98 lines
2.8 KiB
Lua
98 lines
2.8 KiB
Lua
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--Beacons v1.1 for minetest // block_in_block | October 2018 TumeniNodes
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--load other scripts
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dofile(minetest.get_modpath("beacon").."/beaminit.lua")
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dofile(minetest.get_modpath("beacon").."/beamgen.lua")
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color1 = minetest.setting_get("color1") or "292421"
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color2 = minetest.setting_get("color2") or "0000FF"
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color3 = minetest.setting_get("color3") or "00FF00"
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color4 = minetest.setting_get("color4") or "F5F5F5"
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color5 = minetest.setting_get("color5") or "FF6103"
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color6 = minetest.setting_get("color6") or "FF0000"
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color7 = minetest.setting_get("color7") or "FFFF00"
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color8 = minetest.setting_get("color8") or "FF69B4"
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local source_list = {
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{"black", "Color1", color1},
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{"blue", "Color2", color2},
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{"green", "Color3", color3},
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{"white", "Color4", color4},
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{"orange", "Color5", color5},
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{"red", "Color6", color6},
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{"yellow", "Color7", color7},
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{"pink", "Color8", color8}
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}
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for i in ipairs(source_list) do
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local color = source_list[i][1]
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local desc = source_list[i][2]
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local colour = source_list[i][3]
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--code for "unactivated beacon"
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minetest.register_node("beacon:empty", {
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description = "Unactivated Beacon",
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wield_image = "color_handwhite.png",
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wield_scale = {x=1,y=1,z=0.5},
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inventory_image = 'beaconoff.png^[colorize:#'..colour..':70',
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tiles = {"color_white.png", "default_glass.png"},
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light_source = 3,
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groups = {cracky=3,oddly_breakable_by_hand=3},
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})
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minetest.register_node("beacon:off" .. color , {
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description = "Beacon" .. color,
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drawtype = "mesh",
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light_source = 13,
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mesh = "block_in_block.obj",
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wield_image = "color_hand" .. color .. ".png",
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wield_scale = {x=1,y=1,z=0.5},
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inventory_image = 'beaconoff.png^[colorize:#'..colour..':70',
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tiles = {"color_white.png^[colorize:#"..colour..":70","default_glass.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {cracky = 3},
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sounds = default.node_sound_stone_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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}
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},
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on_destruct = function(pos)
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for i=1,180 do
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minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z})
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end
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end
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})
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minetest.register_node("beacon:" .. color , {
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description = "Beacon" .. color,
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drawtype = "mesh",
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light_source = 13,
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mesh = "block_in_block.obj",
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wield_image = "color_hand" .. color .. ".png",
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wield_scale = {x=1,y=1,z=0.5},
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inventory_image = 'beaconon.png^[colorize:#'..colour..':70',
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tiles = {"color_white.png^[colorize:#"..colour..":70", "default_glass.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {cracky = 3},
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sounds = default.node_sound_stone_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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}
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},
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on_destruct = function(pos)
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for i=1,180 do
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minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z})
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end
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end
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})
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end
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print("[OK] Beacons")
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