY
|
|
||||||
|
|
||||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
|
||||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
|
||||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
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|
||||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
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|
||||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
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|
||||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
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|
||||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
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|
||||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
|
||||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
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|
||||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
|
||||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
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|
||||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
|
||||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
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|
||||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
|
||||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
|
||||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
|
||||||
DAMAGES.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Libraries
|
|
||||||
|
|
||||||
If you develop a new library, and you want it to be of the greatest
|
|
||||||
possible use to the public, we recommend making it free software that
|
|
||||||
everyone can redistribute and change. You can do so by permitting
|
|
||||||
redistribution under these terms (or, alternatively, under the terms of the
|
|
||||||
ordinary General Public License).
|
|
||||||
|
|
||||||
To apply these terms, attach the following notices to the library. It is
|
|
||||||
safest to attach them to the start of each source file to most effectively
|
|
||||||
convey the exclusion of warranty; and each file should have at least the
|
|
||||||
"copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the library's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This library is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU Lesser General Public
|
|
||||||
License as published by the Free Software Foundation; either
|
|
||||||
version 2.1 of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This library is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
Lesser General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Lesser General Public
|
|
||||||
License along with this library; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or your
|
|
||||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
|
||||||
necessary. Here is a sample; alter the names:
|
|
||||||
|
|
||||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
|
||||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
|
||||||
|
|
||||||
<signature of Ty Coon>, 1 April 1990
|
|
||||||
Ty Coon, President of Vice
|
|
||||||
|
|
||||||
That's all there is to it!
|
|
|
@ -1,67 +0,0 @@
|
||||||
Minetest mod "Better HUD"
|
|
||||||
=========================
|
|
||||||
Version: 2.1.5
|
|
||||||
|
|
||||||
(c) Copyright BlockMen (2013-2016)
|
|
||||||
|
|
||||||
|
|
||||||
About this mod:
|
|
||||||
~~~~~~~~~~~~~~~
|
|
||||||
This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor.
|
|
||||||
Also it provides an API to add new statbars easily, see API.txt for more informations.
|
|
||||||
|
|
||||||
Changes in builtin HUD items:
|
|
||||||
- Adds background for Health bar
|
|
||||||
- Uses better textures for Hotbar
|
|
||||||
- Uses texture for crosshair
|
|
||||||
- Positions of builtin statbars can be changed via "hud.conf" file
|
|
||||||
- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf)
|
|
||||||
|
|
||||||
This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger)
|
|
||||||
More information concerning the hunger mechanics can be get there.
|
|
||||||
|
|
||||||
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
License:
|
|
||||||
~~~~~~~~
|
|
||||||
(c) Copyright BlockMen (2013-2016)
|
|
||||||
|
|
||||||
|
|
||||||
Code:
|
|
||||||
Licensed under the GNU LGPL version 2.1 or higher.
|
|
||||||
You can redistribute it and/or modify it under
|
|
||||||
the terms of the GNU Lesser General Public License
|
|
||||||
as published by the Free Software Foundation;
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Lesser General Public
|
|
||||||
License along with this library; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
||||||
|
|
||||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
|
||||||
|
|
||||||
|
|
