120 lines
4.2 KiB
Lua
120 lines
4.2 KiB
Lua
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local desk_cbox = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 1.5, 0.5, 0.5 }}
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local armoire_cbox = {type = "fixed",fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }}
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local bench_cbox = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.25, 1.5, 0, 0.5 },
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{-0.5, -0.5, 0.45, 1.5, 0.5, 0.5 },
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}
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}
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-- HomeDecor Blockcolor
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local source_list = {
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{"black", "white", color1, 40, 36, 33},
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{"blue", "white", color2, 0, 0, 255},
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{"green", "white", color3, 0, 255, 0},
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{"white", "black", color4, 245, 245, 245},
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{"orange", "black", color5, 255, 97, 3},
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{"red", "white", color6, 255, 0, 0},
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{"yellow", "black", color7, 255, 255, 0},
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{"pink", "white", color8, 255, 105, 180}
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}
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for i in ipairs(source_list) do
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local color = source_list[i][1]
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local color2 = source_list[i][2]
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local colour = source_list[i][3]
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local red = source_list[i][4]
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local green = source_list[i][5]
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local blue = source_list[i][6]
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minetest.register_node("hdb:frigo" .. color, {
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description = "frigo" .. color,
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drawtype = "mesh",
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mesh = "hdb_frigo.obj",
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tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
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inventory_image = 'frigo.png^[colorize:#'..colour..':70',
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wield_image = "color_hand" .. color .. ".png",
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wield_scale = {x=1,y=1,z=0.5},
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paramtype = "light",
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paramtype2 = "facedir",
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collision_box = armoire_cbox,
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selection_box = armoire_cbox,
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groups = {cracky=3, oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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})
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minetest.register_node("hdb:bench" .. color, {
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description = "bench" .. color,
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drawtype = "mesh",
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mesh = "hdb_bench.obj",
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tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
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inventory_image = 'bench.png^[colorize:#'..colour..':70',
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wield_image = "color_hand" .. color .. ".png",
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wield_scale = {x=1,y=1,z=0.5},
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paramtype = "light",
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paramtype2 = "facedir",
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collision_box = bench_cbox,
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selection_box = bench_cbox,
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groups = {cracky=3, oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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})
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minetest.register_node("hdb:armoire" .. color, {
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description = "armoire" .. color,
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drawtype = "mesh",
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mesh = "hdb_armoire.obj",
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tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
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inventory_image = 'armoire.png^[colorize:#'..colour..':70',
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wield_image = "color_hand" .. color .. ".png",
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wield_scale = {x=1,y=1,z=0.5},
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paramtype = "light",
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paramtype2 = "facedir",
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collision_box = armoire_cbox,
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selection_box = armoire_cbox,
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groups = {cracky=3, oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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})
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-- on_rotate = screwdriver.rotate_simple
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minetest.register_node("hdb:desk" .. color, {
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description = "Desk" .. color,
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drawtype = "mesh",
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mesh = "hdb_desk.obj",
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tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
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inventory_image = 'desk.png^[colorize:#'..colour..':70',
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wield_image = "color_hand" .. color .. ".png",
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wield_scale = {x=1,y=1,z=0.5},
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paramtype = "light",
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paramtype2 = "facedir",
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collision_box = desk_cbox,
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selection_box = desk_cbox,
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groups = {cracky=3, oddly_breakable_by_hand=2},
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sounds = default.node_sound_stone_defaults(),
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on_place = minetest.rotate_node,
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})
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minetest.register_node("hdb:computer" .. color , {
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description = "Computer" .. color,
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inventory_image = 'computer.png^[colorize:#'..colour..':70',
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wield_image = "color_hand" .. color .. ".png",
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wield_scale = {x=1,y=1,z=0.5},
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drawtype = "mesh",
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mesh = "hdb_pc.obj",
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tiles = {"color_white.png^[colorize:#"..colour..":70","color_" ..color2.. ".png", "color_" ..color2.. ".png", "color_white.png^[colorize:#"..colour..":70"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3, oddly_breakable_by_hand=2},
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sounds = default.node_sound_stone_defaults(),
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on_place = minetest.rotate_node,
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})
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end
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