1
0
Fork 0
VoxeLibre-WolfyCode/mods/farming/soil.lua

46 lines
1.3 KiB
Lua

minetest.register_node("farming:soil", {
tiles = {"farming_soil.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
description = "Farmland",
drop = "default:dirt",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
-- 15/16 of the normal height
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
}
},
groups = { crumbly=3, not_in_creative_inventory=1, soil=2, soil_sapling=1 },
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("farming:soil_wet", {
tiles = {"farming_soil_wet.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
description = "Hydrated Farmland",
drop = "default:dirt",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
}
},
groups = { crumbly=3, not_in_creative_inventory=1, soil=3, soil_sapling=1 },
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_abm({
nodenames = {"farming:soil"},
interval = 15,
chance = 3,
action = function(pos, node)
if minetest.find_node_near(pos, 3, {"default:water_source", "default:water_flowing"}) then
node.name = "farming:soil_wet"
minetest.set_node(pos, node)
end
end,
})