||||||
Textures:
|
|
||||||
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
|
||||||
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
|
||||||
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
|
|
||||||
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
|
|
||||||
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
|
|
||||||
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
|
|
||||||
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
|
||||||
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
|
||||||
|
|
||||||
|
|
||||||
Github:
|
|
||||||
~~~~~~~
|
|
||||||
https://github.com/BlockMen/hud
|
|
||||||
|
|
||||||
Forum:
|
|
||||||
~~~~~~
|
|
||||||
https://forum.minetest.net/viewtopic.php?id=6342
|
|
||||||
|
|
||||||
|
|
||||||
Changelog:
|
|
||||||
~~~~~~~~~~
|
|
||||||
see changelog.txt
|
|
|
@ -1,275 +0,0 @@
|
||||||
|
|
||||||
-- global values
|
|
||||||
hud.registered_items = {}
|
|
||||||
hud.damage_events = {}
|
|
||||||
hud.breath_events = {}
|
|
||||||
|
|
||||||
-- keep id handling internal
|
|
||||||
local hud_id = {} -- hud item ids
|
|
||||||
local sb_bg = {} -- statbar background ids
|
|
||||||
|
|
||||||
-- localize often used table
|
|
||||||
local items = hud.registered_items
|
|
||||||
|
|
||||||
local function throw_error(msg)
|
|
||||||
minetest.log("error", "Better HUD[error]: " .. msg)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--
|
|
||||||
-- API
|
|
||||||
--
|
|
||||||
|
|
||||||
function hud.register(name, def)
|
|
||||||
if not name or not def then
|
|
||||||
throw_error("not enough parameters given")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
--TODO: allow other elements
|
|
||||||
if def.hud_elem_type ~= "statbar" then
|
|
||||||
throw_error("The given HUD element is no statbar")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
if items[name] ~= nil then
|
|
||||||
throw_error("A statbar with that name already exists")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- actually register
|
|
||||||
-- add background first since draworder is based on id :\
|
|
||||||
if def.hud_elem_type == "statbar" and def.background ~= nil then
|
|
||||||
sb_bg[name] = table.copy(def)
|
|
||||||
sb_bg[name].text = def.background
|
|
||||||
if not def.autohide_bg and def.max then
|
|
||||||
sb_bg[name].number = def.max
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- add item itself
|
|
||||||
items[name] = def
|
|
||||||
|
|
||||||
-- register events
|
|
||||||
if def.events then
|
|
||||||
for _,v in pairs(def.events) do
|
|
||||||
if v and v.type and v.func then
|
|
||||||
if v.type == "damage" then
|
|
||||||
table.insert(hud.damage_events, v)
|
|
||||||
end
|
|
||||||
|
|
||||||
if v.type == "breath" then
|
|
||||||
table.insert(hud.breath_events, v)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- no error so far, return success
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- swaps stabar positions
|
|
||||||
function hud.swap_statbar(player, item1, item2)
|
|
||||||
if not player or not item1 or not item2 then
|
|
||||||
throw_error("Not enough parameters given to swap statbars")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local def1 = items[item1] or nil
|
|
||||||
local def2 = items[item2] or nil
|
|
||||||
|
|
||||||
if not def1 or not def2 then
|
|
||||||
throw_error("Can't swap statbars. Given statbars are not correct")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos_swap = false
|
|
||||||
local p_name = player:get_player_name()
|
|
||||||
local elem1 = hud_id[p_name.."_"..item1]
|
|
||||||
local elem2 = hud_id[p_name.."_"..item2]
|
|
||||||
|
|
||||||
if not elem1 or not elem2 or not elem1.id or not elem2.id then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
player:hud_change(elem2.id, "offset", def1.offset)
|
|
||||||
player:hud_change(elem1.id, "offset", def2.offset)
|
|
||||||
|
|
||||||
if def1.position.x ~= def2.position.x or def1.position.y ~= def2.position.y then
|
|
||||||
player:hud_change(elem2.id, "position", def1.position)
|
|
||||||
player:hud_change(elem1.id, "position", def2.position)
|
|
||||||
pos_swap = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- do the items have backgrounds? if so, swap them aswell
|
|
||||||
local bg1 = hud_id[p_name.."_"..item1.."_bg"] or nil
|
|
||||||
local bg2 = hud_id[p_name.."_"..item2.."_bg"] or nil
|
|
||||||
if bg1 ~= nil and bg1.id then
|
|
||||||
player:hud_change(bg1.id, "offset", def2.offset)
|
|
||||||
if pos_swap == true then
|
|
||||||
player:hud_change(bg1.id, "position", def2.position)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if bg2 ~= nil and bg2.id then
|
|
||||||
player:hud_change(bg2.id, "offset", def1.offset)
|
|
||||||
if pos_swap == true then
|
|
||||||
player:hud_change(bg2.id, "position", def1.position)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return true
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
function hud.change_item(player, name, def)
|
|
||||||
if not player or not player:is_player() or not name or not def then
|
|
||||||
throw_error("Not enough parameters given to change HUD item")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local i_name = player:get_player_name().."_"..name
|
|
||||||
local elem = hud_id[i_name]
|
|
||||||
if not elem then
|
|
||||||
throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Only update if values supported and value actually changed
|
|
||||||
-- update supported values (currently number and text only)
|
|
||||||
if def.number and elem.number then
|
|
||||||
if def.number ~= elem.number then
|
|
||||||
if elem.max and def.number > elem.max and not def.max then
|
|
||||||
def.number = elem.max
|
|
||||||
end
|
|
||||||
if def.max then
|
|
||||||
elem.max = def.max
|
|
||||||
end
|
|
||||||
player:hud_change(elem.id, "number", def.number)
|
|
||||||
elem.number = def.number
|
|
||||||
-- hide background when set
|
|
||||||
local bg = hud_id[i_name.."_bg"]
|
|
||||||
if elem.autohide_bg then
|
|
||||||
if def.number < 1 then
|
|
||||||
player:hud_change(bg.id, "number", 0)
|
|
||||||
else
|
|
||||||
local num = bg.number
|
|
||||||
if bg.max then
|
|
||||||
num = bg.max
|
|
||||||
end
|
|
||||||
player:hud_change(bg.id, "number", num)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
|
|
||||||
player:hud_change(bg.id, "number", def.max)
|
|
||||||
bg.max = def.max
|
|
||||||
bg.number = def.max
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if def.text and elem.text then
|
|
||||||
if def.text ~= elem.text then
|
|
||||||
player:hud_change(elem.id, "text", def.text)
|
|
||||||
elem.text = def.text
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if def.offset and elem.offset then
|
|
||||||
if def.item_name and def.offset == "item" then
|
|
||||||
-- for legacy reasons
|
|
||||||
if def.item_name then
|
|
||||||
hud.swap_statbar(player, name, def.item_name)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
player:hud_change(elem.id, "offset", def.offset)
|
|
||||||
elem.offset = def.offset
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
function hud.remove_item(player, name)
|
|
||||||
if not player or not name then
|
|
||||||
throw_error("Not enough parameters given")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local i_name = player:get_player_name().."_"..name
|
|
||||||
if hud_id[i_name] == nil then
|
|
||||||
throw_error("Given HUD element " .. dump(name) .. " does not exist")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
player:hud_remove(hud_id[i_name].id)
|
|
||||||
hud_id[i_name] = nil
|
|
||||||
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--
|
|
||||||
-- Add registered HUD items to joining players
|
|
||||||
--
|
|
||||||
|
|
||||||
-- Following code is placed here to keep HUD ids internal
|
|
||||||
local function add_hud_item(player, name, def)
|
|
||||||
if not player or not name or not def then
|
|
||||||
throw_error("not enough parameters given")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local i_name = player:get_player_name().."_"..name
|
|
||||||
hud_id[i_name] = def
|
|
||||||
hud_id[i_name].id = player:hud_add(def)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
|
|
||||||
-- first: hide the default statbars
|
|
||||||
local hud_flags = player:hud_get_flags()
|
|
||||||
hud_flags.healthbar = false
|
|
||||||
hud_flags.breathbar = false
|
|
||||||
player:hud_set_flags(hud_flags)
|
|
||||||
|
|
||||||
-- now add the backgrounds for statbars
|
|
||||||
for _,item in pairs(sb_bg) do
|
|
||||||
add_hud_item(player, _.."_bg", item)
|
|
||||||
end
|
|
||||||
-- and finally the actual HUD items
|
|
||||||
for _,item in pairs(items) do
|
|
||||||
add_hud_item(player, _, item)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- fancy hotbar (only when no crafting mod present)
|
|
||||||
if minetest.get_modpath("crafting") == nil then
|
|
||||||
minetest.after(0.5, function()
|
|
||||||
player:hud_set_hotbar_image("hud_hotbar.png")
|
|
||||||
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
function hud.player_event(player, event)
|
|
||||||
if not player then return end -- ADDED
|
|
||||||
|
|
||||||
--needed for first update called by on_join
|
|
||||||
minetest.after(0, function(player) -- ADDED (player)
|
|
||||||
if event == "health_changed" then
|
|
||||||
for _,v in pairs(hud.damage_events) do
|
|
||||||
if v.func then
|
|
||||||
v.func(player)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if event == "breath_changed" then
|
|
||||||
for _,v in pairs(hud.breath_events) do
|
|
||||||
if v.func then
|
|
||||||
v.func(player)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if event == "hud_changed" then--called when flags changed
|
|
||||||
|
|
||||||
end
|
|
||||||
end, player) -- ADDED , player)
|
|
||||||
end
|
|
||||||
|
|
||||||
core.register_playerevent(hud.player_event)
|
|
|
@ -1,126 +0,0 @@
|
||||||
|
|
||||||
HUD_IW_MAX = 8
|
|
||||||
HUD_IW_TICK = 0.4
|
|
||||||
if minetest.is_singleplayer() == true then
|
|
||||||
HUD_IW_TICK = 0.2
|
|
||||||
end
|
|
||||||
|
|
||||||
HUD_SB_SIZE = {x = 24, y = 24}
|
|
||||||
|
|
||||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
|
||||||
HUD_HEALTH_OFFSET = {x = -262, y = -87}
|
|
||||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
|
||||||
HUD_AIR_OFFSET = {x = 15, y = -87}
|
|
||||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
|
||||||
HUD_HUNGER_OFFSET = {x = 15, y = -110}
|
|
||||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
|
||||||
HUD_ARMOR_OFFSET = {x = -262, y = -110}
|
|
||||||
|
|
||||||
-- Reorder everything when using ItemWeel
|
|
||||||
hud.item_wheel = minetest.settings:get_bool("hud_item_wheel")
|
|
||||||
if hud.item_wheel then
|
|
||||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
|
||||||
HUD_HEALTH_OFFSET = {x = -385, y = -77}
|
|
||||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
|
||||||
HUD_AIR_OFFSET = {x = 150, y = -77}
|
|
||||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
|
||||||
HUD_HUNGER_OFFSET = {x = 180, y = -44}
|
|
||||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
|
||||||
HUD_ARMOR_OFFSET = {x = -415, y = -44}
|
|
||||||
end
|
|
||||||
|
|
||||||
-- read hud.conf settings
|
|
||||||
function hud.read_conf()
|
|
||||||
local mod_path = minetest.get_modpath("hud")
|
|
||||||
local set = io.open(mod_path .. "/hud.conf", "r")
|
|
||||||
if set then
|
|
||||||
dofile(mod_path .. "/hud.conf")
|
|
||||||
set:close()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
hud.read_conf()
|
|
||||||
|
|
||||||
local damage_enabled = minetest.settings:get_bool("enable_damage")
|
|
||||||
|
|
||||||
hud.show_hunger = minetest.get_modpath("hunger") ~= nil
|
|
||||||
hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
|
|
||||||
|
|
||||||
-- check if some settings are invalid
|
|
||||||
local enable_hunger = minetest.settings:get_bool("hud_hunger_enable")
|
|
||||||
if (enable_hunger == true) and not hud.show_hunger then
|
|
||||||
hud.notify_hunger(5)
|
|
||||||
end
|
|
||||||
|
|
||||||
if damage_enabled ~= true then
|
|
||||||
hud.show_armor = false
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
hud.register("health", {
|
|
||||||
hud_elem_type = "statbar",
|
|
||||||
position = HUD_HEALTH_POS,
|
|
||||||
size = HUD_SB_SIZE,
|
|
||||||
text = "hud_heart_fg.png",
|
|
||||||
number = 20,
|
|
||||||
alignment = {x = -1, y = -1},
|
|
||||||
offset = HUD_HEALTH_OFFSET,
|
|
||||||
background = "hud_heart_bg.png",
|
|
||||||
events = {
|
|
||||||
{
|
|
||||||
type = "damage",
|
|
||||||
func = function(player)
|
|
||||||
hud.change_item(player, "health", {number = player:get_hp()})
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
hud.register("air", {
|
|
||||||
hud_elem_type = "statbar",
|
|
||||||
position = HUD_AIR_POS,
|
|
||||||
size = HUD_SB_SIZE,
|
|
||||||
text = "hud_air_fg.png",
|
|
||||||
number = 0,
|
|
||||||
alignment = {x = -1, y = -1},
|
|
||||||
offset = HUD_AIR_OFFSET,
|
|
||||||
background = nil,
|
|
||||||
events = {
|
|
||||||
{
|
|
||||||
type = "breath",
|
|
||||||
func = function(player)
|
|
||||||
if not player then return end -- ADDED
|
|
||||||
local air = player:get_breath() or 11
|
|
||||||
if air > 10 then
|
|
||||||
air = 0
|
|
||||||
end
|
|
||||||
hud.change_item(player, "air", {number = air * 2})
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
hud.register("armor", {
|
|
||||||
hud_elem_type = "statbar",
|
|
||||||
position = HUD_ARMOR_POS,
|
|
||||||
size = HUD_SB_SIZE,
|
|
||||||
text = "hud_armor_fg.png",
|
|
||||||
number = 0,
|
|
||||||
alignment = {x = -1, y = -1},
|
|
||||||
offset = HUD_ARMOR_OFFSET,
|
|
||||||
background = "hud_armor_bg.png",
|
|
||||||
autohide_bg = true,
|
|
||||||
max = 20,
|
|
||||||
})
|
|
||||||
|
|
||||||
hud.register("hunger", {
|
|
||||||
hud_elem_type = "statbar",
|
|
||||||
position = HUD_HUNGER_POS,
|
|
||||||
size = HUD_SB_SIZE,
|
|
||||||
text = "hud_hunger_fg.png",
|
|
||||||
number = 0,
|
|
||||||
alignment = {x = -1, y = -1},
|
|
||||||
offset = HUD_HUNGER_OFFSET,
|
|
||||||
background = "hud_hunger_bg.png",
|
|
||||||
max = 0,
|
|
||||||
})
|
|
|
@ -1,140 +0,0 @@
|
||||||
2.1.5
|
|
||||||
-----
|
|
||||||
- Fixed armor not being updated correct due armor mod changes
|
|
||||||
|
|
||||||
2.1.4
|
|
||||||
-----
|
|
||||||
- Fixed unhandled exception in hud.swap_statbar()
|
|
||||||
|
|
||||||
2.1.3
|
|
||||||
-----
|
|
||||||
- Added hud.swap_statbar() and fix wrong behavior of previous workaround
|
|
||||||
- Fixed missing background of some statbars in multiplayer
|
|
||||||
|
|
||||||
2.1.2
|
|
||||||
-----
|
|
||||||
- Fixed crash caused by animated nodes (reported by Krock)
|
|
||||||
- Fixed "freezing" of empty slots (reported by kilbith)
|
|
||||||
|
|
||||||
2.1.1
|
|
||||||
-----
|
|
||||||
- Added itemcounting/wearout info
|
|
||||||
- Added support for hud scaling
|
|
||||||
- Fixed typo causing endless updating
|
|
||||||
- Fixed image scaling of some textures (like glass)
|
|
||||||
- Improved ItemWheel image
|
|
||||||
|
|
||||||
2.1
|
|
||||||
---
|
|
||||||
- Added "ItemWheel" (experimental)
|
|
||||||
- Fixed disapperaring hunger bar (reported by poet-nohit)
|
|
||||||
|
|
||||||
2.0.1
|
|
||||||
-----
|
|
||||||
- Fix disappearing hotbar (reported by poet-nohit)
|
|
||||||
- Fix unused global var
|
|
||||||
- Added one more check to catch probably incorrect players
|
|
||||||
|
|
||||||
2.0
|
|
||||||
---
|
|
||||||
- Complete rewrite
|
|
||||||
- Moved hunger into seperate mod
|
|
||||||
- Added API
|
|
||||||
- Switched License to LGPL 2.1
|
|
||||||
|
|
||||||
===== ===== =====
|
|
||||||
----- 0-1.x -----
|
|
||||||
===== ===== =====
|
|
||||||
|
|
||||||
1.4.1
|
|
||||||
-----
|
|
||||||
- ###
|
|
||||||
|
|
||||||
1.4
|
|
||||||
---
|
|
||||||
- New hunger mechanics/added experimental player-action based hunger
|
|
||||||
- Better crosshair texture, switched to "new" default hand
|
|
||||||
- Added support for farming redo mod, kpgmobs and jkmod
|
|
||||||
|
|
||||||
1.3.3
|
|
||||||
-----
|
|
||||||
- Prevent crash with armor mod and missing player
|
|
||||||
- Add support for ethereal mod (by TenPlus1)
|
|
||||||
|
|
||||||
1.3.2
|
|
||||||
-----
|
|
||||||
- Fix dependecies (by Chris Beelby)
|
|
||||||
- Add support for creatures mod
|
|
||||||
- Add optional healing for food (by TenPlus1)
|
|
||||||
|
|
||||||
1.3.1
|
|
||||||
-----
|
|
||||||
- Add compatibility for statbar scaling
|
|
||||||
- Fix typo in depends.txt
|
|
||||||
- Lower maintimer tick
|
|
||||||
|
|
||||||
1.3
|
|
||||||
---
|
|
||||||
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
|
|
||||||
- Fixed healing (not while drowning, fix after death)
|
|
||||||
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
|
|
||||||
- Tweaked hand image
|
|
||||||
- Player can die caus of starving now
|
|
||||||
|
|
||||||
1.2
|
|
||||||
---
|
|
||||||
- Send statbar values only to client when changed
|
|
||||||
- Hide armor bar if not wearing armor
|
|
||||||
- More reliable food overrides (by CiaranG)
|
|
||||||
- Support for bushes_classic foods (plantlife modpack) (by CiaranG)
|
|
||||||
- Add support for mushroom mod food/poison (by CiaranG)
|
|
||||||
- Add support for mods: fruit and mush45
|
|
||||||
- New images for hotbar, smaller armor icons
|
|
||||||
|
|
||||||
1.1
|
|
||||||
---
|
|
||||||
- added support for stu's 3darmor mod
|
|
||||||
- restructured and cleaned up code
|
|
||||||
- added support for poisen food (damages player, but does not kill)
|
|
||||||
|
|
||||||
1.0
|
|
||||||
---
|
|
||||||
- hunger is reset after death
|
|
||||||
- health and hunger bar is shown correct on all screen resolutions now
|
|
||||||
- switched to changed native hotbar image support
|
|
||||||
- fixed revival of player when drown
|
|
||||||
- hunger bar is not shown anymore if hunger is disabled
|
|
||||||
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
|
|
||||||
|
|
||||||
0.5 Beta
|
|
||||||
----------
|
|
||||||
- removed the fancy borders of hud inventory bar and moved to new native support
|
|
||||||
- moved crosshair to native support too
|
|
||||||
|
|
||||||
0.4 Beta
|
|
||||||
----------
|
|
||||||
- enabled drowning
|
|
||||||
|
|
||||||
0.3 Beta
|
|
||||||
----------
|
|
||||||
- added fancy borders of hud inventory bar (only for screenheight <= 800)
|
|
||||||
|
|
||||||
0.2.3 Beta
|
|
||||||
----------
|
|
||||||
- added support for food of glooptest and bushes (commit by CheeseKeg)
|
|
||||||
|
|
||||||
0.2.2 Beta
|
|
||||||
----------
|
|
||||||
- added support for food of animalmaterials (mobf modpack),fishing
|
|
||||||
|
|
||||||
0.2.1 Beta
|
|
||||||
----------
|
|
||||||
- tweaked override of food
|
|
||||||
- added support for food of dwares, moretrees and simple mobs
|
|
||||||
|
|
||||||
0.2 Beta
|
|
||||||
--------
|
|
||||||
- added support of custom config files
|
|
||||||
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
|
|
||||||
- you get healed with 8 breads and more (in hunger bar) now
|
|
||||||
- a bread (from farming) == 2 breads in hunger bar
|
|
|
@ -1 +0,0 @@
|
||||||
3d_armor?
|
|
|
@ -1,35 +0,0 @@
|
||||||
--##Better HUD example config file##
|
|
||||||
------------------------------------
|
|
||||||
-- This example moves the statbars in the down left and down right corners. By Echoes91
|
|
||||||
|
|
||||||
-- NOTICE --
|
|
||||||
-- if damage is disabled no statbar is shown at all
|
|
||||||
-- Make sure that the statbars are shown correct on other screen resolutions aswell
|
|
||||||
|
|
||||||
|
|
||||||
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
|
|
||||||
|
|
||||||
--
|
|
||||||
-- health bar
|
|
||||||
--
|
|
||||||
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
|
|
||||||
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
|
|
||||||
|
|
||||||
--
|
|
||||||
-- hunger bar
|
|
||||||
--
|
|
||||||
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
|
|
||||||
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
|
|
||||||
|
|
||||||
--
|
|
||||||
-- breath bar
|
|
||||||
--
|
|
||||||
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
|
|
||||||
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
|
|
||||||
|
|
||||||
--
|
|
||||||
-- armor bar
|
|
||||||
--
|
|
||||||
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
|
|
||||||
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel
|
|
||||||
|
|
|
@ -1,23 +0,0 @@
|
||||||
hud = {}
|
|
||||||
GameOS = 0
|
|
||||||
|
|
||||||
local path = minetest.get_modpath("hud")
|
|
||||||
|
|
||||||
if PLATFORM == "IOS" or PLATFORM == "Android" then
|
|
||||||
GameOS = "Mobile"
|
|
||||||
else
|
|
||||||
GameOS = "PC"
|
|
||||||
end
|
|
||||||
|
|
||||||
if GameOS == "Mobile" then
|
|
||||||
|
|
||||||
elseif GameOS == "PC" then
|
|
||||||
|
|
||||||
dofile(path .. "/api.lua")
|
|
||||||
dofile(path .. "/builtin.lua")
|
|
||||||
dofile(path .. "/legacy.lua")
|
|
||||||
dofile(path .. "/itemwheel.lua")
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
end
|
|
|
@ -1,195 +0,0 @@
|
||||||
local hb = {}
|
|
||||||
local scale = 0.5
|
|
||||||
|
|
||||||
local function update_wheel(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
if not player or not name then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local i = player:get_wield_index()
|
|
||||||
local i1 = i - 1
|
|
||||||
local i3 = i + 1
|
|
||||||
|
|
||||||
-- it's a wheel
|
|
||||||
if i1 < 1 then
|
|
||||||
i1 = HUD_IW_MAX
|
|
||||||
end
|
|
||||||
if i3 > HUD_IW_MAX then
|
|
||||||
i3 = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- get the displayed items
|
|
||||||
local inv = player:get_inventory()
|
|
||||||
local item = hb[name].item
|
|
||||||
local index = hb[name].index
|
|
||||||
local item2 = player:get_wielded_item():get_name()
|
|
||||||
|
|
||||||
-- update all items when wielded has changed
|
|
||||||
if item and item2 and item ~= item2 or item == "wheel_init" or (index and index ~= i) then
|
|
||||||
local items = {}
|
|
||||||
items[1] = inv:get_stack("main", i1):get_name() or nil
|
|
||||||
items[2] = item2
|
|
||||||
items[3] = inv:get_stack("main", i3):get_name() or nil
|
|
||||||
local num = player:get_wielded_item():get_count()
|
|
||||||
local wear = player:get_wielded_item():get_wear()
|
|
||||||
if num < 2 then
|
|
||||||
num = ""
|
|
||||||
else
|
|
||||||
num = tostring(num)
|
|
||||||
end
|
|
||||||
if wear > 0 then
|
|
||||||
num = tostring(100 - math.floor((wear/65535)*100)) .. "%"
|
|
||||||
end
|
|
||||||
|
|
||||||
for n, m in pairs(items) do
|
|
||||||
-- some default values
|
|
||||||
local image = "hud_wielded.png"
|
|
||||||
local need_scale = false
|
|
||||||
local s1 = {x = 1*scale, y = 1*scale}
|
|
||||||
local s2 = {x = 3*scale, y = 3*scale}
|
|
||||||
if n ~= 2 then
|
|
||||||
s1 = {x = 0.6*scale, y = 0.6*scale}
|
|
||||||
s2 = {x = 2*scale, y = 2*scale}
|
|
||||||
end
|
|
||||||
|
|
||||||
-- get the images
|
|
||||||
local def = minetest.registered_items[m]
|
|
||||||
if def then
|
|
||||||
if def.tiles and (def.tiles[1] and not def.tiles[1].name) then
|
|
||||||
image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1])
|
|
||||||
need_scale = true
|
|
||||||
end
|
|
||||||
if def.inventory_image and def.inventory_image ~= "" then
|
|
||||||
image = def.inventory_image
|
|
||||||
need_scale = true
|
|
||||||
end
|
|
||||||
if def.wielded_image and def.wielded_image ~= "" then
|
|
||||||
image = def.wielded_image
|
|
||||||
need_scale = false
|
|
||||||
end
|
|
||||||
-- needed for nodes with inventory cube inv imges, e.g. glass
|
|
||||||
if string.find(image, 'inventorycube') then
|
|
||||||
need_scale = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- get the id and update hud elements
|
|
||||||
local id = hb[name].id[n]
|
|
||||||
if id and image then
|
|
||||||
if need_scale then
|
|
||||||
player:hud_change(id, "scale", s1)
|
|
||||||
else
|
|
||||||
player:hud_change(id, "scale", s2)
|
|
||||||
end
|
|
||||||
-- make previous and next item darker
|
|
||||||
--if n ~= 2 then
|
|
||||||
--image = image .. "^[colorize:#0005"
|
|
||||||
--end
|
|
||||||
player:hud_change(id, "text", image)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if hb[name].id[4] then
|
|
||||||
player:hud_change(hb[name].id[4], "text", num)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- update wielded buffer
|
|
||||||
if hb[name].id[2] ~= nil then
|
|
||||||
hb[name].item = item2
|
|
||||||
hb[name].index = i
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
hb[name]= {}
|
|
||||||
hb[name].id = {}
|
|
||||||
hb[name].item = "wheel_init"
|
|
||||||
hb[name].index = 1
|
|
||||||
|
|
||||||
minetest.after(0.1, function()
|
|
||||||
|
|
||||||
-- hide builtin hotbar
|
|
||||||
local hud_flags = player:hud_get_flags()
|
|
||||||
hud_flags.hotbar = false
|
|
||||||
player:hud_set_flags(hud_flags)
|
|
||||||
|
|
||||||
player:hud_add({
|
|
||||||
hud_elem_type = "image",
|
|
||||||
text = "hud_new.png",
|
|
||||||
position = {x = 0.5, y = 1},
|
|
||||||
scale = {x = 1*scale, y = 1*scale},
|
|
||||||
alignment = {x = 0, y = -1},
|
|
||||||
offset = {x = 0, y = 0}
|
|
||||||
})
|
|
||||||
|
|
||||||
hb[name].id[1] = player:hud_add({
|
|
||||||
hud_elem_type = "image",
|
|
||||||
text = "hud_wielded.png",
|
|
||||||
position = {x = 0.5, y = 1},
|
|
||||||
scale = {x = 0.5, y = 0.5},
|
|
||||||
alignment = {x = -3.5, y = -1.5},
|
|
||||||
offset = {x = -75*scale, y = -8*scale}
|
|
||||||
})
|
|
||||||
|
|
||||||
hb[name].id[2] = player:hud_add({
|
|
||||||
hud_elem_type = "image",
|
|
||||||
text = "hud_wielded.png",
|
|
||||||
position = {x = 0.5, y = 1},
|
|
||||||
scale = {x = 3*scale, y = 3*scale},
|
|
||||||
alignment = {x = 0, y = -1.5},
|
|
||||||
offset = {x = 0, y = -12*scale}
|
|
||||||
})
|
|
||||||
|
|
||||||
hb[name].id[3] = player:hud_add({
|
|
||||||
hud_elem_type = "image",
|
|
||||||
text = "hud_wielded.png",
|
|
||||||
position = {x = 0.5, y = 1},
|
|
||||||
scale = {x = 1*scale, y = 1*scale},
|
|
||||||
alignment = {x = 3.5, y = -1.5},
|
|
||||||
offset = {x = 75*scale, y = -8*scale}
|
|
||||||
})
|
|
||||||
|
|
||||||
hb[name].id[4] = player:hud_add({
|
|
||||||
hud_elem_type = "text",
|
|
||||||
position = {x = 0.5, y = 1},
|
|
||||||
offset = {x = 35*scale, y = -55*scale},
|
|
||||||
alignment = {x = 0, y = -1},
|
|
||||||
number = 0xffffff,
|
|
||||||
text = "",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- init item wheel
|
|
||||||
minetest.after(0, function()
|
|
||||||
hb[name].item = "wheel_init"
|
|
||||||
update_wheel(player)
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
local function update_wrapper(a, b, player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
if not name then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
minetest.after(0, function()
|
|
||||||
hb[name].item = "wheel_init"
|
|
||||||
update_wheel(player)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_placenode(update_wrapper)
|
|
||||||
minetest.register_on_dignode(update_wrapper)
|
|
||||||
|
|
||||||
|
|
||||||
local timer = 0
|
|
||||||
minetest.register_globalstep(function(dtime)
|
|
||||||
timer = timer + dtime
|
|
||||||
if timer >= HUD_IW_TICK then
|
|
||||||
timer = 0
|
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
|
||||||
update_wheel(player)
|
|
||||||
end
|
|
||||||
end--timer
|
|
||||||
end)
|
|
|
@ -1,73 +0,0 @@
|
||||||
-- Armor
|
|
||||||
function hud.set_armor()
|
|
||||||
end
|
|
||||||
|
|
||||||
if hud.show_armor then
|
|
||||||
local shields = minetest.get_modpath("shields") ~= nil
|
|
||||||
local armor_org_func = armor.set_player_armor
|
|
||||||
|
|
||||||
local function get_armor_lvl(def)
|
|
||||||
-- items/protection based display
|
|
||||||
local lvl = def.level or 0
|
|
||||||
local max = 63 -- full diamond armor
|
|
||||||
if shields then
|
|
||||||
max = 84.14 -- full diamond armor + diamond shield
|
|
||||||
end
|
|
||||||
-- TODO: is there a sane way to read out max values?
|
|
||||||
local ret = lvl/max
|
|
||||||
if ret > 1 then
|
|
||||||
ret = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
return tonumber(20 * ret)
|
|
||||||
end
|
|
||||||
|
|
||||||
function armor.set_player_armor(self, player)
|
|
||||||
armor_org_func(self, player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local def = self.def
|
|
||||||
local armor_lvl = 0
|
|
||||||
if def[name] and def[name].level then
|
|
||||||
armor_lvl = get_armor_lvl(def[name])
|
|
||||||
end
|
|
||||||
hud.change_item(player, "armor", {number = armor_lvl})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function hud.notify_hunger(delay, use)
|
|
||||||
local txt_part = "enable"
|
|
||||||
if use then
|
|
||||||
txt_part = "use"
|
|
||||||
end
|
|
||||||
minetest.after(delay, function()
|
|
||||||
minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod")
|
|
||||||
minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"")
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Hunger related functions
|
|
||||||
if not hud.show_hunger then
|
|
||||||
function hud.set_hunger()
|
|
||||||
hud.notify_hunger(1, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
function hud.get_hunger()
|
|
||||||
hud.notify_hunger(1, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
function hud.item_eat(hp_change, replace_with_item)
|
|
||||||
return function(itemstack, user, pointed_thing)
|
|
||||||
hud.notify_hunger(1, true)
|
|
||||||
local func = minetest.item_eat(hp_change, replace_with_item)
|
|
||||||
return func(itemstack, user, pointed_thing)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function hud.save_hunger()
|
|
||||||
hud.notify_hunger(1, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
function hud.load_hunger(player)
|
|
||||||
hud.notify_hunger(1, true)
|
|
||||||
end
|
|
||||||
end
|
|
Before Width: | Height: | Size: 216 B |
Before Width: | Height: | Size: 579 B |
Before Width: | Height: | Size: 424 B |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 302 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 417 B |
Before Width: | Height: | Size: 522 B |
Before Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 143 B |
|
@ -8,7 +8,7 @@ color7 = minetest.setting_get("color7") or "FFFF00"
|
||||||
color8 = minetest.setting_get("color8") or "FF69B4"
|
color8 = minetest.setting_get("color8") or "FF69B4"
|
||||||
|
|
||||||
local source_list = {
|
local source_list = {
|
||||||
{"black", "Color1", color1, 40, 36, 33},
|
{"black", "Color1", color1, 41, 36, 33},
|
||||||
{"blue", "Color2", color2, 0, 0, 255},
|
{"blue", "Color2", color2, 0, 0, 255},
|
||||||
{"green", "Color3", color3, 0, 255, 0},
|
{"green", "Color3", color3, 0, 255, 0},
|
||||||
{"white", "Color4", color4, 245, 245, 245},
|
{"white", "Color4", color4, 245, 245, 245},
|
||||||
|
|